This update includes Vikendi performance fixes, the new weapon Bizon, the Canted Sight, Moonlight weather, and more!
Hey everyone,
We’re excited to bring you the next content update for console on March 5! In this update we are implementing many performance and bug fixes, especially related to Vikendi.
This update also includes the new weapon Bizon, as well as a new attachment called the Canted Sight. In addition, we’re adding a new weather setting on Vikendi called Moonlight, where you’ll get to enjoy taking down your enemies in the night as the super moon and aurora borealis guide you to victory.
Lastly, to thank everyone to sticking with us through all of the issues especially related to Vikendi, we have prepared a token of our appreciation. The ‘Level 20 Up’ ticket will automatically be distributed into the inventory for everyone who logs into the game, from the time the maintenance ends until April 5.
Please note that the ‘Level 20 Up’ ticket can be applied to the upcoming pass after the current Survivor Pass: Vikendi ends. If you have already achieved level 100 or do not want to use the ticket on the current pass, you are more than welcome to save it for the future pass.
Read on for the full patch notes!
Maintenance Schedule Start: March 4 11PM PST / March 5 8AM CET End: March 5 3AM PST / 12PM CET
New Weapon: Bizon
Added new SMG weapon – the Bizon
Bizon is an SMG exclusive to Vikendi and Erangel
Uses 9mm ammunition and holds 53 rounds by default
Can only take muzzle and sight attachments
Does not take grips or magazines
New Attachment: Canted Sight
Added Canted Sight as a new attachment
Canted Sight is a new scope for weapons with a secondary scope slot
Pressing [‘X button’] while ADS toggles between equipped sights
With the Canted Sight update, the weapon’s position and view of angle might feel slightly different than before while in ADS. However, any features which might affect gunplay, such as scope’s position in ADS, FOV, and recoil, were not changed.
Interactions such as picking up an item, getting into a vehicle, opening a door will now be disabled while in ADS.
Gameplay
We have decreased the damage transferred to helmets and vests
This means your armor can sustain more damage before being destroyed
Damage given to the player will remain the same
The previous damage calculation used to transfer 100% of damage to the armor durability
Modified the damage system of throwable weapons
Damage and effects are now applied correctly to players hiding behind very small obstacles such as a thin poles
Trajectory guideline is now shown properly until the throwable weapon leaves a player’s hand
Reduced the delay when opening a parachute
This will make players able to change directions much earlier
Vikendi – Bluezone Modifications
Bluezone will be generated further away from the center
Damage of the last zone has been increased
Vikendi – Item spawns have been modified
Decreased the number of SMGs and increased the number of ARs
Reduced the number of LV3 helmets and vests
Fixed an issue where doors could sometimes be opened from an unreachable distance in TPP mode
Doors will now only be opened when in reachable distance
World
Added new weather setting on Vikendi
Moonlight: Although the setting is at night, the big glowing super moon and bright aurora borealis will help you to detect enemies
UI/UX
Improved UI widget visibility, which is located on the bottom center of the game screen
Added additional game options
Added an option to set default firing mode for weapons
Added a keybind for (Press [‘X button’] while ADS) Canted Sight, a new attachment
Added a keybind (Hold [left arrow Button] while at default state) to inspect your weapon
Message will pop up when your Survival Title promotes
Improved visibility of the white circle on the minimap
Performance
Improved performance by adjusting the number of visible footsteps within certain radius of a character
Improved performance by increasing the size of the texture streaming pool to cache in memory
Optimized Kill Feed messages and Gamepad Guide UI by lowering the average game thread usage time to reduce hitches
Skin & Items
Item grades for event items have been adjusted so they have a more appropriate value
Item settings have been changed so they can be exchanged for the appropriate amount of BP according to their grade
Joker and Harley Quinn Skins will be removed from the store on March 6, 11:59PM PST / 8:59AM CET.
The store item list will be updated on March 12.
Every item except crates and the Road Warrior Helmet will be removed from the store.
A new crate and new cosmetic items will be available for purchase. More information on this will be provided closer to March 12.
