Console Update 6 – 5.3 Patch Notes

PATCH NOTES 2019.03.30



Console 5.3 Patch Notes

  • UPDATE – 12/23
    • To alleviate the instances of crashing, we’ve deployed additional patches on the date below.
      • 12/20
      • 12/22
      • 12/23
    • We’ve changed the blood effect to how it was before the update 5.2 to reflect on community feedback.
  • Edited on Dec 17 – Added additional information under Settings, Gameplay, and Bug Fixes

The last update of 2019 has arrived with Update 5.3 for consoles! As Season 5 starts to wrap up, we’re ending the year with a number of quality of life updates to give you a better PUBG experience, including the highly requested Death Cam feature! Read through the patch notes below for the new settings, animations and items have landed on the Battleground.

As we approach the holidays, we’re hard at work on some exciting new features for you to play in 2020, so stay tuned for more news in the new year.

Note: There will be no PUBG Test Server update for Console Update 5.3.

Live Maintenance Schedule:

PST: December 18, 4:30 PM ~ December 19, 10:30 PM

CET: December 19, 1:30 AM ~ December 19, 7:30 AM

Live maintenance schedule may change. We will update you if there are any changes made.

PATCH NOTES

Gameplay

“Bloody realistic”

Blood effect improvement

  • The size of the blood splash is unified across all color settings
  • Headshots including the neck area produce more distinct visual effect to ensure clear identification of hit
  • Blood splatter will be shown on walls and floors if the character is hit near it.
  • Wounds on characters will now provide more precise information on which body parts have been hit

Vending machine

  • Reduced the maximum number of vending machine uses from 15 to 10

Death Cam

  • Players can now view how they were killed with the new Death Cam feature!
  • Death Cam button (PS4: Square / Xbox: X) will be activated a few seconds after death in the results screen.

Continuous Item Use option

  • Continuous item use of bandages, first aid kits, energy drinks and pain killers will be added as an option.
    Continuous Item Use will be provided as an option which can be set in SETTINGS – GAMEPLAY
    • On
      • If a player owns more than one of items listed above and can be used, using it once will allow the item to be used continuously.
    • Bandages Only:
      • Only bandages will be used continuously.
    • Off
      • No items will be allowed to be used continuously.
  • Regardless of this option, keeping action feature will be added.
    • If multiple heal items can be used, holding onto the item use button will continuously use the item.
    • Players do not have to press the item use every time they want to use the item.

Weapon Mastery

“Raindrops on roses and whiskers on kittens”

Favorite Weapon

  • Players can now choose their “favorite weapon” in the mastery tab
  • The weapon of choice will show up as the first weapon stat in your PUBG ID, regardless of whether the weapon has the highest level or not
  • Clicking R-Stick(Xbox)/R3(PS4) while hovering over a weapon will “favorite” the weapon.
    • Known Issue: Currently, the button guide will only be displayed in English. Other languages will be added in January.
  • A gold star will show up next to a chosen weapon when a player favorites it
  • Players can only favorite individual weapons and not categories
  • There can only be one favorite. That’s just logical
  • The favorite weapon will always show up at the top of players’ list, even when the sorting feature is used

PUBG ID: Platform Identification

  • Players will now be able to see which platform the user is playing on via PUBG ID.
  • Like cross platform play, there will be 3 ways to show platform icons.
    • Xbox icon: Xbox players will be able to see players playing on Xbox with a Xbox icon.
    • PlayStation icon: PlayStation players will be able to see players playing on PlayStation with a PlayStation icon.
    • Common icon: Common icons will be shown on PUBG IDs of players playing on other platforms.

UI/UX

Lobby Theme

  • Lobby background will change to a HAPPY HOLIDAYS theme once the patch is updated on live servers
  • To set the winter mood, the lobby music has also been changed

Weapon HUD improvement

  • Heal and acceleration icons on the weapon HUD will now flash when activated

Performance

  • Cached data will be deleted when moving to lobby after a match is finished to reduce the rate of game crash.

Settings

  • Players cannot change the language while in a match.

World

  • All PGC signs and banners on Miramar have been removed

Survivor Pass: Badlands

  • The current season of both the Survivor Pass and Survival Title System will end on January 21 KST
  • Survivor Pass: Starting January 1st, two weeks before the end period of Badlands, there will be an on-screen message, pop-up and countdown on the Survivor Pass banner in the lobby to notify players of the pass end timing
  • Premium Pass and Level-up items can be purchased until the Pass period ends

Skins & Items

The following items will be added to the Store after Update #5.3 hits live servers:

  • Added 2 types of purchasable BattleStat Weapons (QBU and P1911)
  • Added 2 types of BP Battlestat Weapons (SKS and P92)

Bug Fixes

Gameplay

  • Fixed an issue where the reticle would shake during ADS with a 6X scope equipped.
  • Fixed an issue where character would move forcibly when firing DBS in certain situations.
  • Fixed an issue where BRDM collision damage was higher than intended.
  • Fixed an issue where a moving disconnected player’s character would float on air when disrupted by a prone character.
  • Fixed an issue where vehicles would get stuck in tree branches in certain situations.

World

  • Mitigated an issue which causes players to be bumped into the air when moving close to certain objects.

UI/UX

  • Fixed an issue where only the ammo of one weapon is updated in the inventory when holding more than one weapon using the same ammo type.
  • Fixed an issue where the character size would show incorrectly in lobby when moving to lobby after seeing preview of PGC 2019 bundle.
  • Fixed an issue where character rendering is done late when changing gender while creating a character.
  • Fixed an issue where item equipped icon and new item notification icon would appear at the same location in CUSTOMIZE menu.
  • Fixed an issue where framerate priority and resolution priority option was displayed incorrectly in SETTINGS. (Xbox One X)
  • Fixed an issue where accelerate buff icon was displayed incorrectly on weapon HUD.
  • Fixed an issue where moving in the lobby was limited after certain actions were taken when in the Last Match report screen.
  • Fixed an issue where healing message UI would disappear when system menu is opened while healing.

Skins and Items

  • Fixed an issue where [BATTLESTAT] Refined Mictlantecuhtli Groza kill count would not be displayed correctly.
  • Fixed an issue where character thighs would be displayed incorrectly when certain skins are equipped.






Console Update 5.2 – Patch Notes

Update 5.2 of the Battlegrounds is here and we’re introducing a new way for you to contribute to the evolution of the Battlegrounds.

Update 5.2 of the Battlegrounds is here and we’re introducing a new way for you to contribute to the evolution of the Battlegrounds. PUBG Labs is debuting as a new destination for where you can try our latest game modes and help us refine them into greatness.

Also in this update to Season 5, the high speed hijinks continue, but we’re giving players something that’ll cause the competition to see the red of their brake lights with the Spike Trap. Vikendi received a face lift to bring the sniper strategies that are most effective on the map into focus.

Last but not least, we’ve added a few quality of life improvements to controllers on consoles. We’re excited to implement these changes and hear your feedback, so be sure to jump in!

Check out the patch notes below to get all of the details!


PTS Schedule: 

PST: November 18 6pm until live maintenance ends

CET: November 19 3am until live maintenance ends

PTS Settings: 

  • Region: NA
  • Perspective: TPP
  • Mode: Solo
  • Map: Random

Live Maintenance Schedule: 

PST: November 25 9pm – November 26 3am

CET: November 26 6am – 12pm

Live maintenance schedule may change. We will update you if there are any changes made.

What is the PTS (Public Test Server)?

The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG.

All player data, statistics, etc from the test server will not carry over to your live server account.

For Xbox:

You can search and download the “PUBG – Public Test Server” on the Microsoft Store or the ‘My Games and Apps’ menu.

For PS4:

You can find the “PUBG – Public Test Server” in the ‘Purchased’ section of your Library.


PATCH NOTES

New System: PUBG Labs

“Ground Control to Major Fans!”

Update 12/6: Based on data and feedback we’ve gathered for the Skill Based Rating Labs test, we have decided to increase the maximum possible rating points earned per match. Points awarded for placement have also been increased and spread out more evenly across all placements in the top 50%. These changes are effective immediately. This should help players get the full value out of their exceptional performances and make their chicken dinners taste extra spicy.

PUBG Labs is a space where we will work with the community and players to experiment with new game modes, rule sets, features and so much more. Your feedback on the systems and tests we carry out on in PUBG Labs will directly benefit the community and grow our perspective on player priorities. We can’t wait for you to get in there and try the top secret action we’ve been working on.

What is PUBG Labs?

  • PUBG Labs is a space where we introduce to you experimental in-game features and collect your feedback to perfect them as permanent game additions.
  • You can find PUBG Labs in the menu under the Play button.
  • PUBG Labs will continue to be updated with new content. Play modes, new rule sets and maybe even some new vistas to take in down the road.
  • The most important for PUBG Labs is your valuable opinions! Please feel free to let our Community Managers know about what you think from your experience.

The upcoming experimental content of PUBG Labs

  • Skill Based Rating (Console – Live server:  Nov 26 – Jan 6 KST)
    • Skill Based Rating is one of the experimental content introduced on PUBG Labs, which is a system that tracks your skill and gives you a rating with each game you play.
    • This Skill Based Rating is separate from the current Survival Title system.
    • Ratings will be applied for each mode based on the players’ skill level. To check your rating, you have to play 5 placement matches.
      • After you finish 5 rating-evaluation matches, your rating will be adjusted based on factors such as kills and your overall placement in the match.
    • You can leave your feedback about the changes to your rating after the end of each match, so we can gauge how the system feels.
    • For one week after the Skill Based Rating test ends, all players who participated will be able to share their feedback on the system via a survey.
      • Feedback period
        • Console: 1/7 – 1/14 KST

You can check Skill Based Rating feature in the test server in advance for a week when test server is opened. For more information of PUBG Labs and upcoming tests, please check “Dev Letter – PUBG Labs”. All of the data and feedback is invaluable to us. We will analyze it and adjust the system accordingly in order to make Skill Based Ratings the best they can be.

Game Play

New Item: Spike Trap

“We almost named it Buffy.”

  • Spike Traps puncture the tires of any vehicle that runs over the strip of spikes.
    • A Spike Trap can only damage one vehicle before it disappears.
    • Spike Traps puncture the tires of vehicles, but do not damage overall vehicle health.
  • Spike Traps are spawned at rates consistent with other throwables across all maps.
  • You can lay a Spike Trap by selecting it and pressing RT(Xbox)/R2(PS4). Once you’ve laid a Spike Trap, you cannot pick it back up.

Adjusted the swimming and diving balance

  • Swimming speed has increased by about 27%.
  • Diving speed has increased by about 20%.
  • Breath recovery speed has increased by about 10%. Now it takes 9 seconds for full recovery.
  • The maximum diving time has increased by about 33%. Now you can dive for about 20 seconds.

Weapon Mastery

Added a feature to filter out weapons

  • On the Weapon Mastery screen, you can now change the order of the weapons by using the weapon navigation filter.
  • You can sort out weapons using the following criteria:
    • Default (alphabetical order) / By level / By damage

Vikendi Update

“Breathe. Snipe. Repeat.”

We love a good Sniper’s Duel. With that in mind we’ve done a clean up of Vikendi to make it more appealing to the Long Gun Hunters in our midst. More vehicles will be appearing on the map to help you lead foot it through the winter wastes, but be on the lookout for spike traps in those snow covered hills or the landslide will bring you down.

Improved terrain

  • New roads have been added to address the difficulty of moving through certain snow-covered areas of Vikendi.
  • Along with the roads added, the amount of vehicles across the map have increased and their locations have been modified.
  • A cold front has moved in and the river around Castle has frozen over to allow you to navigate that area more easily.
  • Located at the center of Vikendi, Mount Kreznic consists of various terrain types that are difficult to navigate due to how steep the mountain is. To improve this, the overall height of the mountain has been lowered. Yes, we shrunk the mountain, but just a bit.
  • To adjust game balance, some buildings in areas of Vikendi have been removed or replaced with different buildings. Also, the field of vision gained from high buildings has been adjusted.
  • Vikendi had few ups and downs in its overall terrain, making it difficult for players to hide or take cover when encountering enemies. To improve this, we’ve varied the terrain in areas across the map to make it easier to hide or take cover.

Improved towns in Vikendi

  • A few of Vikendi’s towns were seldom visited due to complex structures or not enough loot. We’ve made some adjustments to the following areas:
    • Volnova has been reshaped in general. Major buildings and driving routes have been modified.
    • Item spawn counts in Peshkova have increased.
    • Garages where vehicles are spawned in Trevno have been relocated to allow easier escape after looting. So get to stepping.

Improved gameplay balance

  • Blue Zone balance on Vikendi has been adjusted so that players can set up strategies using more varied routes.
    • The size of early safe zones has increased.
    • The safe zone has become wider but the speed of early Blue Zones has increased.
    • The size and speed of mid and final Blue Zones have been adjusted to a similar level of the existing ones.
    • The randomness of Blue Zone locations throughout the match has slightly increased.
  • To reflect player feedback on insufficient vehicle spawns in Vikendi, vehicle spawn counts have been significantly increased.
  • The location of vehicle spawns have been modified in accordance to the new Blue Zone balance.

Console QoL : 1st Controller Improvement

“The core of PUBG, Action & Gunplay has become even more dynamic!”

Keep Aim/ADS

  • Based on community feedback, we’re adding various controller QoL features.
  • While holding Aim/ADS, you will keep your Aim/ADS even if you take an action such as falling, jumping, crouching or prone.
    • Example) When moving while holding ADS, you fall down the hill or under the building:
      • Before: You must release the ADS button and hold it again
      • After: You will continue to hold your ADS as soon as the falling action is finished
  • We hope this feature brings more dynamics to gun fight experience.

Vehicle Control on Controller Preset Type C

  • Preset C was designed to provide more focuses on gunplay than the other presets.
  • For vehicle control, we felt unnecessary to have its own bindings as we couldn’t see any meaningful and evident data which shows any improvement to the gameplay.
    • Therefore, we’re changing the vehicle control to the same key bindings as Preset A and B.

In the future…

  • We’ll be fixing the problem of not being able to key bind as players want due to controller limits.
  • We’re currently testing customizing key bindings while preparing various controller presets.
  • We hope to provide this feature during 2020 1Q.

UI/UX

Store UI Overhaul

  • Store menu’s UI has been overhauled.

FEATURED

  • You can check store’s featured products from FEATURED tab.

ITEMS

  • You can check all the items sold for BP and G-Coin from ITEMS tab.
  • UI has been improved to be more intuitive.

COUPON SHOP

  • You can buy items using different coupons earned from various rewards from COUPON SHOP.

ADD-ONS

  • G-Coin tab has been changed to ADD-ONS
  • You can buy G-Coin and DLC packages from ADD-ONS tab.
  • The descriptions are now easier to navigate.

Skin/Item

  • The following items will be added to the Store after Update #5.2 hits live servers:
    • Added 1 G-Coin BattleStat Weapon (MK47)
    • Added 2 BP BattleStat Weapons (MP5K and QBZ)
    • Added 1 BP Madsy belt
    • Added 1 BP Madsy shoes
    • Added a new BP crate
      • The Venetian Crate contains 17 new gun skins.

Sound

Improved weapon impact sounds

  • The sound effects for each type of object being shot have been improved.

Bug Fixes

Gameplay

  • Fixed an issue where the effect of tire smoke continues to occur if the wheels are broken while the vehicle is moving or stopped.
  • Fixed an issue where spectator POV is forced downwards when a character is pushed against an object with a weapon

World

  • Fixed an issue where a specific vehicle on Miramar spawns inside an object, causing the vehicle to explode when entered
  • Resolved issue with footsteps being almost inaudible on certain carpeted surfaces
    • Please note that in areas where this issue was fixed, the carpet material sound will now be slightly different

Custom Match

  • Fixed an issue where Leave button is incorrectly displayed from the result screen
  • Fixed an issue where the player count is displayed as 0 from the custom match room selection
  • Fixed an issue where the target score from a War Mode tool-tip is shown as 200
  • Fixed an issue where a ‘incorrect password’ error pops up when backing out from the private custom match room
  • Fixed an issue where the custom match room host needs to press switch team button twice to switch the team
  • Fixed an issue where switching team is disabled when pressing switch team button too quickly
  • Fixed an issue where custom match remains in the room selection lobby after all players leave the session

UI

  • Fixed an issue where players could not move to the main lobby screen when pressing L-Stick during game mode select.
  • Fixed an issue where PUBG ID is opened when trying to close the reward pop-up in Survival Mastery page.

Skins

  • Fixed an issue where players cannot hear their own footsteps when walking on puddles of water.







Nov 13th Maintenance – Patch Notes

Hello everyone,

We have maintenance scheduled on November 13, which includes the PUBG Global Championship lobby background and music update as well as various bug fixes and back-end server adjustments.

Due to technical difficulties, players on Xbox will need to download a large size patch. We apologize for the inconvenience caused and appreciate your understanding.

Please read on for more details!

Maintenance Schedule:

PST: November 13 10:00pm – November 14 3:00am

CET: November 14 7:00am – 12:00pm

UI/UX

  • Added updated lobby background and music in celebration of PGC 2019.
  • Season 5 lobby and music will return after PGC 2019.

Bug Fixes

  • Fixed an issue where the lock icon is incorrectly displayed for private Custom Match rooms
  • Fixed an issue where the weather setting of all Custom Match rooms are displayed as ‘Sunny’
  • Fixed an issue where a character would sometimes teleport in the early phase
  • Fixed an issue where a Mirado skin is applied over the Gold Mirado
  • Fixed an issue where a character’s mouth is glitched when holding a throwable item
  • Fixed an issue where a character’s modeling is incorrectly displayed when wearing certain jackets with PLAYERUNKNOWN’s Bandana
  • Fixed an issue where a female character’s net is glitched when wearing Erangel Biker Jacket with Longsleeved Turtleneck
  • Fixed an issue where textures and icons of some items added in the October update are incorrectly displayed
  • Fixed an issue where players sometimes get matched into wrong region






Console Update 5.1

Update 5.1 is here for Xbox and PS4 and we’re kicking off Season 5 with a refresh of our desert map, Miramar! With new content like a scoped Win94, map updates, and the new Vending Machines for dispersing support items, plus loot spawn improvements for DMRs and rifles to suit long-range engagements, Miramar has never looked better.

