The mode is simple: You’ll enlist in one of 10 five-man squads and respawn in a plane after every death. The first team to get 200 points wins.
Check below for the full details, and let us know what you think!
STARTS: May 17, 7pm PDT / May 18, 4am CEST / May 18, 11am KST
ENDS: May 20, 7pm PDT / May 21, 4am CEST / May 21, 11am KST
5-Man Squads on Miramar (All Regions)
NA/EU/AS/SEA/OC/SA: TPP & FPP
WAR MODE RULES
- All players are grouped up in teams of five. Each game will have a maximum of 50 players (up to ten full teams).
- Immediately after the plane gets into the air, the safe zone is visible on the map.
- The safe zone is small—but slightly larger than the first iteration of War Mode—and never closes in or changes location throughout the duration of the game.
- Getting kills and knocks (when your opponent is “down but not out”) earns points for your team. The first team to get 200 points wins.
- Kill: +3points
- Knocks: +1 point
- Own Team Kill / Own Team Knock: -5 points
- If no team reaches 200 points before the 15-minute time limit, the team with the highest score will be declared the winner.
- Each time you’re killed, you’ll respawn in planes that fly by every 40 seconds.
- LOADOUTS, LOOT, AND CARE PACKAGES
This time around, players spawn with top-tier equipment that’s normally found only in care packages. This includes:
One random care package weapon (AWM, M24, Mk14, M249, Groza, or AUG)
- A level three vest
- A level three helmet
- Two grenades
OTHER EVENT RULES
- Weather is locked at sunrise.
- Bleedout damage when knocked is increased.
- Reviving knocked teammates takes only two seconds.
- You can invite up to four players from your friends list to your party before jumping into game. Any remaining open team slots will be filled by the auto matching system.
- Care package drops are disabled.
- Killer spectating is disabled.
- Redzone is disabled.