Console Update 7.1 – Patch Notes

May 12 Update:

  • Fixed an issue where a player can enter a BRDM while firing on full auto and is able to continue firing without exposing their body. 
  • Fixed an issue where a building on Vikendi is shown incorrectly on the minimap
  • Fixed an issue where ammunition is not displayed correctly while reloading when using the “Skol-Kar98k” skin.
  • Fixed an issue that caused the left wrist to display incorrectly when equipping the Panzerfaust.
  • Fixed an issue that caused the insides of some buildings to be completely see-through on Miramar
  • Fixed an issue where players were incorrectly able to switch between other players while spectating in solo mode.

May 6 Update:

  • Added new items under Skin and Items

April 28 Update:

  • PUBG has launched on Stadia! Find all of the details at https://pubg.com/stadia
  • Stadia players who use controllers will be cross-platform matched with our existing Xbox One and PlayStation 4 matchmaking pool.

When we launched Karakin back in Season 6, Vikendi was put on a short hiatus. During that time, we’ve put a lot of work into making PUBG’s frosty Battleground something new and special. Once we were close to finished, we gathered a little more feedback and made adjustments after the PUBG Partner test last month. Now we’re happy to announce that Vikendi is ready to be brought back into the fight in Update 7.1!

Vikendi has had quite a few changes since you saw it last. We’ve updated terrain, adjusted snow levels (and then readjusted them based on your test feedback), changed cities and landmarks, added a multi-track railway system to help navigate the island, and even converted the quaint Dino Park into Dinoland, the Prehistoric Park of the Future!

For those who want to embrace the culture of Vikendi, Survivor Pass: Cold Front is also available with new missions, rewards, and glimpses into the island’s ill-fated past. There’s also plenty of Dinoland merch available in the pass and we know some of you are just dying to play bullet tag while dressed as the lovable Alex the T-Rex. All in all, there are over 100 rewards to unlock, so pick up the pass and make Dinoland the new happiest place on Earth.

There’s more to see in Update 7.1, so take a look below for the full patch notes and we’ll see you on Vikendi!

Live Maintenance Schedule: 

PDT: April 27 10pm ~ April 28 2am

CEST: April 28 7am ~ 11am

Live maintenance schedule may change. We will update you if there are any changes made.

Note: There will be no PUBG Test Server update for Console Update 7.1.

 

Vikendi is back!

Better than ever, with updated landmarks, trains and a slight change in season.

  • Trains have been added and can be found moving along multiple tracks across Vikendi
    • There is a major train line that extends along the perimeter of Vikendi, with 6 connected tracks towards the inland areas of the island
    • Trains stop temporarily at train stations across the map
  • A new Cargo Depot has been added
  • Reduced snow cover
    • Snow cover is reduced more on the Southern areas of the island
  • Snowbikes and Snowmobiles have been removed
    • Motorcycle and Motorcycle with sidecar will spawn instead, being more versatile vehicles for the updated terrain
  • Dino Park has been replaced by the bigger, more spectacular Dinoland
  • Abbey has been relocated to Mount Kreznik
  • Volnova now has much more cover
  • Tovar and Movatra have been removed
  • Weather will be either Clear or Snowy.
    • Moonlight has been removed for now, but will return with visual improvements at a later date.
  • General map optimizations have been made
  • You can play the updated Vikendi in custom matches

Matchmaking – Map selection

Vikendi will be playable via the featured map option, with all other maps being in a separate random map queue. We expect to have Vikendi available as a featured map for 1-2 weeks, but will monitor queue times closely and will return to full random matchmaking earlier if queue times begin to suffer.

Survivor Pass: Cold Front

Survivor Pass: Cold Front is your ticket to all the cool new outfits in Season 7. With costumes ranging from Dinoland employee apparel and mascot costumes to other themed looks, there’s something for everyone. Players can also once again unlock community rewards by working together, so be on the lookout for data discs!