Season 5 also means a brand new Survivor Pass, Badlands – with updated mission systems and new challenges to reveal the hidden stories of Miramar. Plus, tons of new thematic Badlands skins to customize your Battleground look for those who purchase the premium Survivor Pass. Season 5 of the Survival Title System has also arrived with improvements to the Survivor Points system.

Last but certainly not least, we’ve added two new throwing features which allow players to toss certain support items to teammates and throw all melee weapons. Finish that fight with a pan to the head.

Check out the patch notes below to get all of the details!

PTS Schedule:

PDT: From October 23 7PM until live maintenance ends on October 29

CEST: From October 24 4AM until live maintenance ends on October 29

PTS Settings:

  • Region: NA
  • Perspective: TPP
  • Mode: Solo, Squad
  • Map: Random (Miramar has a higher chance being selected)

Live Maintenance Schedule:

PDT: October 28 10PM – October 29 4AM

CET: October 29 6AM – 12PM

Live maintenance schedule may change. We will update you if there are any changes made.

To help you try out the Season 5 experience, and test out the content on the PTS, the Premium Survivor Pass and 20 Levels will be given to everyone as a login event on the PTS (will not be transferred to live servers). Be sure to activate these rewards in CUSTOMIZE → UTILITY → ETC!

What is the PTS (Public Test Server)?

The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG.

All player data, statistics, etc from the test server will not carry over to your live server account.

For Xbox:

You can search and download the “PUBG – Public Test Server” on the Microsoft Store or the ‘My Games and Apps’ menu.

For PS4:

You can find the “PUBG – Public Test Server” in the ‘Purchased’ section of your Library.

PATCH NOTES

Miramar Update

“A LA MUERTE VAMOS”

Miramar, refreshed

  • A LA Muerte Vamos Track
    • A race track has been added, which was the venue for A La Muerte Vamos in Miramar.
    • You can now find newly added objects like ramps, loops, jumps and signboards across Miramar
  • New Gold Mirado
    • A Gold Mirado has been added to Miramar, which can only be found parked at the garage in Hacienda del Patron.
    • Some terrain in Hacienda del Patron has been adjusted to let you ride the Gold Mirado out safely.
    • Only one Gold Mirado spawns each match.
  • Spring-cleaned Miramar
    • Removed some small objects and trash in and around buildings to reduce clutter and make movement easier when looting.

Improved Miramar item spawn balance

  • The spawn rates of weapons and scopes effective at long-range have been increased to better suit the long-range engagements commonly had across Miramar.
    • AR – 12% increase
    • DMR – 29% increase
    • SR – 42% increase
    • Win94 – 30% increase
    • Scopes – 18% increase
  • Pistol spawn rate reduced by 31%.
  • The spawn rates of helmets, bags and vests has been increased slightly.

Vending Machine

“Does anyone need a drink?”

  • Vending machines have been placed in Miramar and Camp Jackal to provide a new looting experience other than picking up items spawned on the floor.
    • You can get Painkillers and Energy Drinks from Vending Machines.
    • Vending machines are only available in Miramar and Camp Jackal.
      • In Miramar, vending machines spawn randomly at set locations.
        • Locations: Arenas, Casino, gas stations, Motels and commercial buildings.
      • In Camp Jackal, Vending Machines always spawn at the warehouse and gas station.
    • If you’re lucky, Vending Machines can dispense many Energy Drinks at once.
  • Be careful when you use the vending machine as cover. The vending machine is protected by cutting-edge anti-theft technology, and any attempt to damage the machine may expose your location to the enemy!

Survivor Pass: Badlands

“Your Fight. Your Story. Your Battlegrounds”

The Survivor Pass is back with new rewards, missions, and improved systems! Do not miss the new community missions where players can join together to discover the hidden story of Miramar!

Community Mission System

Whether you have purchased Premium Pass or not, all players can join hands to fill up the Community accomplishment gauge and claim in-game skin rewards and also unravel the hidden stories of Miramar.

  • The mission gauge can be filled by finding new mystery collectibles on the Battlegrounds.
    • Players who find and open special Cardboard Boxes will be able to loot one of the 3 different objects.
    • When collected, they are reflected on the Community mission accomplishment gauge as follows:
      • Disc piece: Counts as 1
      • Broken disc: Counts as 2
      • Old DVD: Counts as 3
    • You can check how many discs you have in the session in the inventory.
    • Check your contribution points to the community missions from the community mission tab of Survivor Pass. 

Season Missions

  • There are two tracks of Season Missions: Melee and Badlands.
    • Melee Track: Combined missions consisting of 2 missions each (4 missions in total) using melee weapons, which reward 2 melee weapon skins.
    • Badlands Track: Combined missions consisting of 4 missions each (8 missions in total), which reward 2 Miramar related skins.

Progression Missions

  • Progression Missions give a great amount of XP progressing through missions throughout Season 5. It’s composed of 3 mission tracks and one track for achieving certain milestones.
    • Track 1, 2: A series of 10 missions with gradually increasing difficulty, open for all players.
    • Track 3: A series of 12 mission with gradually increasing difficulty for players with the Premium Pass.
    • Milestone: Missions for reaching certain achievements related to daily, weekly and challenge missions.
      • Example: Complete 100 total daily missions

Challenge Missions

  • These are high-level challenge missions with which reward using designated weapons.
    • First mission of each track: Whether you have purchased Premium Pass or not, earn a t-shirt reward by achieving certain Survivor Pass levels (5, 10, 15, 20, 25).
    • Second mission of each track: Complete weapon specific missions while wearing the t-shirt obtained from the first mission.
    • Remaining missions in each track: Various weapon specific missions.

Level-up items for Premium pass mission rewards

  • Added level-up items for one of premium pass mission rewards.
  • These items are non-marketable, and they will be activated when the next season(Season 6) starts.

Survivor Title System

Survivor Title System Season 5 arrives with changes to the Survivor Points (SP) system.

  • Rewards for Survivor Title System Season 4 will be granted at the beginning of Season 5.
  • SP will be soft-reset, with your performance in Season 4 counting towards your starting SP in Season 5.
  • Survival Point rebalance:
    • Novice (1 point) ~ Expert (5000 points)
      • To enable players to climb titles easier, we have increased the amount of SP gained each match.
      • In this SP bracket, players are not able to lose points, just like previous season.
    • Survivor (Over 6000 points)
      • If player marks lower than 30% in overall result both considering kills and placement, player will lose title points
      • SP cannot be lowered below 6000.

Developers Note: After observing the current system, we have found out that a player still can achieve lone survivor rank just by playing lots of matches with poor results and skills. We have witnessed more and more players abusing the system to achieve lone survivor title, resulting in diluted honor and values of the lone survivor title. Therefore, from season 5, we have introduced a system which will deduct SP points if player fails to mark good results from the match. We hope that this new system will restore the honor(status) of players who are worthy for the title, the lone survivor. Thank you for your feedback.

Custom Match

At this time, we were unable to provide more options for Custom Match as previously planned. We understand this is something the community has been looking forward to and we apologize for being unable to deliver on the original timeline. Implementation on console is taking longer than expected, however, we will provide more details in the near future. Thank you for your patience!

Custom Match is now available on PS4!

  • Players can choose two types of modes to create or join.
  • Default settings option or settings provided by PUBG can be played per each mode.
  • At least 4 players are required to start the match
  • You can keep the game in a waiting room for up to 40 minutes.
  • Custom Match does not support Cross Platform Play.

Gameplay

“If you can dodge a wrench, you can dodge a pan.”

Win94 reborn

  • Win94 will now come automatically equipped with an irremovable 2.7x scope. Other specs have not changed.
  • Win94 is now a Miramar exclusive weapon.

Added a feature to throw items to teammates

  • Added feature allowing players to throw certain requested items to teammates.
  • When a teammate requests healing or ammo items through radio messages (Double Tap R-Stick(Xbox)/R3(PS4)) an icon will appear above their head, prompting teammates to throw the requested items to them by pressing the interact button (X(Xbox)/Square(PS4))
    • In case of heal items, players will be able to select the item they want using ‘D-pad below’ button.
  • Items can be thrown a maximum of 15m.
    • While running, or in a difficult to reach position, teammates may be unable to throw items to your location.
  • Items thrown to you by teammates will be placed directly into your inventory.
    • If your inventory is full, the items will be dropped on the ground at your feet.

Added a melee weapon throwing feature for attack

  • You can now use all melee weapons as a throwable tool to attack your enemies.
  • Multiple melee weapons now stack in your inventory, allowing you to carry multiple at once.
  • There are two different melee damage categories when thrown.
    • Machete, Crowbar, Sickle: The maximum throwing distance is 40m and damage will decrease from 75 to 25 based on the distance.
    • Pan: The maximum throwing distance is shorter than other melee at only 30m but the damage range is 90 to 40 based on distance.
  • To inflict the most damage, you must hit within 15m. Damage will begin to drop off from 15-30/40m distance.
  • From within 15m distance, one melee throw to the head can kill enemy players without helmets.
  • ADS/Aim with a melee weapon and then press RT(Xbox)/R2(PS4) to throw.
    • A trajectory arc will be shown when aiming, like with grenades.

Erangel Specific Changes

  • Red Zones are no-longer spawned after Phase 3.
  • Vehicle spawn rates have slightly been increased on regular and mountain roads.

Radio Message

  • As promised, radio message has returned with improvements.
    • The improved radio message will have 2 control options which can be used for convenience or to fit the battle style of each player.
      • Option 1
        • Open Wheel: Double Tap R-Stick(Xbox)/R3(PS4)
        • Move Cursor: Move L-Stick(Xbox)/L3(PS4)
        • Use: Press R-Stick(Xbox)/R3(PS4) or A(Xbox)/X(PS4)
        • Close Wheel: Press B(Xbox)/O(PS4)
      • Option 2
        • Open Wheel: Double Tap R-Stick(Xbox)/R3(PS4)
        • Move Cursor: Move L-Stick(Xbox)/L3(PS4)
        • Use: Press RT(Xbox)/R2(PS4) or R-Stick(Xbox)/R3(PS4)
        • Close Wheel: Press LT(Xbox)/L2(PS4) or B(Xbox)/O(PS4)
  • Quick Pingis now available.
    • Tap R-Stick(Xbox)/R3(PS4) when using quick marker to use the ping feature as well while the option is on in settings.

BRDM Balance Adjustment

  • Damage modifiers that BRDM-2 receives per mode have been adjusted:
    • Before:
      • Solo: 180%
      • Duo: 140%
      • Squad: 100%
    • After:
      • Solo: 160%
      • Duo: 130%
      • Squad: 100%

UI/UX

Improved Customize UI

  • Categories have been unified by part and a filtering feature has been added, allowing for a detailed checking on each part.
  • You can check multi-slot(Top+bottoms, Hair+face, etc) items from each categories as well as multi-slot category.
  • When you acquire one or more new items, the highest category (e.g. wardrobe, weapon, gear) now shows the number of the acquired items and the sub category (e.g. head, torso, legs, feet) shows a yellow marker.

Improved In-game UI

  • Shooting mode display has been improved to allow for a more detailed view of ammo information.
  • In-game key guide icon has been improved.
  • Some texts displayed in the training mode have been changed to better fit the training mode.

Improved Lobby UI

  • Reduced the amount of time to Hold keys to start/cancel matchmaking from 2 seconds to 1 second.
    • Start: A(Xbox)/X(PS4)
    • Cancel: B(Xbox)/O(PS4)
  • Changed the News and Events banner activation from Click R-Stick(Xbox)/R3(PS4) to Hold R-Stick(Xbox)/R3(PS4)

Store

  • Preview feature is now available on the STORE page.
  • New items are available with Season 5
    • DLC
      • PUBG – Badlands Pack
      • PUBG – Supply Pack: Season 5
      • There are few changes regards to receiving the items from DLCs
      • Purchased DLCs will now be sent to CUSTOMIZE → UTILITY → CRATE as a single crate
      • Players will need to open the crate to receive the items
      • G-Coins, Premium Pass and Level Up tickets will be sent to CUSTOMIZE → UTILITY → ETC after the crates have been opened. Each needs to be activated to receive.
    • G-Coin
      • 5 BattleStat Weapon Skins
      • Pass: Badlands Premium Pass ticket
      • 4 Pass: Badlands Level up tickets
      • PGC Set (11/6 Release)
    • BP
      • 6 BattleStat Weapon Skins

World

In celebration of the PUBG Global Championship to be held this November, we’ve added various themed elements to the game! There will be a special change to in-game lobby during the PGC 2019 season, so don’t miss it! For detailed information about PUBG Global Championship 2019, please visit the official PUBG Esports website.

  • Added PUBG Global Championship decals and billboards in Miramar,
  • Added a PGC 2019 plane banner.
  • Hall of fame in Erangel is now done with the construction and opened!
    • Added many elements to celebrate the moment of PUBG Global Invitational which was held last year. Please keep checking out the Hall of Fame for the glory moments to be filled!
  • Adjusted light balance of Vikendi to reduce overall glare.

Sound

  • Driving sound volume has been reduced for some vehicles.
    • UAZ, Bike, Motorbike w/ Sidecar, Snowbike, Mirado, Zima, Minibus and BRDM-2
  • The audible range, frequency and volume of the insect buzzing sound heard in and around some buildings has been reduced.
  • The volume of water-related ambient sounds including wave and river sounds, has been reduced.
  • The sound of Ledge Grab on wooden and metal objects has been changed to better fit the material.

Performance

  • Cities in Erangel have been optimized to improve some hitching and freezing issues.
  • Physics engine of vehicles has been optimized to improve client and server performance.

Bug Fixes

  • Fixed an issue with constant collision noises when a vehicle is stationary against objects/terrain.
  • Fixed visual issue with specific coat skin moving abnormally while in the lobby.
  • Fixed an issue where frame drop occurs intermittently in Training mode.
  • Fixed an issue where dynamic weather effects would disappear for players who had when reconnected to a match after disconnecting.
  • Fixed an issue where walking through certain water puddles produced no footstep sounds.
  • Fixed an issue where the chambering animation did not reflect the number of loaded bullets when cancelling the S1897 reload.
  • Fixed an issue where melee weapon damage was not applied to vehicles.
  • Fixed an issue when spectating which caused backpack and vest status to appear incorrectly.
  • Fixed an issue where players are sometimes unable to hear their own crouched footsteps while barefoot and moving in a puddle.
  • Fixed visual issue affecting character’s feet look when wearing Leo Jumpsuit and Ghillie Suit together.
  • Fixed an issue where the character’s body will get transparency when equipping both Leo jumpsuit and a specific jacket.
  • Fixed an issue where certain item names are cut off.
  • Fixed an issue where the 1000 BP will be shown as 1000 PB in the coupon shop when the language is set to Polish.
  • Fixed an issue where the weight gauge in inventory does not change when picking up the first item while inventory is open.
  • Fixed an issue where the perspective change made by the party leader is not shown to party members.





Console Update 4.3

*Edited on September 27 – Survival Title System Season 4 description edited

*Edited on September 30 – Added additional items under Misc, Known Issues, and Bug Fixes

Hello Survivors,

We are excited to roll out Update 4.3 on the test servers! This testing phase is one of the most important times for you to jump on, as we’ll be testing out the long awaited Cross Platform Play between Xbox and PlayStation. We are beyond thrilled to unify the two console platforms into one matchmaking pool and are looking forward to your feedback and reports.

In addition, you’ll be able to test out the new progression system based on survival called Survival Mastery, the new shotgun called the DBS, and of course, quality of life improvements and a multitude of bug fixes.

Now, let’s dive into the patch notes!

PTS Schedule:
PDT: September 25 7:00PM
CEST: September 26 4:00AM

Live Maintenance Schedule:
PDT: September 30 10:00PM – October 1 4:00AM
CEST: October 1 7:00AM – 1:00PM

Live Maintenance schedule may change. We will update you if there are any changes made.

What is the PTS (Public Test Server)?

The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG.

All player data, statistics, etc from the test server will not carry over to your live server account.

For Xbox:
You can search and download the “PUBG – Public Test Server” on the Microsoft Store or the ‘My Games and Apps’ menu.

For PS4:
You can find the “PUBG – Public Test Server” in the ‘Purchased’ section of your Library.

PATCH NOTES

Cross Platform Play

  • Players can now be matched with players from the other console platform with Cross Platform Play.
    • Cross party feature which allows players to party up with players from different platform is currently not supported.
    • Cross party feature is scheduled to be developed and details will be shared at a later date.
  • Cross Platform Play option can be turned on/off in “Settings – Gameplay – General Settings”.
    • If a match cannot be found after a certain time with Cross Platform Play option “off”, players will be prompted if they want to switch the Cross Platform Play option “on”.

Platform identification icon

  • Players playing on the same platform will show the platform logo in front of their ID when played on Cross Platform Play option “on”.
  • Players will be able to identify the platform of other users in loot box, when spectating, on user status message, etc.

Leaderboard

  • The leaderboard will be shown differently depending on the status of the Cross Platform Play option.
    • Cross Platform Play option on: Leaderboard will show both console platform players
    • Cross Platform Play option off: Leaderboard will show only the players from the same platform

Survivor Title System Season 4

  • Survival Title System Season 4 has arrived with new season rewards!
    • Survival Title System Season 4 begins once Console Update 4.3 hits live servers.
    • Survival Points (SP) earned from the preseason are transferred.
    • UPDATE: Players will receive a 1000 SP bonus in each mode they’ve participated in during the pre-season. The bonus no-longer applies exclusively to those who have achieved 1970 SP due an unexpected technical difficulty.
    • SP gains have been increased significantly in Erangel, Miramar and Vikendi to make SP earned more fair across all maps with a similar time played.

New Feature: Survival Mastery

“Develop your not-so-killer instincts.”

We are excited to introduce the Survival Mastery system, where players can develop their less-than-lethal aspects of PUBG gameplay. This companion system to Weapon Mastery,  which allows players to progress their skill in gunplay, will also introduce new ways for players to express their personalities on the Battlegrounds with new rewards and PUBG ID.