Bug Fixes
Fixed an issue where a character could enter certain locations on Vikendi
Fixed an issue where the weapon’s image in the inventory was incorrectly displayed when certain parts were equipped
Fixed an issue where the drop mesh of Level 3 helmet skin was displayed as drop mesh of Level 2 helmet skin
When helmet with level 3 helmet skin was dropped on the ground, it was shown as level 2 helmet skin
Fixed an issue where glasses were not displayed while wearing Wool Scarf (Brown)
Fixed an issue where the weapon would sometimes not be equipped when you switch your weapon as soon as a throwable weapon is thrown
Fixed an issue when changing the throwable weapon with big ping delay, the other players would not see your weapon switch
Fixed an issue where a character would sometimes unarm when changing the weapon
Fixed an issue where the weapon you are holding would sometimes be shown behind the back to the other players
Fixed an issue where your character would appear facing the incorrect direction when rotating your character at a slope
Fixed the issue of only changing the POV of third person when pressing [RB button] while moving the screen
Fixed an issue where you could occasionally hear a footstep when the UZI was empty
Fixed an issue where care packages would sometimes dig into the ground and before coming back up when landing
Fixed an issue with vehicle locations sometimes being shown differently
Fixed an issue where a teammate’s UI was still being shown even if they left the game before the match started
Fixed an issue where the kill feed would sometimes not show properly when a player was downed/killed by fists
Fixed an issue where a character would sometimes not use health items if the key is pressed during melee attacks
Fixed an issue where the nickname and report message was sometimes not showing when spectating a player driving a vehicle.
Fixed an issue where the motorbike engine would sometimes not turn off after the player has left the vehicle
Fixed an issue where a character was sometimes not able to loot even though they had the space to
Fixed an issue where the scooter would sometimes shake severely when in spectator/deathcam/replay
Fixed an issue where a player’s character would sometimes not receive damage when the character left a vehicle at the right moment while crashing onto an object
Fixed an issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP
Fixed an issue where a vehicle would sometimes disappear when a player exits the client and re-enters the game while in the vehicle
Fixed an issue where characters would sometimes have an excessive amount of instantaneous velocity when a character and vehicle collide with each other
Fixed an issue where the lobby screen would sometimes overlap each other when in low FPS
Fixed an issue where the weapons UI would sometimes overlap if you promptly change weapons twice
Fixed an issue where the marker would sometimes not be removed using [X button] in Spectate mode
Fixed an issue that sometimes caused the rear wheel of the motorbike to lift up easily and flip over when lowering speed and changing direction
Fixed an issue that footprints would not be displayed when you jump and move on the snowfield in Vikendi
Fixed an issue where vehicles could get stuck on a certain structure in Erangel
Fixed an issue where boulders in a specific area could not be seen from far distances on Erangel
Fixed an issue where bullets only went through one side of the fence on a certain bridge in Sanhok
Fixed an issue where objects in a certain location on Sanhok were missing
Fixed an issue where characters could pass through or get stuck in a certain structure in Sanhok
Fixed an issue where characters could pass through the ground in a certain location in Sanhok
Fixed an issue where characters could not get up when close to a specific boulder in Sanhok
Fixed an issue where characters could go through or get stuck in a certain location in Vikendi
Fixed an issue where bullets would not go through a certain fence in Vikendi
Fixed an issue where items could not be picked up from a specific location in Vikendi
Fixed an issue where characters could open doors from behind the wall of a certain structure in Vikendi
Fixed an issue where foliage in certain areas would look like they are floating in Vikendi
‘AS’ server name has been changed to ‘AS/OC’
This fix does not merge or change the current servers – the server name was mistyped.
Fixed issues related to Survivor Pass: Vikendi
Fixed an issue where the lock icon was displayed incorrectly under the Challenge tab
Fixed an issue where the instruction UI on the coupon shop was difficult to find
Fixed an issue where the Dacia would sometimes take severe damage and explode when driving and colliding with floating houses
Fixed an issue where the UI of an altitude indicator was not functioning when parachuting in the Training Mode
Fixed an issue where the message doesn’t pop up when buying a BP item with insufficient BP
Fixed an issue where the in-game sound would sometimes be incorrectly played
Fixed an issue where footsteps would be heard when a dead body gets stuck on the door
Fixed an issue where a party member would sometimes disappear from the lobby
Fixed an issue where the XBOX Digital Camo Pants was incorrectly displayed
Fixed an issue where Dacia’s speed does not decrease while driving on snow on the Vikendi
Fixed an issue where the vehicles sometimes could fly or fall through the floor above certain speed
Fixed an issue where buildings would take long time to load in Vikendi
See you on the battlegrounds!