  • Community Missions
    • All players can contribute to the community gauge to unlock videos and receive community skin rewards
    • 1 video, 4 skins can be unlocked by accomplishing the community missions
    • To complete, Loot event items in public (normal) matches
    • As before, the community mission gauge is filled as such:
      • Disc piece: 1 point
      • Broken disc: 2 points
      • Old DVD: 3 points
    • On the Community Mission tab, you can see your personal contribution score and will earn XP towards your Survivor Pass
    • 2000 XP per 50 points contributed
  • Season Missions
    • There are three tracks of Season Missions
      • Each track will be released monthly in April, May and June.
      • Tracks that are locked will show the time left before they are unlocked.
  • Progression Mission
    • Players can earn large amounts of XP when completing Progression Missions
    • Tracks 1 and 2 are available to all players and contain a set of 8 missions each that increase in difficulty
    • Track 3 is open for Premium Pass holders and contains a set of 10 missions that increase in difficulty\
    • Milestones are completed when a set goal is achieved related to daily, weekly, and challenge missions.
      • Example: Complete  total number of 50 missions
  • Challenge Mission
    • These are ‘Survival’ Themed challenge missions
    • Challenge Missions are composed of 16 total missions. Every 4 missions completed will grant a Utility belt and Backpack skin as a reward

Log-in Event: Season 7 Launch

To celebrate the launch of Season 7, we have a special log-in event to reward players! All you need to do to claim the rewards is log into PUBG each day during the event.

  • Schedule: May 1 0:00am until May 6 11:59pm PDT
  • Fri 5/1 0:00 ~ 23:59
    • Reward: Venetian Crate 1 unit
  • Sat 5/2 0:00 ~ 23:59
    • Reward: 100 G-Coin
  • Sun 5/3 0:00 ~ 23:59
    • Reward: RAIDER CRATE 1 unit
  • Mon 5/4 0:00 ~ 23:59
    • Reward: 100 G-Coin
  • Tues 5/5 0:00 ~ 23:59
    • Reward: Venetian Crate 1 unit
  • Wed 5/6 0:00 ~ 23:59
    • Reward: 100 G-Coin

Survival Title System

The Survival Title System is being shelved this update, in preparation for a new system making its way in-game in a future update alongside our new Competitive Mode.

Fear not, you can still view all your accrued statistics in the Season tab and if you’re eligible for rewards from Season 6 of the Survival Title System, you’ll receive them once this update hits live servers.

  • Overview and Leaderboard tabs of the Season menu have been removed
  • A new Leaderboard will arrive with the introduction of Competitive Mode in a future update

New Weapon: Mosin-Nagant

We know weapon choice is important to you, but there is also the problem of there eventually being just too much choice, especially when a certain few weapons remain the most popular picks over everything else. We want to keep adding new weapons to the game but at some point finding the exact gun you want would suffer and as the overall list grows, maintaining balance between everything would also become more difficult. Because of this eventuality, we’ve decided to test out the idea of shared stat weapons. For all intents and purposes, the Mosin-Nagant is a Kar98k. The stats, attachments, ammunition, etc. are all directly copied from the Kar98k, but the Mosin will feature its own look and sound.The Mosin-Nagant Sniper Rifle  has been added to Vikendi and Erangel, but not in the same way as we have other weapons.

The hope here is to be able to give more weapon diversity without diminishing the availability of the weapons you love to use, but we know a choice like this might be met with mixed feelings. Are more weapons in the game a good thing, even if some of them share stats, or should we be more selective with what we put in and make sure all weapons are unique? The Mosin is coded as its own weapon, so we could always adjust its stats in the future to make it unique, but we’d like to at least test out this idea first.

We’d love your take on this, so please let us know your thoughts.

M249 Balance

Increased recoil of the M249

  • The M249 was recently changed to be a world spawn weapon. We have made further adjustments to the M249 in order to achieve proper balance.
    • M249 recoil is now increased by 50%

Dev Note: We considered various ways for balancing the M249, such as world spawn rate, ammunition amount, basic damage per bullet, and effective range. However, we decided to increase the recoil to suit the console player environment and satisfy its status as an LMG at the same time. We will continue balancing the console environment little by little, and would love to hear your feedback during this process. We are closely monitoring internal data and community sentiment and will conduct surveys as needed.

Controller Guide Improvement

  • Controller guide screen has been improved.
    • Players can quickly change to their preferred preset in System menu – Controller guide
    • The controller guide UI has been changed to a more intuitive form

Bots

Added bots to public matches.

We know that many players enjoy how unforgiving PUBG can be, but we’re also aware that there are many players who drop in and get sent back to lobby before they’re able to deal a single point of damage.