  • Survival Mastery is a new progression system where players increase levels by gaining XP based on the players’ survival patterns.
  • The system operates all the time without being affected by seasons. The Level cap for Survival Mastery is 500.
  • Players can earn XP in the following situations:
    • Looting
    • Using Items during the combat
    • Combat
    • Reviving a teammate

Timeline system that shows a recap of all the survival actions performed in a match

  • Players can check survival actions they have performed in their previous match in a timeline sequence from Mastery > Last Match Tab.
  • The activities below will be shown in the timeline, along with other XP earning activities.
    • Landing point
    • Location where players perform certain actions
    • Damage dealt and received
    • Distance a player travels using vehicles
    • Surviving Blue Zone phases

Survival style that shows players’ playstyle 

  • In Mastery > Survival tab, players can check their recent survival playstyle from the analysis of all players’ data.
  • Survival style can track your recent playstyle by analyzing data of all the players playing PUBG. It includes the following information:
    • Average Engagement Length
    • Average Engagement Distance
    • Items Looted per Game
    • Distance Traveled per Game
    • Hot Drop Rate
    • Damage Taken per Game
  • 3 most prominent of these traits will be displayed.

Players can express themselves through PUBG ID 

  • PUBG ID
    • New reward system players can show their progression and express themselves.
    • It includes Survival Mastery Level, Player ID, Emblem, Background, and Pose. Players can see entire information or recap.
    • Players can view and change from Mastery > Survival tab.
    • Players are able to view other player’s PUBG ID in the following case.
      • Teammate from the previous match
      • Player you killed and the player who killed you
  • Emblems
    • For every 10 levels (5, 15, 25…), players are rewarded an emblem.
    • Players can express their identity with various emblems on their PUBG ID.
  • Background
    • For every 10 levels (10, 20, 30…), players are rewarded a background.
    • Players can express their identity with different backgrounds on their PUBG ID.
  • Poses
    • For every 100 levels (100, 200, 300…), players are rewarded a pose.
    • Poses are the highest reward in the system and players can change their pose using the Survivor tab and PUBG ID.
    • A player’s pose uses their current costume.
      • Other skins (vehicles, weapons) are not applied to the pose at this time.
  • BP Rewards
    • Levels that don’t have a specific reward will grant BP.

New Weapon: DBS


“The DPS on the DBS is OMG!”

  • The DBS is a double barrel pump-action bullpup shotgun that can only be initially obtained from Care Packages.
  • It has two internal magazine tubes that allow the user to load up to fourteen 12-gauge rounds.
  • Thanks to those combined firing mechanics, DBS can produce massive bursts of damage in a short time span.
  • Upper rail of the gun allows a Holographic, Red Dot Sight, and 2x to 6x Scopes.
  • Maximum effective range to deal damage with the DBS is 100 m.

Survivor Pass: Aftermath

  • The current season of both the Survivor Pass and Survivor Title System will end on October 22nd.
  • Starting October 8th, two weeks before the end period of Aftermath, there will be an on-screen message and count down on the Survivor Pass banner in the lobby to notify players of the pass’s end.
  • Premium Pass and Level-up items can be purchased until the Pass period ends.

Gameplay

“Two in the front, two in the back, and we don’t look back.”

  • Improved shotgun consistency
    • Hit probability increased, especially in medium shotgun range
    • Damage drop-off over distance increased
    • Minimum per pellet damage within effective range of each shotgun increased to 4
      • Except the Sawed-Off, which is 3
      • All shotguns fire 9 pellets total per round
  • Adjusted shotgun balance
    • All shotgun pellets now use more realistic ballistic curves (speed decrease over time).
    • All shotguns had their recoil effects updated.
    • Damage multiplier changes
      • Headshot: From 1.5 to 1.2
      • Torso: From 1.0 to 0.9
  • S686
    • Maximum effective range set to 80 m
    • Increased reload speed by 20%
  • S1897
    • Maximum effective range set to 80 m
    • Pump action speed increased by 20%.
    • Pump action will no longer temporarily un-ADS the player
  • Sawed-Off
    • Maximum effective range set to 80 m
    • Maximum increased probability range set to 50 m
    • Increased number of pellets fired to 9
    • Decreased damage per pellet from 22 to 20
  • Duckbill attachment: Pellet spread multiplier increased from 0.8 to 1.0
  • Updated weapon impact effects
    • Both decals and particle effects are now more directional allowing players to better understand the direction shots are coming from
      • Size and characteristics of the effect depend on both the surface being hit and the class of the weapon being fired
  • QoL improvement for healing items while walking
    • Healing items can now be activated while moving and your player will be reduced to walking speed and continue using the item while you move at walking pace
      • Previously, you could move at walking pace while healing, although had to come to a complete stop to start the action
  • Canted Sight reticle type can now be adjusted, along with brightness, similar to the Red Dot

Featured Map

  • The featured map has been changed from Erangel to Sanhok.
  • The game mode select UI has changed.

Custom Match (XBOX Only)

  • Added Erangel Visual Update option to custom matches
  • Erangel Visual Update will be called “Erangel” and the previous version will be called “Erangel Classic”.
  • All game modes will be playable on both Erangel variants.

Vehicle auto-acceleration key binding change

  • Vehicle auto-acceleration key binding will change from (Double Tap) RT(Xbox)/R2(PS4) to (Hold) RT(Xbox)/R2(PS4) + (Tap) R-Stick(Xbox)/R3(PS4) due to the community request.

UI/UX

Lobby Navigation improvement

  • Main lobby screen will change similar to PC.
  • Tap LB,RB(Xbox)/L3/R3(PS4) to move around the menu tab, LT/RT(Xbox) / L2/R2(PS4)to move around the lower tab.
  • UI of CUSTOMIZE menu has been changed to be more console-friendly.
  • ‘STORE – MY ITEMS’ has been merged into ‘UTILITY’.
  • Added NEWS & EVENT banner, where players can find news about PUBG while in the lobby.
  • SETTINGS, CONTROLLER GUIDE and RESTART LOBBY have been merged under System Menu.
  • Health bars will not show in the in-game lobby on FPP modes.

Shop

New items/skins can be purchased

  • G-Coin
    • WAKGOOD’S CRATE – Set containing 2 weapon skins
    • Pirate KIM’s Crate – Set containing 2 weapon skins
    • Halloween Items
    • Authentic Eastern Items
  • BP
    • 4 types of MADSY shoes

Items in the list will not be available for purchase after the update

  • PS4
    • Glory – AKM
    • Glory – UMP45
    • Zest Set (Female)
    • Zest Set (Male)
  • Console
    • Countryside Sneakers
    • Tactical Gloves
    • Paddy Cap
    • Desert Digital – P92
    • Desert Digital – Win94
    • Desert Digital – P18C
    • Desert Digital – Sawed-Off
    • Desert Digital – Micro UZI
    • Cropped Corset
    • Combat Pants (Coral)
    • Retro Polo Shirt
    • Hi-top Canvas Sneakers (Pink)
    • Checkered Shirt (Coral)
    • Combat Gloves (Khaki)
    • Mesh Polo Shirt
    • School Shoes (Beige)
    • Gold Plate – S12K
    • Gold Plate – SKS
    • Desert Digital – M416
    • Desert Digital – Kar98k
    • Desert Digital – Mini14
    • Gold Plate  – Sawed-Off
    • Gold Plate – Win94
    • Rugged (Orange) – SCAR-L
    • Rugged (Orange) – M416
    • Rugged (Orange) – AKM
    • Rugged (Orange) – Kar98k
    • Desert Digital – R45
    • Rugged (Orange) – UMP945
    • Rabbit Season Set
    • Rabbit Season Hoodie
    • Rabbit Season Leggings
    • Rabbit Season Hi-Top Sneakers

Performance

  • Made visual improvements to shadows and enhanced rendering performance.
  • Fixed an issue where the monitor would flicker or become blurry in certain situations.
  • Deployed tentative change on the test server mitigating an issue which causes loot to appear late, mainly after landing from your parachute.
    • Dev Note: As this change increases server load, we will closely monitor any potential negative impact this may have to the player experience. We intend to apply this change to live servers with this update if player feedback is positive and the overall server performance impact is negligible. Any changes to this plan will be communicated through the patch notes. Please try the changes on the test servers for yourself and kindly share your feedback.

Sound

  • Footstep sounds volume and attenuation have been re-balanced.
  • Footstep sounds will be more drastically reduced when players move to the outer limit of footstep audible range.
  • Sound has been changed appropriately when getting into shallow water like puddles.
  • Added a new song to the jukebox.
  • New song will replace the existing song.
  • Different sound effects are played when landing from falling, dependent to the surface material type.
  • Reduced the volume of straw mats being destroyed.
  • Made improvements to the ledge-grab sound effects.
  • Reduced the volume of the Red Zone.
  • For more information on the sound improvement plans, please go to the following link: “Dev Letter – Sound Improvement Plan

Misc

  • (Xbox Only) Ukrainian language support
    • Ukrainian language will not be supported after the update.
    • Players with Ukrainian language setting will default to English.
  • The Quick Join option has been removed from the map selection queues in order to improve matchmaking times. Available queues are now Featured Map and Random Map.

Known Issues

  • An issue where Survival Title Season 4 (PreSeason) leaderboard is not shown during Season 4.

Bug Fixes

  • Fixed an issue where the player is sent back to the lobby after “lost connection to host” message would appear when loading into the game.
  • Fixed an issue where character footsteps cannot be heard when walking backwards against corners of objects.
  • Fixed an issue where the Flare Gun firing animation is obscured when in the prone position.
  • Fixed an issue where grenade damage in rare situations could be received through objects.
  • Fixed an issue where an incorrect kill distance was shown when a disconnected player is killed.
  • Fixed an issue where the healing items would be cancelled when pressing Sprint without moving
  • Fixed an issue where UAZ wheels wouldn’t get destroyed after being punched multiple times.
  • Fixed an issue where skull icons are incorrectly displayed on the minimap in Simplified Chinese language version.
  • Fixed an issue which caused an excessively bright light effect in the side mirror of motorcycles.
  • Fixed an issue where parachutes were not displayed in training mode with a fully equipped bag.
  • Fixed an issue where players are forcibly removed from training mode when vaulting over a certain wall.
  • Fixed an issue where a certain action would cause BP and Blue coupons to roll back after they’ve been exchanged.
  • Fixed an issue where intermittently players would join the match alone on FPP mode – NA.
  • Fixed an issue where it was hard to read the “estimated time” while matchmaking.
  • Fixed the preview screen UI of challenge mission weapon skin.
  • Fixed an issue where the plane icon size on the map does not change even if the map has been enlarged.
  • Fixed an issue where items within player crates are not correctly organized.
  • Fixed an issue where “Punk Destruction Set – Jacket” looks different when worn compared to its product image.
  • Fixed an issue where a moving line appears at the bottom of the screen when opening inventory after using a smoke grenade.
  • Fixed an issue where quick markers does not work after turning radio message option “off”.
  • Fixed an issue where characters could move faster on stairs after performing certain actions.
  • Fixed an issue where other player’s PUBG ID was intermittently shown cut off.
  • Fixed an issue where the audible sound of footsteps were heard incorrectly in certain situations.






Console Update 4.2 – Patch Notes

*Added on August 27 – Erangel building loading and rendering speed improvement under Performance added

*Added on August 23 – Radio Message Option and Rate of Fire Improvement based on FPS sub-sections under Gameplay added

*Edited on August 23 – Survival Title System Season 4 (Preseason) description edited

*Edited on August 22 – [Increased XP Reward] sub-section under [Survivor Pass 4: Aftermath] added

Hello everyone,

Welcome to Console Update 4.2! Before you jump into the PTS patch notes, be sure to check out our big announcement from our segment on “Inside Xbox” from August 19. https://www.youtube.com/embed/bGlexFfUUic?feature=oembed

As well as a shortened gap between PC and console content updates, we are thrilled to finally kick off SEASON 4 on console. We hope everyone is excited to test out Cross Network Play in October and we thank you all for the continued support!

We will continue to work hard to provide the best PUBG experience possible to our community.

Now, let’s dive into the patch notes!

PTS Schedule:

PDT: August 21st 7:00PM – August 27th 4:00AM (until live server maintenance is completed)

CEST: August 22nd 4:00AM – August 27th 1:00PM (until live server maintenance is completed)

Live Maintenance Schedule:

PDT: August 26th 10:00PM – August 27th 4:00AM

CEST: August 27th 7:00AM – 1:00PM

To help you try out the SEASON 4 experience, and test out the content on the PTS, the Premium Survivor Pass and 20 Levels will be given to everyone as a login event on the PTS (will not be transferred to live servers). Be sure to activate these rewards in SHOP → MY ITEMS!

What is the PTS (Public Test Server)?

The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG.

All player data, statistics, etc from the test server will not carry over to your live server account.

For Xbox:

You can search and download the “PUBG – Public Test Server” on the Microsoft Store or the ‘My Games and Apps’ menu.

For PS4:

You can find the “PUBG – Public Test Server” in the ‘Purchased’ section of your Library.

PATCH NOTES

Erangel Visual Update

“Everyone is searching for themselves. That search ends here. Welcome to the Battlegrounds.”

Since launch, millions of players have dropped into Erangel to take part in PUBG’s heart-pounding take on Battle Royale. It’s with that same passion that we dove into this visual update with the goal of bringing our most classic map in line with our more recent offerings, all without losing the magic that made it a fan favorite in the first place. From standard complexes to major landmarks like Mylta Power, we’ve improved the graphical quality of Erangel’s various areas and terrains across the board.

There are plenty of secrets to find and updated areas to explore once you drop in, but here’s a quick look at some areas with major updates compared to previous versions of the map:

Military Base

Mylta Power

Quarry

Mansion

Prison

Various terrain changes

  • We’ve updated existing terrain, signage, and buildings and have added a small number of buildings to some areas as well.
  • To better illustrate Erangel’s history, terrain elements have been added or revised.
    • Trenches, blast marks, camo nets, and abandoned tanks have been added across different areas of the map.
  • Added barriers along the shore in some locations.

Overcast Weather added to Erangel

“There’s a side to you that I never knew… and the games you’d play, you would always win. But I set fire, to the rain.”

  • ‘Overcast’ weather has been added to Erangel.
    • When a match starts with overcast weather on Erangel, the weather will change dynamically over the course of the match between overcast, windy, hail, light rain, heavy rain (rain with lightning and thunder), and fog.

Destructible objects

  •  Destructible pylons and barricades have been added to the map. They can be destroyed by vehicles, weapons and explosions, but do provide a limited amount of cover until they are destroyed.

Survivor Pass 4: Aftermath

“Explore the Battlegrounds like never before!”

Along with the new season comes an all-new Survivor Pass! Survivor Pass 4: AFTERMATH reveals the past and present of Erangel through skins and items from the island’s broad history. There are over 100 rewards to unlock by completing a variety of missions and leveling up your pass. Brand new to AFTERMATH is the addition of a cooperative mission system where players can work together to complete mission goals and earn rewards. In the process of reducing the update gap between PC and console, the pass duration has been shortened to 8 weeks instead of 12 weeks. To compensate for the reduced pass time, we have increased the amount of XP gained from gameplay and missions by 50%. The mission change system has also been improved, allowing players to use BP to swap out more missions than before.

Pick up Survivor Pass 4: AFTERMATH today and explore the Battlegrounds like never before!

Survivor Pass Period

  • Survivor Pass 4: AFTERMATH lasts for 8 weeks, beginning on August 27th after the live maintenance and ending on October 22nd 2am PDT / 11am CEST.

Premium Pass and Level-up Items

  • The Survivor Pass and Level-up Items will be available to purchase until October 21st 1am PDT / 10am CEST.
    • Level-up items can be purchased in 5, 20, 30, and 50 level amounts and are available in the in-game store.

New Cooperative Mission System

  • Survivor Pass 4: AFTERMATH has a new cooperative mission system that allows players to work together towards milestones and rewards.
  • You can view the mission progression gauge on the mission tab, and receive rewards when each step is completed.
  • There are 5 phases in total, each with a unique reward upon completion.

Improved Mission Change System

  • You can swap out up to 3 daily missions per day for free. BP can be used to swap out additional daily, or even weekly missions.
  • Players who complete all 3 daily missions can use 1,500 BP to get a new set of daily missions to complete.
  • When unlocking new rewards, a prompt will now allow you to go directly to the appearance tab by clicking the button in the popup.

Increased XP Reward

  • Due to the pass being 4 weeks shorter than the PC version, the amount of XP gained from gameplay and completing missions has increased.
    • XP Boost 50% item will be automatically applied when you log-in while the pass is active.
      • The amount of XP gained from gameplay is increased by 50%.
    • All missions give 50% more XP upon completion.

General Mission Details

  • Mission update schedule
    • Daily Missions: Reset daily at 02:00 PDT / 11:00 CEST
    • Weekly Missions: Reset weekly at 02:00 PDT / 11:00 CEST every Tuesday
    • Premium, Season, and Challenge Missions: Available for completion for the duration of PUBG SEASON 4.
    • Missions on the PTS will reset every day at 19:00 PDT / 04:00 CEST
  • Premium Missions: These are additional missions for those who purchase the Survivor Pass. Rewards are granted upon completion of a set of missions.
  • Season Missions: These missions are available throughout the duration of PUBG SEASON 4, with 5 mission sets (2 for free / 3 for pass holders) and grant new rewards.

Survival Title System Season 4 (Preseason)

Survival Title System Season 4 Preseason begins now! For the same reason we’ve changed the numbering of our patch to Update 4.2 instead of Xbox Update #10 / PS4 Update #7, we are skipping Season 3 and jumping right into ‘Season 4’. We want to assure you that Season 2 rewards for console were identical to the Season 3 rewards from PC, so there are no rewards that have been left out from what was available on PC.

Season 4 Preseason will be available for about 1 month, and all SP gained during the Preseason will be transferred once Season 4 officially begins. Also, as a thank you for your kind understanding due to having two weeks of off-season and shorter length of official Season 4, we are giving 1,000 SP to players who achieved a certain milestone during Season 4 Preseason.

  • Season 4 Preseason Schedule
    • Start: When live update maintenance ends on August 27th
    • End: When live update begins on early October
  • Survival Point 
    • SP will be accumulated during Season 4 Preseason, and all SP you have gained will be transferred to Season 4 when it officially begins.
    • With the start of Season 4, 1,000 SP will be distributed to all players who achieved above 2,000 SP during Season 4 Preseason.
  • Leaderboard & more
    • Career stats from Season 4 Preseason will be reset once Season 4 officially begins.
    • SP gains have been increased significantly in Erangel, Miramar and Vikendi to make SP earned more fair across all maps with a similar time played.

Gameplay

“Equal opportunity looting.”

For PUBG SEASON 4, we rebalanced many of the game’s weapons and vehicles. The patch includes balance adjustments to not only existing weapons and items, but also our first rebalance on vehicles. As always, we will be listening to feedback on the balancing, so please let us know how the all the changes feel together.

