PUBG 1.0 Update #18

This patch features a new, Sanhok-exclusive DMR and vehicle, lots more PGI integration in the client, and custom matches for everyone via the new custom match open beta.

____________
UPDATE 3 (7/18/18)

PGI:

  • PGI Booklet information added

___________

UPDATE 2 (7/18/18)

Bug Fixes:

  • Implemented a change to reduce instances where the character would un-ADS unexpectedly.

____________

UPDATE 1 (7/17/18)

Custom Match:

  • At least 10 players are required to start the match.
    • While this update is on the test servers, only 2 players will be required to start matches.

____________

 

Hey everyone,

PUBG 1.0 Update #18 has just been deployed to test servers. This patch features a new, Sanhok-exclusive DMR and vehicle, lots more PGI integration in the client, and custom matches for everyone via the new custom match open beta. As always, the patch will deploy to live servers once the testing period is complete.

Without further ado, let’s get into it!

PGI

PGI Booklet

  • To celebrate PGI (PUBG Global Invitational), we’ve added an in-game booklet which provides more detailed information about PGI
  • You can find info about prize money, rules, maps, schedule, team info, ranking, and videos
  • Click the right upper banner in the lobby to access the booklet
  • Once PGI matches are live, you will be able to click on a banner to view the stream

New Weapon: QBU (Sanhok Exclusive)

 

  • The QBU is a new, Sanhok-exclusive DMR with a standard magazine of 10 rounds of 5.56mm ammo, which can be increased to 20 with an extended magazine.
  • There is bipod attached to QBU—it will greatly reduce recoil when you shoot while prone.
  • The QBU replaces the Mini 14 on Sanhok.

 

New Vehicle: Rony (Sanhok Exclusive)

 

  • The Rony is a new pickup truck that can only be found on Sanhok (from the automaker that brought you the Mirado)!
  • This truck holds up to 4 passengers and excels at moving across Sanhok’s hilly landscapes.
  • The Rony is one of the larger vehicles on Sanhok, so it can be used for cover as well as transportation!

Custom Match

  • Custom match UI has been updated and custom match creation is available for all player, in open beta on our test servers. Our plan is to expand this test to live servers, once the system is proven to be stable.
  • Read the full details in our Custom Match Update – Open Beta Test announcement.
    • Custom match list can now be viewed after selecting custom match game mode.
      • Normal mode: Classic battle royale rules—be the last person (or team) standing
      • Zombie mode: Play as either humans or zombies. Only one faction can win.
      • War mode: Team deathmatch with respawns. The team with the most points (kills and knocks) wins.
      • eSports mode: PGI 2018 eSports rule will be applied
    • After selecting your preferred game mode, custom matches can now be created using presets.
      • Each game mode currently has one default preset available.
        • Additional presets which will allow you to easily enjoy other game modes will be added in the future.
      • After creating the match, the settings can be adjusted using the options in the BASIC, RULES, and SPAWNS menus.
      • BASIC: Set session name, game mode, password, server region, map, weather, etc.
      • RULES: Set number of players, team size, gameplay, Blue Zone settings.
      • SPAWN: Set the types of weapons available and spawn rates.
    • Things to keep in mind when creating custom matches:
      • The number of total created custom games at once are limited.
      • At least 10 players are required to start the match.
        • While this update is on the test servers, only 2 players will be required to start matches.
      • You can keep the game in a waiting room for up to two hours
    • Custom game spectating feature has been disabled temporarily.
      • This feature will be reopened after maintenance work.

UI / UX

  • In Options > Control tab, now gamepad related options will only be displayed when the gamepad is connected

Bug Fixes

  • Fixed an issue where, when dragging items from a loot crate or the field, players couldn’t acquire items because the item amounts were automatically divided
  • Fixed an issue where, when the backpack was full, players couldn’t throw away extended mags
  • Fixed an issue where the camera would rotate 180 degrees upon death, making it difficult to understand which direction you were killed from.
  • Fixed an issue allowing players to see through some buildings on Sanhok
  • The crossbow zeroing will always remain at 25m even with a scope attached.

Thanks everyone,
The PUBG Team

Discuss this article
Share this article