To help these players get familiar with the unique PUBG mechanics and features, we’re introducing bots.

The ratio of bot opponents will decrease as players become more familiar with the game, allowing new players to hone their skills while still allowing experienced players to battle against other veterans of the game.

Bots are still being worked on, and as we move forward we will be continuously updating and balancing them based on your feedback and game data analysis to ensure we’re providing the best PUBG experience possible.

  • Ratio of bots in each match is dynamic.
    • The ratio of bots in each match will change according to player skill and the matchmaking pool in each region.
  • Bots can join all queue types (Solo/Duo/Squad)
    • Players will not be placed in a team with bots.
  • Bots actions are limited.
    • Bots can walk, run, crouch, prone, shoot, vault, swim, parachute, and loot.
    • Leaning, jumping, ledge grab, and the use of throwables will be added at a later date.
  • Achievements, trophies, missions, and Mastery can still be earned and completed.
    • Actions against bots are counted towards missions, Survival & Weapon Mastery, as well as platform achievements and trophies.
  • Bot spectate and Death Cam.
    • You can spectate a bot only after all players have been eliminated.
    • Death Cams from the perspective of bots will be available, but they may look a little odd until we make our planned improvements.

For more information on bots, please read our dev letter here

Performance & Stability

  • Greatly reduced instances of hitching during gameplay. We will continue to make further optimizations where possible.
  • Optimized the drop mesh of weapons and attachments in the world to reduce memory usage

Quality of Life Improvements

  • Matchmaking can now be cancelled while browsing other menus
    • Slight changes have been made to button placement and visuals
    • Keybinding for matchmaking cancellation changed: (HOLD) XBOX B Button / PS X Button→ (HOLD) Xbox X button / PS ㅁ button
  • Network Debug UI has been cleaned up to be less intrusive while playing
    • Network indicator icons have been removed
    • The debug information is now enabled by default and can be disabled in the Gameplay tab of the Settings
  • TDM match results will now display players who’ve recently left the match

Other changes:

  • Slight visual changes to the Arcade matchmaking UI to be more consistent with public matches
  • TDM UI has been improved
    • Eliminated decimal points from the scores for better readability
  • Panzerfaust and Mosin-Nagant have been added to Training Mode
  • Tommygun’s icon has been updated to reflect the recently added rails

Skin & Items

New skins have been added.

Labor Day Limited

  • Available April 28 7:00pm until May 26 6:59pm PDT / April 29 2:00am until May 27 1:59am CEST
    • Labor Day Relaxation Set (Includes Flying Chicken Neck Pillow & “Baby Bear” Sleep Mask)
    • Flying Chicken Neck Pillow
    • “Baby Bear” Sleep Mask
    • Sleep Mask

2 Dinoland T-shirts Limited

  • Available April 27 7:00pm until July 27 6:59pm PDT / April 28 2:00am until July 28 1:59am CEST
    • Dinoland “Alex” Shirt
    • Dinoland “Benny” Shirt

Tracksuit (Yellow) Limited

  • Available April 27 10:00pm until May 9 9:59pm PDT / April 28 7:00am until May 10 8:59am CEST
    • Tracksuit Top (Yellow)
    • Tracksuit Pants (Yellow)

PUBG X Twitch Broadcaster Royale

  • Available May 5 19:00pm until May 27 18:59pm PDT / May 6 4:00am until May 28 3:59am CEST (Only available on Xbox & PS4)
    • Danucd’s Gloves
    • Danucd’s Hoodie
    • ReleeN’s SLR
    • chocoTaco’s Beryl M762
    • chocoTaco’s Parachute

DLC

PUBG – Cold Front Pack ($14.99)

  • Available April 28 until July 21
  • Survivor Pass: Cold Front
  • 5 Levels
  • Dinoland Hat
  • Dinoland Apron (Green)
  • Pleated Skirt With Leggings (Black)
  • Crimson Fade Boots

PUBG -Supply Pack: Season 7 ($9.99)

  • Available April 28 until July 28
  • 1,600 G-Coin
  • Sweet Statement Cap
  • Kaleidally Comfy Sweater
  • Reindeer Games Leggings