There are a whole lot of changes in this patch, so be sure to check out everything below! Because knowing is about fifty percent of the battle.

Weapon & Item Balance Update

Buffs

  • Increased base damage of Kar98k from 75 to 79.
  • Increased per pellet base damage of S12K from 22 to 24.
  • Increased per pellet base damage of Sawed-off from 20 to 22.
  • Increased per pellet base damage of S686, S1897 from 24 to 26.
  • Increased effective damage over distance for all SMGs.
  • Slightly increased damage multipliers for SMGs:
    • Torso 1.05 (previously 1.0), Limb 1.3 (previously 1.25).
  • Increased damage multipliers for Crossbow:
    • Torso 1.4 (previously 1.0), Limb 1.2 (previously 0.9).
  • ADS zoom for default crossbow sight increased by 3%.
  • Laser sight attachment dispersion multiplier for pistols was decreased from 0.5 to 0.3 (non-ads shooting with pistols will now be 70% more accurate when laser is attached).

Nerfs

  • Reduced base damage of M24 from 79 to 75.
  • Reduced base damage of Beryl M762 from 47 to 46.
  • Reduced base damage of AKM and Groza from 49 to 47.
  • Reduced base damage of M416, G36, QBZ, SCAR-L and AUG from 43 to 41.
  • Reduced maximum bullet travel distance of all shotguns from 1000 m to 150 m.

Changes

  • Duckbill attachment now distributes bullets vertically instead of horizontally.
  • Crossbow will now have a visible tracer following the trajectory of the bolt for easier aiming.
  • Added top rail to Uzi to allow Red Dot and Holographic Sights attachments.

Vehicle Balance Update

Buffs

  • Improved handling of RWD vehicles (Buggy, Mirado, Rony, Motorbike, Snowbike, Snowmobile, Scooter, Tukshai).
  • Regular and three-seater motorbikes stabilization improved.
  • Increased maximum speed of Scooter from 90 to 105 kph.
  • Greatly improved handling of Buggy and Increased Buggy’s wheels durability by 50%.
  • Increased max speed of Buggy from 92/115 to 100/125 kph (no boost/boost).
  • Increased HP of UAZ from 900 to 1200.
  • Increased HP of Tukshai from 500 to 1000 as well as increased max speed of Tukshai from 70 to 85 kph.

Nerfs

  • Decreased HP of Mirado from 1000 to 900.
  • All motorbikes will now consume roughly 50% more fuel than before.
  • Decreased acceleration and boost multiplier rate for Dacia. Maximum speed will stay the same.
  • Dacia and Mirado vehicles speed will now be reduced by around 15% when driving on surfaces like sand, mud, grass, dirt.
  • When driving on rocky surface with any vehicle, friction will be decreased by 10% making them more difficult to control.

Changes

  • Implemented new Buggy and Mirado sounds.
  • Visual effect while using boost has been removed and replaced with high RPM engine sounds.
  • Improved aiming while inside vehicles to be more steady.
  • Improved the FPP camera view inside most vehicles.

New Features

  • Added auto-acceleration to vehicles (identical to auto-run feature)
    • Auto-Acceleration can be activated by double tapping ‘RT(Xbox)/R2(PS4)’ keyjust like auto-run.
  • Added “locking” mechanism to BRDM-2.
    • Only teammates will be able to enter BRDM-2.
    • When all teammates exit the BRDM-2, it will unlock, allowing any player to enter.
  • Added Car Audio feature to play preset music while inside a car.
    • Only the driver can control this feature.
    • Car audio will stay turned on even after players exit the vehicle.
    • Turning the audio On/Off while inside a vehicle will play random music every time.
    • Use Right key (D-Pad) to play or stop the music,
    • Volume of the music is determined by the volume set in Settings – Audio – Gameplay – Gameplay Volume
    • Music will stop playing automatically after a full song.
    • Music can be stopped by destroying or flooding the vehicle.

Healing and Boost Item Improvements

  • Healing and boost items can now be used while moving.
    • You’ll be limited to walking speed only.
    • Press the use X(Xbox)/Square(PS4) or run/jump keys to cancel healing/boosting.
  • Bandages will now be used continuously until the player fully heals to the maximum of 75% health, or runs out of bandages, without the need to manually use bandages multiple times.
    • Press the use X(Xbox)/Square(PS4) or run/jump keys to cancel healing.
  • First Aid Kits can no longer heal additional damage you receive after the healing starts.
    • Previously, if damage was taken after the 2-second healing period had started, any additional damage received would be healed if the total healing amount was still 75% or less.
  • Med Kits and Adrenaline Syringes now stack in the inventory, rather than occupying one inventory space per item held.

Visual Effects Improvements

  • Optimized and reworked the visuals of the Molotov Cocktail.
  • Optimized and improved weapon and vehicle shaders.
  • Optimized and improved Frag Grenade explosion effects.
    • Different effects will be used depending on the surface the Frag Grenade explodes upon.
  • Optimized and differentiated muzzle flash effects for each weapon.

Vehicle Engine Toggle

  • Vehicle engines can now be turned off/on by pressing Left key (D-Pad).
    • The engine can be turned off while driving, after gaining momentum and can be used for quiet, tactical maneuvers.
    • Once the engine is off, pressing RT(Xbox)/R2(PS4) to accelerate or pressing Left key (D-Pad) will start the engine again.
    • Vehicle engines will automatically be turned off if the vehicle stays at a standstill for 8 seconds, or 2 seconds after the driver disembarks.

Throwables Friction Adjustment

  • Adjusted the friction force of throwables to make rolling movement more consistent and predictable.
    • Smoke Grenades
      • Friction force has been increased to slow rolling speed and cause them to roll a shorter distance after impacting surfaces.
    • Stun Grenades & Frag Grenades
      • Friction force has been decreased to speed up the rolling speed and increase distance they can travel after impacting surfaces.

Improved Visibility of Reticles Against Bright Backgrounds

  • Visibility of all sight and scope reticles against bright backgrounds (such as Vikendi snowfields) has been slightly improved.

Erangel Blue Zone Balance Changes

We’re making changes to the Blue Zone on Erangel thanks to player feedback and changes in gameplay since the most recent Erangel rebalance.

  • The size of the safe zone in early phases has been reduced.
  • Blue Zone waiting time in early and mid-game phases has been reduced.
  • Movement speed of the Blue Zone during some mid and late phases has been decreased.
  • Blue Zone waiting time for the final phase has been reduced.

Turntable Added to Erangel

  • Added a new playable Turntable which can be found across Erangel.
    • Turntables are spawned randomly on Erangel. Press the use key X(Xbox)/Square(PS4) to turn the music on/off.
    • Turntables can be destroyed, and will not be causing any damage when destroyed.
    • Music played on the Turntable can be heard by all nearby players.
    • Music will stop playing automatically after one song.

Featured Map (No Change)

  • The Featured Map will remain as “Erangel” so that players can experience the Erangel Visual Update.

Radio Message Option

After receiving feedback from the community regarding the Radio Message system, we understand that usability is low and the system is inconvenient to use on console. While we are working to make improvements upon the system, we wanted to give you the option to turn the Radio Message on and off in the meantime. A console-friendly Radio Message system is being worked on which we hope to implement in the near future. Thanks for your feedback!

  • Settings – Gameplay – Radio Message option is added.
    • You can select between Radio Message and Quick Marker by tuning this option On/Off.

Rate of Fire Improvement based on FPS

  • Rate of fire has been improved to be less affected by FPS.
    • The amount of bullets fired will remain the same even during instances of frame drops.

World

“Eye of the hurricane”

Vikendi Ambient Noise Adjustment

  • Volume of Vikendi’s ambient wind noise has been reduced.

UI/UX

“A vision of perfect health.”

Adjusted Plane UI

  • Plane map UI now resizes dynamically when zooming in the map.

Weapon Mastery UI Improvements

  • Improved UI elements such as icons and other aspects of the layout in the Mastery tab.
  • The Last Match Report notification at the upper right side of the lobby will no longer show if no Weapon Mastery XP is earned in the last match.
  • Time bonus values, which were incorrectly displayed in the match result screen, have been fixed.

Menu background and character rendering

  • Effects have been improved to better fit the lobby background.

In-game HUD Improvement

  • Helmet and vest health is now better visualized on the UI, along with Backpack capacity.
  • Weapon firing mode is now represented visually by icons, instead of text.
  • To reduce unnecessary clutter, certain HUD and UI elements are no-longer displayed when waiting to start a match.
  • Game version number, server identifier and other information is now located beneath the minimap, instead of the HP bar.

Emote UI Improved

  • Wheel size has been reduced, and its location has been moved from the center to the right side of the screen.
  • Wheel responsiveness has been improved.
  • Removed screen blurring effect around the wheel UI.
  • Total emote wheel slots reduced from 12 to 8.

Performance

  • Map loading speed has been improved.
  • Improvements have been made to reduce instances of hitching/stuttering.
  • Optimized calculation of character movement outside the player field of view to improve performance.
  • Improved loading and rendering speed of buildings on Erangel. (Live Server Only)

Custom Match (Xbox, Live Server Only)

  • The spectate feature has been re-enabled and hosts will now be able to spectate custom matches again.
    • Please note that this is an interim feature and we are working to add a more stable and robust spectate feature within a few upcoming updates.

Skins & Items (Live Server Only)

  • Survivor Pass 4
    • Premium Pass
    • Level Up coupons
    • Survivor Pass 4 coupon shop items
  • PUBG – Aftermath Pack
    • Survivor Pass 4: AFTERMATH
    • 5 Levels
    • Punk Destruction skin set (4 pieces)
    • Punk Spaulder Leather Jacket (Red)
    • Metallic Punk Jeans (Silver)
    • Collar Bone Jet Fighter – Helmet (Level 1)
    • Metallic Boots (Silver)
  • PUBG – Supply Pack: Season 4
    • 1,600 G-coin
    • Cheerleasder Skin set (4 pieces)
    • Shako Cheerleader Hat
    • Cheerleader Sweater
    • Cheerleader Skirt
    • Cheerleader Sneakers
  • BP Shoes x 6
  • Rabbit Season Set
  • Added BattleStat weapon skin
  • With a BattleStat weapon skin applied, the number of players killed with that weapon is recorded/displayed on the skin
    • HOLD Left (D-Pad) in-game to instantly view the number of kills made with that weapon
  • The tag [BATTLESTAT] appears in front of the item’s name, and the number of kills made with that skin can be seen in the weapon skin page’s preview screen as well
  • Kills are recorded only when the original owner of the skin is using the skin
    • If a player other than the skin’s owner picks up a weapon with the BattleStat weapon skin applied to it, the panel that shows the number of kills will be locked and new kills will not be recorded

Known Issues

  • With controller preset A and B, radio messages are only activated by double pressing R-Stick(XBOX)/R3(PS4) (PTS ONLY)
    • This issue will be resolved after live maintenance on August 27th

Bug Fixes

  • Fixed an issue where charms would sometimes cause the game to crash (LIVE SERVER ONLY)
  • Fixed an issue where map boundary collision could prevent the parachute from deploying.
  • Fixed an issue where smoke grenades could float above the ground in specific situations.
  • Fixed an issue where teammate UI wasn’t displayed correctly in Platoon Mode custom matches. (XBOX ONLY)
  • Fixed an issue where Care Packages could fall outside the playable area.
  • Fixed an issue which could cause players to receive damage unintentionally when exiting a vehicle in water.
  • Fixed an issue which could cause the R1895 animation to be played on another weapon in specific situations in FPP.
  • Fixed issue where the Extended Quickdraw mag did not properly improve the reload time for the Tommy Gun and Vector.
  • Fixed an issue where players behind walls could be damaged by vehicles in specific situations.
  • Fixed an issue where the reload animation could be cancelled, yet still allow a full reload, when dropping other equipped weapons.
  • Fixed an issue where certain sounds from other players could be heard when observing and switching between teammates.
  • Fixed an issue where players could enter the BRDM-2 at speeds higher than intended, without receiving damage.
  • Fixed an issue of missing empty shells when reloading the AWM and M24.
  • Fixed an issue where the reloading sound from Scorpion and Deagle sounds louder than other handguns.
  • Fixed a graphical issue within certain buildings of Vikendi
  • Fixed an issue where wall collision was missing in certain locations in Hacienda del Patron on Miramar
  • Fixed an issue where collision was missing in certain building walls of Paradise Resort on Sanhok
  • Fixed an issue where other characters land in parachutes temporarily enter the ground when the network environment is poor.
  • Fixed an issue where character footsteps cannot be heard (still audible for enemies) when walking backwards against corners of objects.
  • Fixed an issue in which throwables appear to be cut off/shaking when the network environment is poor.
  • Fixed an issue where throwables would roll for a longer time when rolling on the slope.
  • Fixed an issue where Aqua rail’s speed in reverse is almost same as going forward.
  • Fixed an issue where a constant audible collision can be heard when a vehicle is stationary against terrain.
  • Fixed an issue where First aid kit, Adrenaline syringe, Energy drink can sometimes not be heard from the spectator point of view.
  • Fixed an issue where vehicles can jitter and slowly descend the slope when parked on an angled slope.
  • Fixed an issue where weapon scope zoom is reset after performing specific actions.
  • Fixed an issue where character animations are skewed when using an emote while affected by a Molotov.
  • Fixed an issue where weapon dropping sound can only be heard by the player dropping the weapon.
  • Fixed an issue where a faintly cross-shaped line is visible when the holographic reticle brightness is maximized.
  • Fixed an issue where the BRDM-2 can sometimes sink when called in using a flare gun above water.
  • Fixed an issue where the boost gauge will continue to display even after the UI has been disabled if under the effect of a boost.
  • Fixed an issue where a placed marker location is changed on compass when you open the map or inventory several times.
  • Fixed an issue where players’ names display incorrectly when watching a player in a disconnected state.
  • Fixed an issue where raindrops pass through certain vehicle roofs.
  • Fixed an issue where footsteps can be heard from dead players intermittently.
  • Fixed an issue where controller guide text appears when spectating after dying in a squad match






Xbox Update 9 – PS4 Update – 6 


Hello everyone,

On July 30, we will be bringing all of the new content and features you’ve been testing out on the Public Test Server over to live servers! That means the Deagle, BRDM-2, Ledge Grab feature, exploding Gas Can, and more are coming to live servers. 

Remember, the PTS will remain open until August 6. We are currently testing out important backend server stabilizations, which will then be applied to live servers on August 13. You can still earn 4,000 BP for actively participating in the second week of testing.

  • First week participation: 4,000 BP
    • More than three hours of gameplay required   
  • Second week participation: 4,000 BP
    • More than three hours of gameplay required
  • For participating in both weeks: Bonus 2,000 BP 

Thanks for your help in this important test!

Maintenance Schedule:

PDT: July 29 10pm – July 30 4am

CEST: July 30 7am – 1pm

Patch Notes

Survivor Pass 3: Wild Card

  • End date of Survivor Pass 3: Wild Card
    • Survivor Pass 3: Wild Card will end on August 5, 10PM PDT / August 6, 7AM CEST.
    • Time remaining for the Survivor Pass will be displayed on the in-game lobby and the mission/reward tab.
    • When purchasing the Premium Pass, players will be shown the pass end date to confirm whether they want to purchase the pass.
    • Premium Pass and Level Up Tickets can only be purchased and up until August 5, 1AM PDT / 10AM CEST.
  • Results Summary
    • Once the Survivor Pass 3: Wild Card ends, you can view your achievements and detailed information about acquired rewards, levels achieved, and mission status on the results page.
    • Additional information:
    • You can check your achievement completion percentage for each mission type (Daily, Weekly, Beginner, Premium) from the Missions tab.
    • You can view the total amount of rewards acquired on the Rewards tab.
  • Grace Period
    • There will be a grace period for claiming rewards and XP once the Survivor Pass ends, until the next Live Update Maintenance on the late August.
    • Level Up tickets cannot be used during the Grace Period (after the pass ends) but will remain in your inventory and available for use during future passes.
    • XP for completed missions can be claimed by using the Claim All button until the next Live update Maintenance.
    • Coupon Shop will be open until the next Live update maintenance.
      • Remaining coupons will expire once the Coupon Shop is closed.

New Vehicle: BRDM-2 

“Players feeling froggy for a fight will now have the chance to call down an armor plated amphibious assault BRDM-2 by using the Flare Gun!”

  • BRDM-2 can only be called in as a special Care Package using the Flare Gun on all maps and it replaces the armored UAZ.
  • Over waterways or terrain, this amphibious vehicle increases your options to navigate firefights and the Battlegrounds themselves.
  • Characteristics
    • BRDM-2’s total HP is 2500 and its health is twice as much as UAZ, while its gigantic, sturdy wheels cannot be damaged.
    • Powerful bulletproof vehicle that can reduce incoming damage such as ammunition based assaults as well as grenades and red zone damage.
    • BRDM-2 is an amphibious vehicle that can continue to ground travel on water, but players can’t shoot while on board.
    • It has a capacity of up to four players on board, and Its top water speed is 22km/h and top speed on the road is 102km/h when boosted.
    • Damage modifiers that BRDM-2 receives differ per mode:
      • In SOLO mode, the damage taken is increased by 80%
      • In DUO mode, the damage taken is increased by 40%

New Weapon: Deagle

“Bang Bang Pow? That’s the sound of two shots from a Deagle breaking a level 3 helmet.”

  • The Deagle is a handgun that deals the strongest pistol damage with great muzzle velocity and will be spawned on all maps.
  • Deagle can deal 62 damage per shot and take both red-dot and holographic sights, various magazines and a laser sight that improves hip fire accuracy.
  • With greater than average pistol damage and muzzle velocity comes harder to control recoil.
  • Deagle has a single firemode type that uses .45 ACP ammo and the standard magazine fits 7 rounds. (It can be extended to 10 with an extended magazine)

Improved Loot Sorting

  • You won’t get lost going through unorganized loot anymore. Loot is now organized for player crates, vicinity loot, and care packages.

Auto Replace Weapon Skin

  • You can automatically replace the skin on a picked up weapon with your own with the new option.
  • You can toggle Auto Replace Weapon Skin option from Settings – Gameplay – Functionalities 
  • When toggled on, the weapon you pick up will have the skin replaced with your own weapon skin.
    • If there is no skin to replace, the weapon skin of the picked up weapon will stay as is.

Gameplay

Ledge Grab

“Find new ways to fight, jump, grab, get up, and go with our new Ledge Grab feature!”

Features

  • Ledge grab allows you to take new paths by climbing up the edge of roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container.
  • Now that players can move to places they weren’t able to reach before, we look forward to seeing gameplay with new strategies climbing to places your opponent won’t be able to anticipate.

How to use

  • You can activate ledge grab by either jumping or vaulting (A (Xbox) / X (PS4)) and then continue to press A (Xbox) / X (PS4) or by pressing A (Xbox) / X (PS4) at the right timing in midair, heading towards the target location.
  • You can cancel the ledge grab while it is activated and fall to the ground by following the same method of cancelling the vaulting/climbing.

A message from the Dev Team on ledge grab 

This is the first iteration of ledge grab, you cannot yet hang on the railings or slide down railings. However, ledge grab will be updated twice in total, including this update, and the dev team will keep working to enable those features just mentioned from the other update in the future.

We anticipate a similar adoption period for ledge grab as we had with the initial introduction of vaulting. We will work to isolate any improvements or modifications that need to be made during the early stages of the feature’s launch.

Please try out the new ledge grab and kindly give us your feedback so that we can further improve and polish the feature, which is the utmost priority to the dev team.

We will continue to make our best efforts to quickly ensure the feature is as stable and useful as possible. We very much appreciate your interest and feedback.

Improved Gas Can

“We like the cans. The cans that go boom!”

Features

  • Added strategic elements to the Gas Can, an item that used to be seen to have few advantages to loot.
  • As soon as Gas Can explodes, it will deal damage to all players in a radius around it’s location.
  • When the Gas Can is blown up, it deals damage in a radius around it, dealing more damage to those close by
  • Keep in mind that you can hurt both yourself and your teammates if you stand too close to the explosion, so be careful!

How to use 

  • Drop a Gas Can on the ground and damage it with bullets or throwables, which will cause it to explode and deal damage to those close by.
  • Each Gas Can will now display individually in the inventory when players have more than one Gas Can to reduce confusion, as dropping multiple Gas Cans will not multiply the damage.
  • Example:

Radio Message

“You can’t talk over a chicken dinner if you don’t communicate in a match. Radio Messages will keep you coordinated with every teammate, no matter the region or mic situation.”

Playing with players from different regions in random Duo or Squad matches or players with no access to voice chat have made it difficult to establish team-based strategy through close communication between team members. To help solve this problem, we are introducing text-based Radio Messages that will help you communicate with your team more quickly and easily for successful strategic gameplay.

  • Click R-Stick (Xbox) / R3 (PS4) to open the Radio Message Wheel UI.
    • There are 8 types of messages provided–selected messages will be displayed on the left screen and immediately shown to your teammates.
    • Pings has various interactions.
      • Select Ping near a certain item, and you can share the name and location of the pinged item with your teammates.
      • You can also use Ping on Care Packages or death crates to share their location.
      • Ping the direction you want to move toward to share the direction with your teammates.
      • All these features above automatically place a marker on the map and will be useful to utilize together with the Tactical Map Marker.
    • Enemy Spotted allows you to quickly share the location of an enemy you’ve spotted.
      • Use Enemy Spotted at the enemy’s location to mark it on the map and share it with your teammates.
      • Messages vary by distance:
        • Near Range: less than 50M
        • Medium Range: less than 200M
        • Long Range: 200M or more
        • Example: ENEMY SPOTTED! Long Range 300′
      • Ping and Enemy Spotted send messages to teammates within 300M.
    • Need Ammo works dynamically, with the message reflecting the ammo type of the weapon you are holding.
      • Example: If you select Need Ammo while holding an M416, the message sent to your teammates will be “I NEED 5.56mm.”
  • You can mute Radio Messages from teammates individually by holding X (Xbox) / Square (PS4) in the Team Management menu.
  • Kill distance has been added to center-screen kill messages.
  • The distance between you and the enemy you killed will be displayed alongside the standard kill message in the middle of the screen.
    • Kill distance will only be shown you kill enemies from over 100M away.
      • This will appear only when you kill the enemy by yourself.
  • DBNO kill messages remain the same and won’t show kill distance.

Featured Map (No Change)

The Featured Map will remain as Erangel, due to global voting on the official PUBG Twitter poll

Auto Equip Attachments Improvement

  • The Auto Equip Scope option will no longer be visible if the Auto Equip Attachments option is toggled off.

Store Update (Xbox)

  • The store item list will be updated on July 30 when the Live servers maintenance begins.
    • Every item except BP crates and the Road Warrior Helmet will be removed from the store
  • Added to the Store
    • 19 new weapon skins you can purchase using G-Coin or BP.
    • 17 outfits you can purchase using G-Coin or BP.
    • 10 summer themed items.
    • 6 emotes you can purchase using BP.
    • A Level 1 Helmet skin you can purchase using BP.

Store Update (PS4)

  • The store item list will be updated on July 30 when the Live servers maintenance begins.
    • Every item except BP crates and the Road Warrior Helmet will be removed from the store
  • Added to the Store
    • Zest Set Crate.
    • 21 new weapon skins you can purchase using G-Coin or BP.
    • 17 outfits you can purchase using G-Coin or BP.
    • 10 summer themed items.
    • 6 emotes you can purchase using BP.
    • A Level 1 Helmet skin you can purchase using BP.

Weapon Mastery

  • Emblem Animation
  • For every 10 level-ups, a new tier emblem animation will be displayed to show your tier progression.

UI/UX

  • Added brightness options for each map
    • Brightness option are now changeable per map, to allow players more choice with each map’s unique visual characteristics.
      • A new option allows you to adjust brightness for each map individually.
      • You can also use the existing option to adjust brightness of all maps together.
  • Readability improved for parachute UI
  • Improved Survivor Pass in-game mission list UI
    • The in-game mission list UI has been improved to more clearly distinguish completed missions from in-progress/uncompleted missions

Performance

  • Improved the performance by optimizing the client.
    • Optimized the ESRAM memory usage of certain hardware devices.

Bug Fixes

  • Fixed an issue where the reload sound played repeatedly when unequipping a weapon while reloading.
  • Fixed an issue where the audible reload range of the AWM was significantly lower compared to other SRs.
  • Fixed an issue where character’s limbs overlapped when reloading the R45 and AKM in specific circumstances.
  • Fixed an issue where a male hairstyle did not match the thumbnail.
  • Fixed an issue where the automatic firing mode option did not apply during War Mode matches.
  • Fixed an issue which caused the firing sound to be lower than intended when near a Motorbike or Snowmobile.
  • Fixed an issue where weapon charms attached to a Tommy Gun would overlap an attached Extended Mag.
  • Fixed an issue where some UI elements could disappear temporarily when watching a player in a replay or spectator mode.
  • Fixed an issue where vehicle deaths caused by other vehicles are not displayed in the killfeed for observers.
  • Fixed an issue where the speedometer in the dashboard of certain vehicles did not function correctly.
  • Fixed an issue where the throwable UI overlapped when switching between specific throwable items.
  • Fixed an issue where characters rising from lowered stances at distances further than 50 meters away would appear to stand up without any visible animation.
  • Fixed an issue where dropping empty shotgun shells had no sound when reloading the S686.
  • Fixed an issue where Care Packages could drop in unintended locations on Vikendi, including out of the map boundary.
  • Fixed an issue where players who were DBNO while ADSing, returned to the ADS state after being revived.
  • Fixed an issue which could affect players experiencing poor network connectivity causing the player to enter the falling animation when ejecting from the plane.
  • Fixed an issue where players were not rewarded a kill if their DBNO opponent was killed by self-inflicted or environmental damage, such as grenade or fall damage.
  • Fixed an issue where players who were DBNO during the initial vault animation, would complete the animation while in DBNO state.
  • Fixed an issue which prevented players from following other players with the in-game friends list.
  • Fixed an issue in which players were able to pass and shoot through windows without them breaking.
  • Fixed an issue where freezing occurs on certain situations.
  • Fixed an issue when automatically replacing Extended Mag with QuickDraw Ext. Mag the amount of reloaded ammo reduces.
  • Fixed an issue when minimizing the screen area setting the ‘Special Airdrops Remaining’ UI does not appear on the map. (PS4)
  • Fixed an issue where the character graphics disappear for a while when switching through the Customization menu tabs.
  • Fixed an issue where ledge grab functioned just by jumping.
  • Fixed an issue where players were able to pass through the wall when using ledge grab on certain stairs on Erangel map.
  • Fixed an issue where certain outfits were incorrectly displaying.
  • Fixed an issue where players were unable to use auto-run while having the radio message UI on.
  • Fixed an issue where the radio message UI appears when releasing the aiming button while leaning.








Console PST Update 


Hello everyone,

The PTS (Public Test Server) is returning on July 22/23 (PDT/CEST)! For this PTS update, you will be able to test out new content and features such as the Deagle, BRDM-2, Ledge Grab feature, Improved Gas Can, quality of life improvements, and more.

The PTS will be open on July 23, and will be available for two weeks, closing on August 6. The live server update will be on July 30. The reason for the PTS closing a week after the live server update is to test backend server stabilizations, which will then be applied to live servers on August 13. As a token of our gratitude for your help in testing out these important stabilizations, we will be sending out BP rewards to those who actively participate in the test.

  • First week participation: 4,000 BP
    • More than three hours of gameplay required
  • Second week participation: 4,000 BP
    • More than three hours of gameplay required
  • For participating in both weeks: Bonus 2,000 BP 

All in all, you will be able to earn a total of 10,000 BP if you fully participate in this test! We hope to see you all on the PTS.

PTS Schedule:
PDT: July 22 @ 7PM – August 6 (time TBA)
CEST: July 23 @ 4AM – August 6 (time TBA)

What is the PTS (Public Test Server)?
The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG.

All player data, statistics, etc from the test server will not carry over to your live server account.

For Xbox:
You can search and download the “PUBG – Public Test Server” on the Microsoft Store or the ‘My Games and Apps’ menu.

For PS4:
You can find the “PUBG – Public Test Server” in the ‘Purchased’ section of your Library.

Patch Notes

New Vehicle: BRDM-2
“Players feeling froggy for a fight will now have the chance to call down an armor plated amphibious assault BRDM-2 by using the Flare Gun!”

  • BRDM-2 can only be called in as a special Care Package using the Flare Gun on all maps and it replaces the armored UAZ.
  • Over waterways or terrain, this amphibious vehicle increases your options to navigate firefights and the Battlegrounds themselves.
  • Characteristics
    • BRDM-2’s total HP is 2500 and its health is twice as much as UAZ, while its gigantic, sturdy wheels cannot be damaged.
    • Powerful bulletproof vehicle that can reduce incoming damage such as ammunition based assaults as well as grenades and red zone damage.
    • BRDM-2 is an amphibious vehicle that can continue to ground travel on water, but players can’t shoot while on board.
    • It has a capacity of up to four players on board, and Its top water speed is 22km/h and top speed on the road is 102km/h when boosted.
    • Damage modifiers that BRDM-2 receives differ per mode:
      • In SOLO mode, the damage taken is increased by 80%
      • In DUO mode, the damage taken is increased by 40%

New Weapon: Deagle
“Bang Bang Pow? That’s the sound of two shots from a Deagle breaking a level 3 helmet.”

  • The Deagle is a handgun that deals the strongest pistol damage with great muzzle velocity and will be spawned on all maps.
  • Deagle can deal 62 damage per shot and take both red-dot and holographic sights, various magazines and a laser sight that improves hip fire accuracy.
  • With greater than average pistol damage and muzzle velocity comes harder to control recoil.
  • Deagle has a single fire mode type that uses .45 ACP ammo and the standard magazine fits 7 rounds. (It can be extended to 10 with an extended magazine)

Improved Loot Sorting

  • You won’t get lost going through unorganized loot anymore. Loot is now organized for player crates, vicinity loot, and care packages.

Auto Replace Weapon Skin

  • You can automatically replace the skin on a picked up weapon with your own with the new option.
  • You can toggle Auto Replace Weapon Skin option from Settings – Gameplay – Functionalities
  • When toggled on, the weapon you pick up will have the skin replaced with your own weapon skin.
    • If there is no skin to replace, the weapon skin of the picked up weapon will stay as is.

Gameplay

Ledge Grab
“Find new ways to fight, jump, grab, get up, and go with our new Ledge Grab feature!”

Features

  • Ledge grab allows you to take new paths by climbing up the edge of roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container.
  • Now that players can move to places they weren’t able to reach before, we look forward to seeing gameplay with new strategies climbing to places your opponent won’t be able to anticipate.

How to use

  • You can activate ledge grab by either jumping or vaulting (A (Xbox) / X (PS4)) and then continue to press A (Xbox) / X (PS4) or by pressing A (Xbox) / X (PS4) at the right timing in midair, heading towards the target location.
  • You can cancel the ledge grab while it is activated and fall to the ground by following the same method of cancelling the vaulting/climbing.

Known Issue

  • Ledge Grab incorrectly activates automatically after jumping. Ledge Grab should only work if A (Xbox) / X (PS4) is held down, or by pressing A (Xbox) / X (PS4) at the right time when midair.
    • This issue will be fixed on the Live update, scheduled for July 30.

A message from the Dev Team on ledge grab
This is the first iteration of ledge grab, you cannot yet hang on the railings or slide down railings. However, ledge grab will be updated twice in total, including this update, and the dev team will keep working to enable those features just mentioned from the other update in the future.

We anticipate a similar adoption period for ledge grab as we had with the initial introduction of vaulting. We will work to isolate any improvements or modifications that need to be made during the early stages of the feature’s launch.

Please try out the new ledge grab and kindly give us your feedback so that we can further improve and polish the feature, which is the utmost priority to the dev team.

We will continue to make our best efforts to quickly ensure the feature is as stable and useful as possible. We very much appreciate your interest and feedback.

Improved Gas Can
“We like the cans. The cans that go boom!”

Features

  • Added strategic elements to the Gas Can, an item that used to be seen to have few advantages to loot.
  • As soon as Gas Can explodes, it will deal damage to all players in a radius around it’s location.
  • When the Gas Can is blown up, it deals damage in a radius around it, dealing more damage to those close by
  • Keep in mind that you can hurt both yourself and your teammates if you stand too close to the explosion, so be careful!

How to use

  • Drop a Gas Can on the ground and damage it with bullets or throwables, which will cause it to explode and deal damage to those close by.
  • Each Gas Can will now display individually in the inventory when players have more than one Gas Can to reduce confusion, as dropping multiple Gas Cans will not multiply the damage.
  • Example:

Radio Message
“You can’t talk over a chicken dinner if you don’t communicate in a match. Radio Messages will keep you coordinated with every teammate, no matter the region or mic situation.”

Playing with players from different regions in random Duo or Squad matches or players with no access to voice chat have made it difficult to establish team-based strategy through close communication between team members. To help solve this problem, we are introducing text-based Radio Messages that will help you communicate with your team more quickly and easily for successful strategic gameplay.

  • Click R-Stick (Xbox) / R3 (PS4) to open the Radio Message Wheel UI.
    • There are 8 types of messages provided–selected messages will be displayed on the left screen and immediately shown to your teammates.
    • Pings has various interactions.
      • Select Ping near a certain item, and you can share the name and location of the pinged item with your teammates.
      • You can also use Ping on Care Packages or death crates to share their location.
      • Ping the direction you want to move toward to share the direction with your teammates.
      • All these features above automatically place a marker on the map and will be useful to utilize together with the Tactical Map Marker.
    • Enemy Spotted allows you to quickly share the location of an enemy you’ve spotted.
      • Use Enemy Spotted at the enemy’s location to mark it on the map and share it with your teammates.
      • Messages vary by distance:
        • Near Range: less than 50M
        • Medium Range: less than 200M
        • Long Range: 200M or more
        • Example: ENEMY SPOTTED! Long Range 300′
      • Ping and Enemy Spotted send messages to teammates within 300M.
    • Need Ammo works dynamically, with the message reflecting the ammo type of the weapon you are holding.
      • Example: If you select Need Ammo while holding an M416, the message sent to your teammates will be “I NEED 5.56mm.”
    • You can mute Radio Messages from teammates individually by holding X (Xbox) / Square (PS4) in the Team Management menu.

Kill distance

  • The distance between you and the enemy you killed will be displayed alongside the standard kill message in the middle of the screen.
    • Kill distance will only be shown you kill enemies from over 100M away.
      • This will appear only when you kill the enemy by yourself.
  • DBNO kill messages remain the same and won’t show kill distance.

Featured Map (No Change)

  • The Featured Map will remain as Erangel, due to global voting on the official PUBG Twitter poll

Auto Equip Attachments Improvement

  • The Auto Equip Scope option will no longer be visible if the Auto Equip Attachments option is toggled off.

Store Update (Xbox)

  • The store item list will be updated on July 30 when the Live servers maintenance begins.
    • Every item except BP crates and the Road Warrior Helmet will be removed from the store
  • Added to the Store
    • 19 new weapon skins you can purchase using G-Coin or BP.
    • 17 outfits you can purchase using G-Coin or BP.
    • 10 summer themed items.
    • 6 emotes you can purchase using BP.
    • A Level 1 Helmet skin you can purchase using BP.

Store Update (PS4)

  • The store item list will be updated on July 30 when the Live servers maintenance begins.
    • Every item except BP crates and the Road Warrior Helmet will be removed from the store
  • Added to the Store
    • Zest Set Crate.
    • 21 new weapon skins you can purchase using G-Coin or BP.
    • 17 outfits you can purchase using G-Coin or BP.
    • 10 summer themed items.
    • 6 emotes you can purchase using BP.
    • A Level 1 Helmet skin you can purchase using BP.

Weapon Mastery

  • Emblem Animation
  • For every 10 level-ups, a new tier emblem animation will be displayed to show your tier progression.