Bug Fixes

Gameplay

  • Fixed an issue where players were able to ADS while embarked in BRDM-2 in abnormal posture
  • Fixed an issue when reviving in FPP the camera would sometimes be in the incorrect position
  • Fixed an issue where healing/boosting prevented the passenger in FPP from turning the screen correctly
  • Fixed an issue when lying in a prone in TPP players could ADS to unintended angles without their lower body rotating
  • Fixed an issue where players could unintentionally use AR/DMR/SR in the Motorcycle’s rear seat
  • Fixed an issue where characters would lean to the left while driving a Motorcycle after breaking destructable fences
  • Fixed an issue where player’s camera would detach from the character after reloading a weapon while ADS in a Motor Glider
  • Fixed an issue where player’s view would momentarily be obstructed by any large backpack while ADS in a Motor Glider
  • Fixed an issue while holding throwables, in certain situations they could fall to the ground and emit effects for that player, without the grenade actually being used
  • Fixed an issue where flare Gun could float mid-air while looking at the sky and pressing the ‘Inspect’ key
  • Fixed an issue when a Molotov was shot mid-air flames wouldn’t propagate on the ground beneath the point of explosion
  • Fixed an issue where throwable trajectory line wouldn’t line up with the direction the character was facing while in a vehicle
  • Fixed an issue where player’s body could contort while aiming with a melee weapons while in a vehicles passenger seat
  • Fixed an issue where throwable trajectory line wouldn’t line up with the direction the character was facing while in a vehicle
  • Fixed an issue where the rear sight/scope functionality of Tommygun is inconsistent with Skorpion
  • Fixed an issue where players could clip through walls/ceilings of buildings by using vaulting and ledge-grab.
  • Fixed an issue where weapon appears in the incorrect position when the player is knocked down.
  • Fixed an issue where water and mud effects are simultaneously displayed when character fires a weapon in mud (puddle)
  • Fixed an issue on Karakin where the entrance to a cave is opened and displayed in players’ screen but not allows to enter
  • Fixed some cases where players character abnormally earns damage while boarding a train.
  • Fixed the issue where players character earns damage when colliding with other character in mid-air
  • Fixed an issue on Karakin where the visual state of a destructible wall or floor could look different from player to player.
  • Fixed an issue where players could vault to an unintended location within the gym at Pecado on Miarmar
  • Fixed an issue where bullets could pass through certain walls at very long-range due to a change in LOD
  • Fixed an issue which caused auto fire mode to change to single after throwing a grenade in Team Deathmatch.

UI/UX

  • Fixed an issue where current Season menu in the Career tab wouldn’t display this season’s data
  • Fixed an issue where Red Dot & Holo Sight didn’t mention Tommy Gun under “Attachable Weapons”
  • Fixed an issue where the magazine mesh that is dropped when reloading sometimes doesn’t show up on the ground
  • Fixed an issue where the ban notice text is displayed late when banned accounts attempts to enter lobby
  • Fixed an issue when using a Flare Gun the Special Care Package UI wouldn’t light up green in certain situations
  • Fixed an issue where the friend function UI is not displayed in Custom match lobby
  • Fixed an issue which could cause multiple map waypoints from the same player to remain visible

Weapon Mastery

  • Fixed an issue where DBS stats weren’t being recorded
  • Fixed an issue where Win94 kills were being recorded under the DBS

Sound

  • Fixed an issue where Footsteps would be muffled after exiting a Motor Glider\
  • Fixed an issue where UMP45 gunshots could be heard further away than intended
  • Fixed an issue where Bullet ricochet sounds weren’t being played
  • Fixed an issue when shooting some rocks with a shotgun, the hit sound is different on objects with the same material
  • Fixed an issue where the broken stone sound is not playing when throwing stones in Karakin

Skin & Item

  • Fixed an issue where Sunswiped Sports Jacket was clipping with other items
  • Fixed an issue where part of Tenebres Wrapped skin remains when player’s AKM skin should be applied after obtaining Tenebres Wrapped AKM
  • Fixed an issue where Diva Glasses White / Black with the PUBG text on the right is reversed
  • Fixed an issue where the highlight effect displays when player wears Inquisitor gas mask
  • Fixed an issue where the Kar98k skins are visible on the Mosin Nagant

Survvor Pass Mission

  • Fixed an issue when Daily/Challenge mission is completed, effect for obtaining the reward shows twice
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