UI/UX

  • Added brightness options for each map
    • Brightness option are now changeable per map, to allow players more choice with each map’s unique visual characteristics.
      • A new option allows you to adjust brightness for each map individually.
      • You can also use the existing option to adjust brightness of all maps together.
  • Readability improved for parachute UI
  • Improved Survivor Pass in-game mission list UI
    • The in-game mission list UI has been improved to more clearly distinguish completed missions from in-progress/uncompleted missions

Bug Fixes

  • Fixed an issue where the reload sound played repeatedly when unequipping a weapon while reloading.
  • Fixed an issue where the audible reload range of the AWM was significantly lower compared to other SRs.
  • Fixed an issue where character’s limbs overlapped when reloading the R45 and AKM in specific circumstances.
  • Fixed an issue where a male hairstyle did not match the thumbnail.
  • Fixed an issue where the automatic firing mode option did not apply during War Mode matches.
  • Fixed an issue which caused the firing sound to be lower than intended when near a Motorbike or Snowmobile.
  • Fixed an issue where weapon charms attached to a Tommy Gun would overlap an attached Extended Mag.
  • Fixed an issue where some UI elements could disappear temporarily when watching a player in a replay or spectator mode.
  • Fixed an issue where vehicle deaths caused by other vehicles are not displayed in the killfeed for observers.
  • Fixed an issue where the speedometer in the dashboard of certain vehicles did not function correctly.
  • Fixed an issue where the throwable UI overlapped when switching between specific throwable items.
  • Fixed an issue where characters rising from lowered stances at distances further than 50 meters away would appear to stand up without any visible animation.
  • Fixed an issue where dropping empty shotgun shells had no sound when reloading the S686.
  • Fixed an issue where Care Packages could drop in unintended locations on Vikendi, including out of the map boundary.
  • Fixed an issue where players who were DBNO while ADSing, returned to the ADS state after being revived.
  • Fixed an issue which could affect players experiencing poor network connectivity causing the player to enter the falling animation when ejecting from the plane.
  • Fixed an issue where players were not rewarded a kill if their DBNO opponent was killed by self-inflicted or environmental damage, such as grenade or fall damage.
  • Fixed an issue where players who were DBNO during the initial vault animation, would complete the animation while in DBNO state.
  • Fixed an issue which prevented players from following other players with the in-game friends list.
  • Fixed an issue in which players were able to pass and shoot through windows without them breaking.






Update 8 – Xbox

Hello everyone,

Prepare for Update #8, coming to live servers on June 27! This update features our new progression system called Weapon Mastery, Controller Preset Type C, the new Auto Equip feature, loot rebalancing on Erangel and Vikendi, and much more. Dive into the patch notes below!

Maintenance Schedule:
PDT: June 26 10PM – June 27 4AM
CEST: June 27 7AM – 1PM

Weapon Mastery

  • New Progression System
    • Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use.
    • It operates all the time without being affected by seasons.
    • Weapon Mastery offers 100 levels for players to achieve per weapon.
    • In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab.
  • Weapon Mastery Rewards
    • There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement.
    • Charms
      • Charms are accessories that can be equipped to weapons.
      • New charm can achieved at every five levels of progression per weapon.
      • Charms can be used with any weapon skins.
        • Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game.
  • Medals
    • Medals highlight awesome accomplishments players perform with their weapons.
    • Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved.
  • Tier Emblems
    • Players can earn emblems equivalent to their level brackets achieved per each weapon.
    • Up to 10 tiers can be achieved.
  • How to earn Weapon XP
    • Weapon XP is earned when one or more of the following elements is satisfied during a match.
    • Damage
    • Headshots
    • Defeats
      • Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players.
      • You can acquire extra weapon XP based on distance of defeats.
    • When earning Weapon XP, the amount received will increase based on how long you survived.
    • Defeats follow the existing judgment rules for DBNO/Kills currently used in the game.
    • Additional information:
      • Weapon Mastery does not count friendly fire/team damage.
      • Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning).
      • Weapon Mastery does not count throwables or melee damage.
      • Total defeats for each weapon can be found on the Weapons tab under Mastery.
  • There is a maximum limit on each weapon that can be getting weapon XP.

Controller Preset: Type C 

  • Added a new Controller preset, Type C
  • Preset settings can be changed in the menus labeled Configuration – Control – Controller Preset
  • The new preset  is more suitable for thumb – index finger – middle finger control
  • Compared to Preset A or B, Preset C is for players that utilize leaning and combat strategies heavily
    • Preset C does not have the Aim (over the shoulder) key
    • Leaning can be used by pressing LB or RB key
      • Leaning was separated from the analog sticks to avoid disrupting the aim or movement
    • The key to equip sidearm has been changed to double tap Y for a quicker change in dynamic battles
  • For other changes, please see the in-game Controller Guide
  • A word from our dev team:
    • Controller preset C is designed to make a battle focused preset, so players would have minimum difficulty when moving, aiming, leaning or firing during combat by making them all independent.
    • Preset C omitted the less commonly used key (in this case, AIM down the shoulder) and tried to avoid the loss in response time of ADS or distraction to combat.
    • We will be adding customization options to all presets (A, B and C) allowing some key settings to be added/altered. We’re looking forward to hearing your feedback.

Auto Equip Attachments 

  • Added Auto Equip Attachments options to Configuration – Gameplay
    • Three options available: Auto Equip Attachments, Auto Equip Scope and Auto Replace Attachments
    • Auto Equip Attachments
      • An attachment will be automatically equipped on an active weapon upon pick up, if equipable
      • If unequipable, the attachment will be equipped to the next available weapon (Primary 1 → Primary 2 → Sidearm order)
      • If none of the weapons can equip the picked up attachment it will go into the inventory
        • Attachments cannot be picked up if there is no free space in the inventory
  • Auto Equip Scope
    • Scope type attachments are given three different settings to reduce unexpected situations during combat
    • Setting – Off
      • Scope type attachments will not automatically equip and will go into the inventory instead
      • Attachments cannot be picked up if there is no free space in the inventory
  • Setting – Sight Only
    • Only sight type attachments (Red Dot, Hologram Sight, and Canted Sight) will be automatically equipped
    • Attachments cannot be picked up if there is no free space in the inventory
  • Setting – All
    • All scopes will be automatically equipped
    • Attachments cannot be picked up if there is no free space in the inventory
  • Setting – Auto Replace Attachments
    • When replacing the weapon you are holding onto a different weapon by pressing X key, compatible attachments will automatically be equipped onto a new weapon
    • Incompatible ones will go into the inventory
      • Attachments will be dropped if there is no free space in the inventory

Gameplay


Featured Map 

  • The Featured map has been rotated from Sanhok to Erangel

Erangel 2nd Loot Rebalance

  • The total amount of items spawned in Erangel has been increased by approximately 28%.
  • Increased the overall amount of items spawned, especially the spawn rates of those higher priority items.
    • Spawn rate of AR has been increased by approx 64%.
    • Spawn rate of DMR has been increased by approx 114%.
    • Spawn rate of SR has been increased by approx 177%.
    • Spawn rates of equipment and armor have been slightly increased, especially level 2.
    • Spawn rates of healing items have been slightly increased.

Open/Close Doors Animation Improvement

  • Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing.

Mission List

  • You can no longer check your mission list while in the starting area or in the plane using LB
  • You can still check the mission list from the System Menu

New Parachute Gauge

  • The parachute UI has been improved with more visibility and divided into two gauges, one for current speed and the other a more detailed altitude reading.
  • Improved teammate status UI
    • An icon has been added to show when teammates are freefalling from the plane.
    • Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI.

Tactical Map Marke

  • Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle).
    • To use the markers, open the world map and hold R-STICK to reveal the Tactical Map Marker wheel, then move to the desired icon then click R-STICK.
      • Clicking R-STICK without selecting any marker type will place a standard marker.
    • Each player can only place one Tactical Map Marker or Standard marker at a time.
    • Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers.

Throwables Crosshair Improvement

  • Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance.

Vikendi 2nd Loot Rebalance

With this update we made Vikendi a more balanced sniper haven with increased long guns and the addition of the MK47 Mutant for that extra burst of firepower. Getting through all those snipers will be a bit easier with better cover, which the extra 4-wheel drive vehicles will provide better than snowbikes. Read on for more details about the Vikendi rebalance.

  • Blue zone adjustments
  • To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced.
    • Phase 1 safe zone now spawns in more varied locations.
    • Waiting time between early and late blue zone phases has been decreased slightly.
    • Overall match duration subsequently reduced by 1 minute and 30 seconds.
  • Vehicle spawn rate adjustment
    • Vehicle spawn rate has been changed to facilitate the new blue zone settings.
      • Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles.
  • Item spawn rate adjustment
  • We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options.
    • Adjustments to item spawns on Vikendi:
      • AR spawns increased by 1.4x
      • DMR spawns increased by 2x
      • SR spawns increased by 7x
    • SMG, Shotgun, Pistol Crossbow and spawns have been decreased slightly.
    • Attachment spawns have been increased slightly.
    • High powered scope spawns have been increased slightly.
  • Cave balance adjustment
  • Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely to other areas of Vikendi to improve the gameplay experience, while still offering good loot.
    • Care Packages will no-longer spawn in the cave.
      • High quality non-crate loot will still spawn in this location.
    • Increased variety of items spawned in the cave.
  • Item pool changes
    • Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight.
    • Removed Win94 and R45.
  • Increased Moonlight weather condition percentage.

UI/UX

Map Cursor Improvement

  • Increased default speed of the map cursor
  • Map cursor speed can be lowered by x0.5 for more accurate pinging


Team UI Overhaul

  • Teammates boost gauges are now in the team UI visible while playing to enhance team play.

Font Style Improvement

  • Changed the font style to make capital letters ‘I’ and ‘L’ more distinguishable

Flare Gun UI Improvement

  • Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ.
  • Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ.
    • The green flashing light is now removed once the drop leaves the plane.
    • Previously, it would remain until the drop had been on the ground for 30 seconds.

Minimap Improvements

  • Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates.

Weapon Preview Improvement

  • Improved the weapon preview animation in the lobby

UI Improvement to Prevent Potential Unfair Advantage while Spectating

  • If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen.
    • Once loading is complete, the additional UI will be removed.

Spectator Screen Improvement

  • You can now report the spectating player by pressing Y button while on the spectator screen
  • Added instructions to the Key Guide that you can leave the match by pressing B button

Network Latency HUD

  • Added a Network Information function that can display Ping, connection speed, packets, and packet loss.
    • This will be located in the top left of the screen.
    • You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics

Performance

  • Optimized performance to decrease the time it takes to load into matches.
  • Improved the customization menu performance

Sound

Sound Improvements

  • We’ve now added more sounds for item interactions.
    • Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items.
  • Added vehicle suspension sounds.
    • Sounds of moving vehicles’ suspension working can now be heard.
    • Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds.
    • Suspension sound volume is different between TPP and FPP.

Bug Fixes

World

  • Fixed an issue with some barbed wire fences blocking bullets.
  • Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences.
  • Fixed an issue where items spawned in inaccessible locations of Docks on Sanhok
  • Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it.
  • Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok.
  • Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok.
  • Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok.

General

  • Fixed the issue with center screen DBNO and kill messages being delayed.
  • Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated.
  • Fixed the issue with certain maneuver could prevent motorcycles from flipping.
  • Fixed the issue where the character would continue moving when system menu was opened while driving or freefalling.
  • Fixed an issue with different UAZ model variants having different maximum speeds.
  • Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model
  • Fixed an issue where only one side of footsteps is output in certain situations.
  • Fixed an issue which would remove player’s hair completely when equipping caps.
  • Fixed a visual issue when punk knuckle gloves were equipped.
  • Fixed a visual issue preventing belts from being visible when wearing a fur coat.
  • Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps.
  • Fixed a visual issue with shadows displaying incorrectly when swimming in FPP.
  • Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving.
  • Fixed an issue when using a scope and the character moves backward, the scope shakes.
  • Fixed certain limb animations not playing while vaulting.
  • Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm.
  • Fixed an issue with Shirt (Plaid) icon not matching the in-game asset.
  • Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit
  • Fixed an issue where weapons could sometimes become unusable after reconnecting to a game.
  • Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air.
  • Fixed an issue preventing vehicle missions from being completed with the Zima.
  • Fixed an issue where players could take excessive damage or die when landing at specific locations.
  • Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects.
  • Fixed an issue where the game mode would sometimes change when making a team.
  • Fixed an issue where some bullets could pass through a wall when firing in specific conditions
  • Fixed an issue with a vehicle that slipped more than intended while driving.
  • Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote.
  • Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail.
  • Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory.
  • Grenades can no-longer be thrown through wire mesh (most notably, wire fences)
  • Fixed an issue where players would sometimes appear to be moving in a falling motion






Update 5 – PS4

Hello everyone,

Prepare for Update #5, coming to live servers on June 27! This update features our new progression system called Weapon Mastery, Controller Preset Type C, the new Auto Equip feature, loot rebalancing on Erangel and Vikendi, and much more. Dive into the patch notes below!

Maintenance Schedule:
PDT: June 26 10PM – June 27 4AM
CEST: June 27 7AM – 1PM

Weapon Mastery

  • New Progression System
    • Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use.
    • It operates all the time without being affected by seasons.
    • Weapon Mastery offers 100 levels for players to achieve per weapon.
    • In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab.
  • Weapon Mastery Rewards
    • There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement.
    • Charms
      • Charms are accessories that can be equipped to weapons.
      • New charm can achieved at every five levels of progression per weapon.
      • Charms can be used with any weapon skins.
        • Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game.
  • Medals
    • Medals highlight awesome accomplishments players perform with their weapons.
    • Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved.
  • Tier Emblems
    • Players can earn emblems equivalent to their level brackets achieved per each weapon.
    • Up to 10 tiers can be achieved.
  • How to earn Weapon XP
    • Weapon XP is earned when one or more of the following elements is satisfied during a match.
    • Damage
    • Headshots
    • Defeats
      • Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players.
      • You can acquire extra weapon XP based on distance of defeats.
    • When earning Weapon XP, the amount received will increase based on how long you survived.
    • Defeats follow the existing judgment rules for DBNO/Kills currently used in the game.
    • Additional information:
      • Weapon Mastery does not count friendly fire/team damage.
      • Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning).
      • Weapon Mastery does not count throwables or melee damage.
      • Total defeats for each weapon can be found on the Weapons tab under Mastery.
  • There is a maximum limit on each weapon that can be getting weapon XP.

Controller Preset: Type C 

  • Added a new Controller preset, Type C
    • Preset settings can be changed in the menus labeled Configuration – Control – Controller Preset
    • The new preset  is more suitable for thumb – index finger – middle finger control
  • Compared to Preset A or B, Preset C is for players that utilize leaning and combat strategies heavily
    • Preset C does not have the Aim (over the shoulder) key
    • Leaning can be used by pressing L1 or R1 key
      • Leaning was separated from the analog sticks to avoid disrupting the aim or movement
    • The key to equip sidearm has been changed to double tap Triangle for a quicker change in dynamic battles
  • For other changes, please see the in-game Controller Guide
  • A word from our dev team:
    • Controller preset C is designed to make a battle focused preset, so players would have minimum difficulty when moving, aiming, leaning or firing during combat by making them all independent.
    • Preset C omitted the less commonly used key (in this case, AIM down the shoulder) and tried to avoid the loss in response time of ADS or distraction to combat.
    • We will be adding customization options to all presets (A, B and C) allowing some key settings to be added/altered. We’re looking forward to hearing your feedback.

Auto Equip Attachments 

  • Added Auto Equip Attachments options to Configuration – Gameplay
    • Three options available: Auto Equip Attachments, Auto Equip Scope and Auto Replace Attachments
    • Auto Equip Attachments
      • An attachment will be automatically equipped on an active weapon upon pick up, if equipable
      • If unequipable, the attachment will be equipped to the next available weapon (Primary 1 → Primary 2 → Sidearm order)
      • If none of the weapons can equip the picked up attachment it will go into the inventory
        • Attachments cannot be picked up if there is no free space in the inventory
  • Auto Equip Scope
    • Scope type attachments are given three different settings to reduce unexpected situations during combat
    • Setting – Off
      • Scope type attachments will not automatically equip and will go into the inventory instead
      • Attachments cannot be picked up if there is no free space in the inventory
  • Setting – Sight Only
    • Only sight type attachments (Red Dot, Hologram Sight, and Canted Sight) will be automatically equipped
    • Attachments cannot be picked up if there is no free space in the inventory
  • Setting – All
    • All scopes will be automatically equipped
    • Attachments cannot be picked up if there is no free space in the inventory
  • Setting – Auto Replace Attachments
    • When replacing the weapon you are holding onto a different weapon by pressing Square key, compatible attachments will automatically be equipped onto a new weapon
    • Incompatible ones will go into the inventory
      • Attachments will be dropped if there is no free space in the inventory

Gameplay

Featured Map 

  • The Featured map has been rotated from Sanhok to Erangel

Erangel 2nd Loot Rebalance

  • The total amount of items spawned in Erangel has been increased by approximately 28%.
  • Increased the overall amount of items spawned, especially the spawn rates of those higher priority items.
    • Spawn rate of AR has been increased by approx 64%.
    • Spawn rate of DMR has been increased by approx 114%.
    • Spawn rate of SR has been increased by approx 177%.
    • Spawn rates of equipment and armor have been slightly increased, especially level 2.
    • Spawn rates of healing items have been slightly increased.

Open/Close Doors Animation Improvement

  • Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing.

Mission List

  • You can no longer check your mission list while in the starting area or in the plane using L1
  • You can still check the mission list from the System Menu

New Parachute Gauge

  • The parachute UI has been improved with more visibility and divided into two gauges, one for current speed and the other a more detailed altitude reading.
  • Improved teammate status UI
    • An icon has been added to show when teammates are freefalling from the plane.
    • Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI.

Tactical Map Marker

  • Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle).
    • To use the markers, open the world map and hold R3 to reveal the Tactical Map Marker wheel, then move to the desired icon then click R3.
      • Clicking R3 without selecting any marker type will place a standard marker.
    • Each player can only place one Tactical Map Marker or Standard marker at a time.
    • Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers.

Throwables Crosshair Improvement

  • Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance.

Vikendi 2nd Loot Rebalance

With this update we made Vikendi a more balanced sniper haven with increased long guns and the addition of the MK47 Mutant for that extra burst of firepower. Getting through all those snipers will be a bit easier with better cover, which the extra 4-wheel drive vehicles will provide better than snowbikes. Read on for more details about the Vikendi rebalance.

  • Blue zone adjustments
  • To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced.
    • Phase 1 safe zone now spawns in more varied locations.
    • Waiting time between early and late blue zone phases has been decreased slightly.
    • Overall match duration subsequently reduced by 1 minute and 30 seconds.
  • Vehicle spawn rate adjustment
    • Vehicle spawn rate has been changed to facilitate the new blue zone settings.
      • Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles.
  • Item spawn rate adjustment
  • We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options.
    • Adjustments to item spawns on Vikendi:
      • AR spawns increased by 1.4x
      • DMR spawns increased by 2x
      • SR spawns increased by 7x
    • SMG, Shotgun, Pistol Crossbow and spawns have been decreased slightly.
    • Attachment spawns have been increased slightly.
    • High powered scope spawns have been increased slightly.
  • Cave balance adjustment
  • Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely to other areas of Vikendi to improve the gameplay experience, while still offering good loot.
    • Care Packages will no-longer spawn in the cave.
      • High quality non-crate loot will still spawn in this location.
    • Increased variety of items spawned in the cave.
  • Item pool changes
    • Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight.
    • Removed Win94 and R45.
  • Increased Moonlight weather condition percentage.

UI/UX

Map Cursor Improvement

  • Increased default speed of the map cursor
  • Map cursor speed can be lowered by x0.5 for more accurate pinging

Team UI Overhaul

  • Teammates boost gauges are now in the team UI visible while playing to enhance team play.

Font Style Improvement

  • Changed the font style to make capital letters ‘I’ and ‘L’ more distinguishable

Flare Gun UI Improvement

  • Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ.
  • Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ.
    • The green flashing light is now removed once the drop leaves the plane.
    • Previously, it would remain until the drop had been on the ground for 30 seconds.

Minimap Improvements

  • Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates.

Weapon Preview Improvement

  • Improved the weapon preview animation in the lobby

UI Improvement to Prevent Potential Unfair Advantage while Spectating

  • If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen.
    • Once loading is complete, the additional UI will be removed.

Spectator Screen Improvement

  • You can now report the spectating player by pressing Triangle button while on the spectator screen
  • Added instructions to the Key Guide that you can leave the match by pressing O button

Network Latency HUD

  • Added a Network Information function that can display Ping, connection speed, packets, and packet loss.
    • This will be located in the top left of the screen.
    • You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics

Performance

  • Optimized performance to decrease the time it takes to load into matches.
  • Improved the customization menu performance

Sound

Sound Improvements

  • We’ve now added more sounds for item interactions.
    • Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items.
  • Added vehicle suspension sounds.
    • Sounds of moving vehicles’ suspension working can now be heard.
    • Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds.
    • Suspension sound volume is different between TPP and FPP.

Bug Fixes

World

  • Fixed an issue with some barbed wire fences blocking bullets.
  • Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences.
  • Fixed an issue where items spawned in inaccessible locations of Docks on Sanhok
  • Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it.
  • Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok.
  • Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok.
  • Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok.

General

  • Fixed the issue with center screen DBNO and kill messages being delayed.
  • Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated.
  • Fixed the issue with certain maneuver could prevent motorcycles from flipping.
  • Fixed the issue where the character would continue moving when system menu was opened while driving or freefalling.
  • Fixed an issue with different UAZ model variants having different maximum speeds.
  • Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model
  • Fixed an issue where only one side of footsteps is output in certain situations.
  • Fixed an issue which would remove player’s hair completely when equipping caps.
  • Fixed a visual issue when punk knuckle gloves were equipped.
  • Fixed a visual issue preventing belts from being visible when wearing a fur coat.
  • Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps.
  • Fixed a visual issue with shadows displaying incorrectly when swimming in FPP.
  • Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving.
  • Fixed an issue when using a scope and the character moves backward, the scope shakes.
  • Fixed certain limb animations not playing while vaulting.
  • Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm.
  • Fixed an issue with Shirt (Plaid) icon not matching the in-game asset.
  • Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit
  • Fixed an issue where weapons could sometimes become unusable after reconnecting to a game.
  • Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air.
  • Fixed an issue preventing vehicle missions from being completed with the Zima.
  • Fixed an issue where players could take excessive damage or die when landing at specific locations.
  • Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects.
  • Fixed an issue where the game mode would sometimes change when making a team.
  • Fixed an issue where some bullets could pass through a wall when firing in specific conditions
  • Fixed an issue with a vehicle that slipped more than intended while driving.
  • Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote.
  • Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail.
  • Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory.
  • Grenades can no-longer be thrown through wire mesh (most notably, wire fences)
  • Fixed an issue where players would sometimes appear to be moving in a falling motion






Update 4 – PS4

Hello everyone,

Update #4 is coming to the Live Servers!

This update features the new MP5K, Survivor Pass 3: Wild Card, Survival Title System Season 2, Erangel loot balances, rendering optimization, bug fixes, and more.

Maintenance Schedule:

PDT: May 27 10PM – May 28 2AM
CEST: May 28 7AM – 11AM

Read on for all the details of what Update #4 has to offer!

New Weapon: MP5K

The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map.

While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine.

Key characteristics of the MP5K:

  • High rate of fire at 900 RPM with reasonably easy to control recoil
  • Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes
  • Base damage value of 33
  • Exclusive to Vikendi

Survivor Pass 3: Wild Card

  • Dress to Kill – Survivor Pass 3: Wild Card has arrived on Console!
  • For the rewards, missions and more information about Survivor Pass 3: Wild Card – Click here
  • For pricing and the DLC packages – Click here

Survival Title System Season 2

  • Survival Title System is launching Season 2 with some changes
  • Please read this post for more information about Survival Title System Season 2

Gameplay

Weapon Balance

  • M16A4
    • This will help increase M16A4 efficiency when fighting over long distances
    • When firing using burst mode, the initial recoil has been decreased
    • Increased the range before damage fall-off occurs
    • Canted Sights and the Tactical Stock can now be attached to the M16A4
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Vector
    • Vector has been rechambered to use 9mm ammo
    • Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)
    • Damage decreased from 34 to 31 due to above changes
    • Muzzle velocity changed to 380m/s (previously 300m/s)
  • UMP45
    • The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.
    • Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)
    • Gunshot sounds have been changed to be more realistic
    • Muzzle velocity changed to 300m/s (previously 400m/s)
  • MK47 Mutant
    • Tactical Stock can now be attached to the MK47 Mutant
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Attachments Balance Modification
    • When equipped to Pistols, the size of the sight will be reduced to fit more appropriately
    • SMG and Pistol attachments have been combined and can now be used on both weapon types
    • Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops
    • Holo Sights can now attach to pistols
  • Hit Area Damage Multiplier Changes
    • Increased SMG limb shot damage from 120% of base damage to 125%
    • Increased SR body shot damage from 110% of base damage to 130%
    • Decreased the base damage of the AWM from 120 to 105.
    • Please check our Dev Letter for more information about the SR damage multiplier changes.
  • Gameplay Balance
    • Decreased the overall aim punch (aim sway) applied when being shot by an enemy
    • First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period
    • Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.

Item Spawn Balance Modification

Erangel Loot Changes

The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes.

  • Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%)
  • SRs and Handguns received a slight spawn rate increase

Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc.

This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps.

  • Crosshair UI Improvement for Canted Sight and Scopes
    • Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped
  • When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight

Movement Rustling Sound

  • Weapons
    • Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back
    • Identical rustling sound will be played regardless of weapon type
    • Sidearms, melee weapons and throwables do not make rustling sounds
  • Sound level balance
    • Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower.
    • The faster you move, the louder the noise, which can then be heard from further away
    • Rustling sounds of backpacks, weapons are all identical in both volume and audible distance
    • Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed
    • The audible range and the volume of the rustling sound is lower than footsteps

UI/UX

  • In-game lobby background and BGM has been changed
  • System menu UI which can be accessed by pressing the Start button has been redesign
  • Emotes customization UI has been redesigned
    • Starting at 12 o’clock position,  4 of the emotes positioned counter-clockwise you previously equipped will be unequipped.
    • You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu.
    • The maximum number of emote you can use in-game has been changed to 8 from 12

Performance

  • Optimized level streaming and improved the loading speed of proximate buildings by 30~40%.
    • Material data structure has been optimized.
    • Streaming priority has been optimized based on the prediction of the player’s movement direction.
    • Loading speed of internal objects in buildings has been optimized.
    • Level LOD data has been optimized.
      • Please check our Dev Letter for more information about the loading speed optimization.

Bug Fixes

  • Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok
  • Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok
  • Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok
  • Fixed an issue where players were able to see past walls by abusing the emote mechanism
  • Fixed an issue where players were able to open or close doors, despite a vehicle blocking it
  • Fixed an issue where players were briefly able to see through a thin wall when leaning against it
  • Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill.
  • Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade
  • Fixed an issue where players are unable to lean while standing on a crossbow
  • Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles
  • Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon
  • Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ
  • Fixed an issue where a specific object prevents Care Packages from landing on the ground
  • Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed
  • Fixed an issue where certain object appear in different locations to other players
  • Fixed an issue which caused heavy FPS drops momentarily using hotkeys to mute or change audio channels.
  • Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting
  • Fixed an issue where using L1 or R1 while observing would sometimes only cycle between two players
  • Fixed an issue where the canted sight increased ADS speed of other scopes attached
  • Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model
  • Fixed an issue where switching from the main sight to canted sight would reset reticle brightness
  • Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building
  • Fixed an issue where a character model shakes when moving to prone
  • Fixed an issue which players could drive through a window on a motorbike without breaking the glass
  • Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k
  • Fixed an issue where the care package would penetrate a character when a character is on the landing spot
  • Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location

Known Issues

  • Teammate’s icons and health bar sometimes don’t appear.
    • If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.







Update 7 – Xbox

Hello everyone,

Update #7 is coming to the Live Servers!

This update features the new MP5K, Survivor Pass 3: Wild Card, Survival Title System Season 2, Erangel loot balances, rendering optimization, bug fixes, and more.

Maintenance Schedule:

PDT: May 27 10PM – May 28 2AM
CEST: May 28 7AM – 11AM

Read on for all the details of what Update #7 has to offer!

New Weapon: MP5K

The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map.

While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine.

Key characteristics of the MP5K:

  • High rate of fire at 900 RPM with reasonably easy to control recoil
  • Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes
  • Base damage value of 33
  • Exclusive to Vikendi

Survivor Pass 3: Wild Card

  • Dress to Kill – Survivor Pass 3: Wild Card has arrived on Console!
  • For the rewards, missions and more information about Survivor Pass 3: Wild Card – Click here
  • For pricing and the DLC packages – Click here

Survival Title System Season 2

  • Survival Title System is launching Season 2 with some changes
  • Please read this post for more information about Survival Title System Season 2

Gameplay

Weapon Balance

  • M16A4
    • This will help increase M16A4 efficiency when fighting over long distances
    • When firing using burst mode, the initial recoil has been decreased
    • Increased the range before damage fall-off occurs
    • Canted Sights and the Tactical Stock can now be attached to the M16A4
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Vector
    • Vector has been rechambered to use 9mm ammo
    • Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)
    • Damage decreased from 34 to 31 due to above changes
    • Muzzle velocity changed to 380m/s (previously 300m/s)
  • UMP45
    • The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.
    • Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)
    • Gunshot sounds have been changed to be more realistic
    • Muzzle velocity changed to 300m/s (previously 400m/s)
  • MK47 Mutant
    • Tactical Stock can now be attached to the MK47 Mutant
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Attachments Balance Modification
    • When equipped to Pistols, the size of the sight will be reduced to fit more appropriately
    • SMG and Pistol attachments have been combined and can now be used on both weapon types
    • Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops
    • Holo Sights can now attach to pistols
  • Hit Area Damage Multiplier Changes
    • Increased SMG limb shot damage from 120% of base damage to 125%
    • Increased SR body shot damage from 110% of base damage to 130%
    • Decreased the base damage of the AWM from 120 to 105.
    • Please check our Dev Letter for more information about the SR damage multiplier changes.
  • Gameplay Balance
    • Decreased the overall aim punch (aim sway) applied when being shot by an enemy
    • First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period
    • Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.

Item Spawn Balance Modification

Erangel Loot Changes

The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes.

  • Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%)
  • SRs and Handguns received a slight spawn rate increase

Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc.

This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps.

  • Crosshair UI Improvement for Canted Sight and Scopes
    • Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped
  • When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight

Movement Rustling Sound

  • Weapons
    • Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back
    • Identical rustling sound will be played regardless of weapon type
    • Sidearms, melee weapons and throwables do not make rustling sounds
  • Sound level balance
    • Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower.
    • The faster you move, the louder the noise, which can then be heard from further away
    • Rustling sounds of backpacks, weapons are all identical in both volume and audible distance
    • Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed
    • The audible range and the volume of the rustling sound is lower than footsteps

UI/UX

  • In-game lobby background and BGM has been changed
  • System menu UI which can be accessed by pressing the Start button has been redesigned
  • Emotes customization UI has been redesigned
    • Starting at 12 o’clock position,  4 of the emotes positioned counter-clockwise you previously equipped will be unequipped.
    • You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu.
    • The maximum number of emote you can use in-game has been changed to 8 from 12

Performance

  • Optimized level streaming and improved the loading speed of proximate buildings by 30~40%.
    • Material data structure has been optimized.
    • Streaming priority has been optimized based on the prediction of the player’s movement direction.
    • Loading speed of internal objects in buildings has been optimized.
    • Level LOD data has been optimized.
      • Please check our Dev Letter for more information about the loading speed optimization.
  • Hitching which occurs when texture streams has been optimized.

Bug Fixes

  • Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok
  • Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok
  • Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok
  • Fixed an issue where players were able to see past walls by abusing the emote mechanism
  • Fixed an issue where players were able to open or close doors, despite a vehicle blocking it
  • Fixed an issue where players were briefly able to see through a thin wall when leaning against it
  • Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill.
  • Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade
  • Fixed an issue where players are unable to lean while standing on a crossbow
  • Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles
  • Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon
  • Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ
  • Fixed an issue where a specific object prevents Care Packages from landing on the ground
  • Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed
  • Fixed an issue where certain object appear in different locations to other players
  • Fixed an issue which caused heavy FPS drops momentarily using hotkeys to mute or change audio channels.
  • Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting
  • Fixed an issue where using LB or RB while observing would sometimes only cycle between two players
  • Fixed an issue where the canted sight increased ADS speed of other scopes attached
  • Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model
  • Fixed an issue where switching from the main sight to canted sight would reset reticle brightness
  • Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building
  • Fixed an issue where a character model shakes when moving to prone
  • Fixed an issue which players could drive through a window on a motorbike without breaking the glass
  • Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k
  • Fixed an issue where the care package would penetrate a character when a character is on the landing spot
  • Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location

Known Issues

  • Teammate’s icons and health bar sometimes don’t appear.
    • If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.





Hello everyone,

Today, we are excited to announce that the Public Test Server (PTS) will be making its return on May 21! Before the rendering/loading optimization mentioned in our last dev update is implemented on live servers May 28th, you will be able to test the optimized build on the PTS. The May 21 PTS update also includes the new MP5K, weapon balancing, Erangel loot balances, bug fixes, and more. The PTS will be available for one week, starting from May 20 7PM PDT / May 21 4AM CEST, and will end on May 28 with the patch going onto the live servers (time to be announced).

Dive into the patch notes below!

What is the PTS (Public Test Server)?
The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG.

All player data, statistics, etc from the test server will not carry over to your live server account.

For Xbox:
You can search and download the “PUBG – Public Test Server” on the Microsoft Store.

New Weapon: MP5K

The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map.

While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine.

Key characteristics of the MP5K:

  • High rate of fire at 900 RPM with reasonably easy to control recoil
  • Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes
  • Base damage value of 33
  • Exclusive to Vikendi

Survivor Pass 3: Wild Card (NOT AVAILABLE ON THE PTS)
Survivor Pass 3: Wild Card is not available on the PTS, but will be available when Update #7 hits live servers on May 28.

Survival Title System Season 2 (NOT AVAILABLE ON THE PTS)
Survival Title System Season 2 is not available on the PTS, but will begin when Update #7 hits live servers on May 28.

Gameplay

Weapon Balance

  • M16A4
    • When firing using burst mode, the initial recoil has been decreased
    • Increased the range before damage fall-off occurs
      • This will help increase M16A4 efficiency when fighting over long distances
    • Canted Sights and the Tactical Stock can now be attached to the M16A4
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Vector
    • Vector has been rechambered to use 9mm ammo
    • Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)
    • Damage decreased from 34 to 31 due to above changes
    • Muzzle velocity changed to 380m/s (previously 300m/s)
  • UMP45
    • The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.
    • Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)
    • Gunshot sounds have been changed to be more realistic
    • Muzzle velocity changed to 300m/s (previously 400m/s)
  • MK47 Mutant
    • Tactical Stock can now be attached to the MK47 Mutant
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Attachments Balance Modification
    • SMG and Pistol attachments have been combined and can now be used on both weapon types
    • Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops
    • Holo Sights can now attach to pistols
      • When equipped to Pistols, the size of the sight will be reduced to fit more appropriately
  • Hit Area Damage Multiplier Changes
    • Increased SR body shot damage from 110% of base damage to 150%
    • Increased SMG limb shot damage from 120% of base damage to 125%
  • Gameplay Balance
    • Decreased the overall aim punch (aim sway) applied when being shot by an enemy
    • First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period
    • Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.

Item Spawn Balance Modification

Erangel Loot Changes

The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes.

  • Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%)
  • SRs and Handguns received a slight spawn rate increase

Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc.

This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps.

  • Crosshair UI Improvement for Canted Sight and Scopes
    • Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped
  • When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight

Movement Rustling Sound

  • Weapons
    • Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back
    • Identical rustling sound will be played regardless of weapon type
    • Sidearms, melee weapons and throwables do not make rustling sounds
  • Sound level balance
    • Rustling sounds of backpacks, weapons are all identical in both volume and audible distance
      • Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower.
    • Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed
      • The faster you move, the louder the noise, which can then be heard from further away
    • The audible range and the volume of the rustling sound is lower than footsteps

UI/UX

  • In-game lobby background and BGM has been changed
  • System menu UI which can be accessed by pressing the Start button has been redesigned
  • Emotes customization UI has been redesigned (NOT AVAILABLE ON THE PTS)
    • You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu.
    • The maximum number of emote you can use in-game has been changed to 8 from 12
      • Starting at 12 o’clock position,  4 of the emotes positioned counter-clockwise you previously equipped will be unequipped.

Performance

  • Optimized level streaming and improved the loading speed of proximate buildings by 30~40%.
    • Material data structure has been optimized.
    • Streaming priority has been optimized based on the prediction of the player’s movement direction.
    • Level LOD data has been optimized.
  • Hitching which occurs when texture streams has been optimized.

Bug Fixes

  • Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok
  • Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok
  • Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok
  • Fixed an issue where players were able to see past walls by abusing the emote mechanism
  • Fixed an issue where players were able to open or close doors, despite a vehicle blocking it
  • Fixed an issue where players were briefly able to see through a thin wall when leaning against it
  • Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill.
  • Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade
  • Fixed an issue where players are unable to lean while standing on a crossbow
  • Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles
  • Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon
  • Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ
  • Fixed an issue where a specific object prevents Care Packages from landing on the ground
  • Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed
  • Fixed an issue where certain object appear in different locations to other players
  • Fixed an issue which caused heavy FPS drops momentarily using hotkeys to mute or change audio channels.
  • Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting
  • Fixed an issue where using LB or RB while observing would sometimes only cycle between two players
  • Fixed an issue where the canted sight increased ADS speed of other scopes attached
  • Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model
  • Fixed an issue where switching from the main sight to canted sight would reset reticle brightness
  • Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building
  • Fixed an issue where a character model shakes when moving to prone
  • Fixed an issue which players could drive through a window on a motorbike without breaking the glass
  • Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k
  • Fixed an issue where the care package would penetrate a character when a character is on the landing spot
  • Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location

Known Issues

  • Teammate’s icons and health bar sometimes don’t appear.
    • If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.





Hello everyone,

Today, we are excited to announce that the Public Test Server (PTS) will be making its return on May 21! Before the rendering/loading optimization mentioned in our last dev update is implemented on live servers May 28th, you will be able to test the optimized build on the PTS. The May 21 PTS update also includes the new MP5K, weapon balancing, Erangel loot balances, bug fixes, and more. The PTS will be available for one week, starting from May 20 7PM PDT / May 21 4AM CEST, and will end on May 28 with the patch going onto the live servers (time to be announced).

Dive into the patch notes below!

What is the PTS (Public Test Server)?
The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG.

All player data, statistics, etc from the test server will not carry over to your live server account.

For PS4:
You can find  the “PUBG – Public Test Server” in the ‘Purchased’ section of your Library.

New Weapon: MP5KMP5K.png.e4144ca96328994abba9702fa2bccc7d.png

The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map.

While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine.

Key characteristics of the MP5K:

  • High rate of fire at 900 RPM with reasonably easy to control recoil
  • Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes
  • Base damage value of 33
  • Exclusive to Vikendi

Survivor Pass 3: Wild Card (NOT AVAILABLE ON THE PTS)
Survivor Pass 3: Wild Card is not available on the PTS, but will be available when Update #4 hits live servers on May 28.

Survival Title System Season 2 (NOT AVAILABLE ON THE PTS)
Survival Title System Season 2 is not available on the PTS, but will begin when Update #4 hits live servers on May 28.

Gameplay

Weapon Balance

  • M16A4
    • When firing using burst mode, the initial recoil has been decreased
    • Increased the range before damage fall-off occurs
      • This will help increase M16A4 efficiency when fighting over long distances
    • Canted Sights and the Tactical Stock can now be attached to the M16A4
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Vector
    • Vector has been rechambered to use 9mm ammo
    • Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)
    • Damage decreased from 34 to 31 due to above changes
    • Muzzle velocity changed to 380m/s (previously 300m/s)
  • UMP45
    • The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.
    • Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)
    • Gunshot sounds have been changed to be more realistic
    • Muzzle velocity changed to 300m/s (previously 400m/s)
  • MK47 Mutant
    • Tactical Stock can now be attached to the MK47 Mutant
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Attachments Balance Modification
    • SMG and Pistol attachments have been combined and can now be used on both weapon types
    • Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops
    • Holo Sights can now attach to pistols
      • When equipped to Pistols, the size of the sight will be reduced to fit more appropriately
  • Hit Area Damage Multiplier Changes
    • Increased SR body shot damage from 110% of base damage to 150%
    • Increased SMG limb shot damage from 120% of base damage to 125%
  • Gameplay Balance
    • Decreased the overall aim punch (aim sway) applied when being shot by an enemy
    • First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period
    • Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.

Item Spawn Balance Modification

Erangel Loot Changes

The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes.

  • Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%)
  • SRs and Handguns received a slight spawn rate increase

Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc.

This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps.

  • Crosshair UI Improvement for Canted Sight and Scopes
    • Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped
  • When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight

Movement Rustling Sound

  • Weapons
    • Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back
    • Identical rustling sound will be played regardless of weapon type
    • Sidearms, melee weapons and throwables do not make rustling sounds
  • Sound level balance
    • Rustling sounds of backpacks, weapons are all identical in both volume and audible distance
      • Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower.
    • Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed
      • The faster you move, the louder the noise, which can then be heard from further away
    • The audible range and the volume of the rustling sound is lower than footsteps

UI/UX

  • In-game lobby background and BGM has been changed
  • System menu UI which can be accessed by pressing the Start button has been redesigned
  • Emotes customization UI has been redesigned (NOT AVAILABLE ON THE PTS)
    • You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu.
    • The maximum number of emote you can use in-game has been changed to 8 from 12
      • Starting at 12 o’clock position,  4 of the emotes positioned counter-clockwise you previously equipped will be unequipped.

Performance

  • Optimized level streaming and improved the loading speed of proximate buildings by 30~40%.
    • Material data structure has been optimized.
    • Streaming priority has been optimized based on the prediction of the player’s movement direction.
    • Level LOD data has been optimized.

Bug Fixes

  • Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok
  • Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok
  • Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok
  • Fixed an issue where players were able to see past walls by abusing the emote mechanism
  • Fixed an issue where players were able to open or close doors, despite a vehicle blocking it
  • Fixed an issue where players were briefly able to see through a thin wall when leaning against it
  • Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill.
  • Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade
  • Fixed an issue where players are unable to lean while standing on a crossbow
  • Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles
  • Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon
  • Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ
  • Fixed an issue where a specific object prevents Care Packages from landing on the ground
  • Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed
  • Fixed an issue where certain object appear in different locations to other players
  • Fixed an issue which caused heavy FPS drops momentarily using hotkeys to mute or change audio channels.
  • Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting
  • Fixed an issue where using L1 or R1 while observing would sometimes only cycle between two players
  • Fixed an issue where the canted sight increased ADS speed of other scopes attached
  • Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model
  • Fixed an issue where switching from the main sight to canted sight would reset reticle brightness
  • Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building
  • Fixed an issue where a character model shakes when moving to prone
  • Fixed an issue which players could drive through a window on a motorbike without breaking the glass
  • Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k
  • Fixed an issue where the care package would penetrate a character when a character is on the landing spot
  • Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location

Known Issues

  • Teammate’s icons and health bar sometimes don’t appear.
    • If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.






PS4 – Update #3 Patch Notes

This update features two new vehicles for Vikendi, the addition to the Flare Gun, and much more. We also have a number of bug fixes and performance improvements for this patch. 

Hey everyone,

This update features two new vehicles for Vikendi, the addition to the Flare Gun, and much more. We also have a number of bug fixes and performance improvements for this patch.

Remember to log into the game from the time maintenance ends to May 7 00:00 PDT to get your 2nd Anniversary Cap!

Read on for all the details of what Update #3 has to offer!

Maintenance Schedule
PDT: April 9 00:00 – April 9 04:00
CEST: April 9 09:00 – April 9 13:00

Survivor Pass: Vikendi
We understand that our messaging regarding the ending date of Survivor Pass: Vikendi was unclear, and that technical issues which caused mission progress tracking to be temporarily halted resulted in a great deal of confusion, and we apologize for this.

To ensure players are able to complete missions in the time they feel they had remaining we will be reopening the Survivor Pass for one week, with a start date of April 9th (after maintenance) and ending on April 16 02:00 PDT.

Thanks for your patience and understanding.

Survival Title System
Survival Title System Season 1 has been extended to May 14, 2019 PDT in order to give our players more time to hit milestones and receive season rewards.

New Vehicle: Snowbike

  • Added a new Vikendi exclusive vehicle, Snowbike.
    • The Snowbike replaces motorbikes on Vikendi.
    • What the Snowbike lacks in durability, it makes up for with high speed and great maneuverability.

New Vehicle: Zima

  • The Zima replaces UAZs on Vikendi.
    • It won’t have perfect control on Vikendi’s snowy plains, however the 4×4 Zima is much easier to maneuver compared to other vehicles.
    • While the Zima is relatively slow, it has high durability making it ideal for combat situations.

New Item: Flare Gun

  • Added a new item, Flare Gun.
    • Flare Guns can be rarely found on the map, with an average spawn rate of 3 Flare Guns per game for all maps
    • When firing the Flare Gun inside the current safe zone, you’ll call in a special care package with valuable gear, or an armored UAZ when fired while outside the current safe zone.
      • Flare Guns used in the early phase of the game often give a great advantage with little risk, therefore, the Flare Gun will only deliver a care package when used after the first blue zone phase.
  • 2 special care packages and 2 armored UAZ can be called in per game total
  • Care Package contents will include 1 set of item, regardless of the mode you’re playing (Solo/Duo/Squad)

Gameplay

  • Improved reflective effects on the lens of scopes.
  • Vehicle tires will now be destroyed immediately when a vehicle explodes.
  • Modified conditions to prone, to prevent going prone on very rugged terrain.
    • While prone and moving into a position where the character shouldn’t be able to prone, the character will automatically change to crouched position.

Performance

  • Optimized character animations to improve performance.
    • Completed AnimNode LOD optimization, which we previously introduced in Console Dev Report #3.
    • When a character is very far away and takes up a small portion of the whole screen to the point where animations wouldn’t be visually noticeable, the animations are disabled, improving game performance.
    • The more character models in an area which can have AnimNode LOD disabled, the higher performance gain compared to having AnimNode LOD enabled.
    • For more insight, please take a look at our Console Dev Report #3.
  • Improved FPS by optimizing the in-game tree and foliage rendering process.
    • We improved the way similarly shaped trees and foliage render by further optimizing GPU Instance Culling, which we previously introduced in Console Dev Report #2.
    • Trees with similar shapes are rendered using “instancing” and draw multiple trees at the cost of drawing a single tree, this heavily reduces GPU load.
    • With GPU Instance Culling, only the objects that must be drawn on-screen are rendered, which dramatically decreases the GPU processing time and improves FPS.
    • For more insight, please take a look at our Console Dev Report #2.
  • Improved the game loading speed by optimizing the character loading process.
  • Optimized the game server to improve performance.
  • Optimized the hit criteria for Molotov when calculating character’s damage.
  • Optimized certain elements of the HUD UI which were causing decreased performance.

Bug Fixes

  • Fixed the issue where the S686 could sometimes be fired 3 times in a row due when a player had poor network connectivity.
  • Fixed the issue of the loading screen image occasionally remaining in the lobby.
  • Fixed the issue with character travelling certain distance with falling motion after landing.
  • Fixed the issue where swimming animation incorrectly displaying under certain circumstances.
  • Fixed the issue of interaction highlight and button being shown for destroyed motorbikes and scooters.
  • Fixed the issue of throwables becoming invisible after being thrown and switching to a different weapon.
  • Fixed the issue of reticle brightness getting reset when switching scopes or picking up dropped weapons.
  • Fixed the issue of raining effects being shown indoors.
  • Fixed the issue of dead bodies making footstep sounds.
  • Fixed the issue which could cause the remaining number of rounds in a magazine to be displayed incorrectly when reloading.
  • Fixed the issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP
  • Fixed the issue of an animation being displayed backwards when the character is armed with melee weapons and walking backwards.
  • Fixed the issue of a character and its shadow not displaying some swimming animations in FPP mode.
  • Fixed the issue which prevented switching helmets, vests and weapons when the inventory is full.
  • Fixed the issue where a smoke grenade’s fuse starts to go off when touching the ground instead of when the pin is pulled out.
  • Fixed the issue of being unable to switch weapons when pulling out the safety pin of a grenade.
  • Fixed the issue with the name of two skins being identical.
  • Fixed the issue where Molotov’s flame sound could be heard over a 1km radius.
  • Fixed the issue of care package being stuck in an abnormal motion when obstructed from landing.
  • Fixed the issue with characters attacking with fists instead of throwing throwables when a player had poor network connectivity.
  • Fixed the issue where shadow intermittently appears to the door in Vikendi
  • Fixed the issue which could cause grenades to deal damage through walls of certain buildings.





Xbox – Update #6 Patch Notes

This update features two new vehicles for Vikendi, the addition to the Flare Gun, and much more. We also have a number of bug fixes and performance improvements for this patch.

Hey everyone,

This update features two new vehicles for Vikendi, the addition to the Flare Gun, and much more. We also have a number of bug fixes and performance improvements for this patch.

Remember to log into the game from the time maintenance ends to May 7 00:00 PDT to get your 2nd Anniversary Cap!

Read on for all the details of what Update #6 has to offer!

Maintenance Schedule
PDT: April 9 00:00 – April 9 04:00
CEST: April 9 09:00 – April 9 13:00

Survivor Pass: Vikendi
We understand that our messaging regarding the ending date of Survivor Pass: Vikendi was unclear, and that technical issues which caused mission progress tracking to be temporarily halted resulted in a great deal of confusion, and we apologize for this.

To ensure players are able to complete missions in the time they feel they had remaining we will be reopening the Survivor Pass for one week, with a start date of April 9th (after maintenance) and ending on April 16 02:00 PDT.

Thanks for your patience and understanding.

Survival Title System
Survival Title System Season 1 has been extended to May 14, 2019 PDT in order to give our players more time to hit milestones and receive season rewards.

New Vehicle: Snowbike

  • Added a new Vikendi exclusive vehicle, Snowbike.
    • The Snowbike replaces motorbikes on Vikendi.
    • What the Snowbike lacks in durability, it makes up for with high speed and great maneuverability.

New Vehicle: Zima

  • The Zima replaces UAZs on Vikendi.
    • It won’t have perfect control on Vikendi’s snowy plains, however the 4×4 Zima is much easier to maneuver compared to other vehicles.
    • While the Zima is relatively slow, it has high durability making it ideal for combat situations.

New Item: Flare Gun

  • Added a new item, Flare Gun.
    • Flare Guns can be rarely found on the map, with an average spawn rate of 3 Flare Guns per game for all maps
    • When firing the Flare Gun inside the current safe zone, you’ll call in a special care package with valuable gear, or an armored UAZ when fired while outside the current safe zone.
      • Flare Guns used in the early phase of the game often give a great advantage with little risk, therefore, the Flare Gun will only deliver a care package when used after the first blue zone phase.
  • 2 special care packages and 2 armored UAZ can be called in per game total
  • Care Package contents will include 1 set of item, regardless of the mode you’re playing (Solo/Duo/Squad)

Gameplay

  • Improved reflective effects on the lens of scopes.
  • Vehicle tires will now be destroyed immediately when a vehicle explodes.
  • Modified conditions to prone, to prevent going prone on very rugged terrain.
    • While prone and moving into a position where the character shouldn’t be able to prone, the character will automatically change to crouched position.

Performance

  • Optimized character animations to improve performance.
    • Completed AnimNode LOD optimization, which we previously introduced in Console Dev Report #3.
    • When a character is very far away and takes up a small portion of the whole screen to the point where animations wouldn’t be visually noticeable, the animations are disabled, improving game performance.
    • The more character models in an area which can have AnimNode LOD disabled, the higher performance gain compared to having AnimNode LOD enabled.
    • For more insight, please take a look at our Console Dev Report #3.
  • Improved FPS by optimizing the in-game tree and foliage rendering process.
    • We improved the way similarly shaped trees and foliage render by further optimizing GPU Instance Culling, which we previously introduced in Console Dev Report #2.
    • Trees with similar shapes are rendered using “instancing” and draw multiple trees at the cost of drawing a single tree, this heavily reduces GPU load.
    • With GPU Instance Culling, only the objects that must be drawn on-screen are rendered, which dramatically decreases the GPU processing time and improves FPS.
    • For more insight, please take a look at our Console Dev Report #2.
  • Improved the game loading speed by optimizing the character loading process.
  • Optimized the game server to improve performance.
  • Optimized the hit criteria for Molotov when calculating character’s damage.
  • Optimized certain elements of the HUD UI which were causing decreased performance.

Custom Match 

  • Fixed grammatical errors of certain texts within Custom Match UI
  • System improvement: The result screen of a match has been separated from the session.
    • When a custom match finishes, players will now be able to review the results screen for 10 minutes. The next custom match can be launched 1 minute after exiting the previous match.

Bug Fixes

  • Fixed the issue where the S686 could sometimes be fired 3 times in a row due when a player had poor network connectivity.
  • Fixed the issue of the loading screen image occasionally remaining in the lobby.
  • Fixed the issue with character travelling certain distance with falling motion after landing.
  • Fixed the issue of an abnormal character animation being shown when grabbing a Flare Gun in a specific position.
  • Fixed the issue where swimming animation incorrectly displaying under certain circumstances.
  • Fixed the issue of interaction highlight and button being shown for destroyed motorbikes and scooters.
  • Fixed the issue of throwables becoming invisible after being thrown and switching to a different weapon.
  • Fixed the issue of reticle brightness getting reset when switching scopes or picking up dropped weapons.
  • Fixed the issue with moving to the mode selection screen instead of session list when entering or leaving a custom match session.
  • Fixed the issue of raining effects being shown indoors.
  • Fixed the issue of dead bodies making footstep sounds.
  • Fixed the issue which could cause the remaining number of rounds in a magazine to be displayed incorrectly when reloading.
  • Fixed the issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP
  • Fixed the issue of an animation being displayed backwards when the character is armed with melee weapons and walking backwards.
  • Fixed the issue of a character and its shadow not displaying some swimming animations in FPP mode.
  • Fixed the issue which prevented switching helmets, vests and weapons when the inventory is full.
  • Fixed the issue where a smoke grenade’s fuse starts to go off when touching the ground instead of when the pin is pulled out.
  • Fixed the issue of being unable to switch weapons when pulling out the safety pin of a grenade.
  • Fixed the issue with the name of two skins being identical.
  • Fixed the issue where Molotov’s flame sound could be heard over a 1km radius.
  • Fixed the issue of care package being stuck in an abnormal motion when obstructed from landing.
  • Fixed the issue with characters attacking with fists instead of throwing throwables when a player had poor network connectivity.
  • Fixed the issue where shadow intermittently appears to the door in Vikendi
  • Fixed the issue which could cause grenades to deal damage through walls of certain buildings.

PUBG: BATTLEGROUNDS Team.