PUBG Console Team
PS4 – Update #2 Patch Notes
This update includes Vikendi performance fixes, the new weapon Bizon, the Canted Sight, Moonlight weather, and more!
Hey everyone,
We’re excited to bring you the next content update for console on March 5! In this update we are implementing many performance and bug fixes, especially related to Vikendi.
This update also includes the new weapon Bizon, as well as a new attachment called the Canted Sight. In addition, we’re adding a new weather setting on Vikendi called Moonlight, where you’ll get to enjoy taking down your enemies in the night as the super moon and aurora borealis guide you to victory.
Lastly, to thank everyone to sticking with us through all of the issues especially related to Vikendi, we have prepared a token of our appreciation. The ‘Level 20 Up’ ticket will automatically be distributed into the inventory for everyone who logs into the game, from the time the maintenance ends until April 5.
Please note that the ‘Level 20 Up’ ticket can be applied to the upcoming pass after the current Survivor Pass: Vikendi ends. If you have already achieved level 100 or do not want to use the ticket on the current pass, you are more than welcome to save it for the future pass.
Read on for the full patch notes!
Maintenance Schedule Start: March 4 11PM PST / March 5 8AM CET End: March 5 3AM PST / 12PM CET
New Weapon: Bizon
Added new SMG weapon – the Bizon
Bizon is an SMG exclusive to Vikendi and Erangel
Uses 9mm ammunition and holds 53 rounds by default
Can only take muzzle and sight attachments
Does not take grips or magazines
New Attachment: Canted Sight
Added Canted Sight as a new attachment
Canted Sight is a new scope for weapons with a secondary scope slot
Pressing [‘Square button’] while ADS toggles between equipped sights
With the Canted Sight update, the weapon’s position and view of angle might feel slightly different than before while in ADS. However, any features which might affect gunplay, such as scope’s position in ADS, FOV, and recoil, were not changed.
Interactions such as picking up an item, getting into a vehicle, opening a door will now be disabled while in ADS.
Gameplay
We have decreased the damage transferred to helmets and vests
This means your armor can sustain more damage before being destroyed
Damage given to the player will remain the same
The previous damage calculation used to transfer 100% of damage to the armor durability
Modified the damage system of throwable weapons
Damage and effects are now applied correctly to players hiding behind very small obstacles such as a thin poles
Trajectory guideline is now shown properly until the throwable weapon leaves a player’s hand
Reduced the delay when opening a parachute
This will make players able to change directions much earlier
Vikendi – Bluezone Modifications
Bluezone will be generated further away from the center
Damage of the last zone has been increased
Vikendi – Item spawns have been modified
Decreased the number of SMGs and increased the number of ARs
Reduced the number of LV3 helmets and vests
Fixed an issue where doors could sometimes be opened from an unreachable distance in TPP mode
Doors will now only be opened when in reachable distance
World
Added new weather setting on Vikendi
Moonlight: Although the setting is at night, the big glowing super moon and bright aurora borealis will help you to detect enemies
UI/UX
Improved UI widget visibility, which is located on the bottom center of the game screen
Added additional game options
Added an option to set default firing mode for weapons
Added a keybind for (Press [‘A button’] while ADS) Canted Sight, a new attachment
Added a keybind (Hold [left arrow Button] while at default state) to inspect your weapon
Message will pop up when your Survival Title promotes
Improved visibility of the white circle on the minimap
Performance
Improved performance by adjusting the number of visible footsteps within certain radius of a character
Improved performance by increasing the size of the texture streaming pool to cache in memory
Optimized Kill Feed messages and Gamepad Guide UI by lowering the average game thread usage time to reduce hitches
Skin & Items
Item grades for event items have been adjusted so they have a more appropriate value
Item settings have been changed so they can be exchanged for the appropriate amount of BP according to their grade
Joker and Harley Quinn Skins will be removed from the store on March 6, 11:59PM PST / 8:59AM CET.
The store item list will be updated on March 12.
Every item except crates and the Road Warrior Helmet will be removed from the store.
A new crate and new cosmetic items will be available for purchase. More information on this will be provided closer to March 12.
Bug Fixes
Fixed an issue where a character could enter certain locations on Vikendi
Fixed an issue where the weapon’s image in the inventory was incorrectly displayed when certain parts were equipped
Fixed an issue where the drop mesh of Level 3 helmet skin was displayed as drop mesh of Level 2 helmet skin
When helmet with level 3 helmet skin was dropped on the ground, it was shown as level 2 helmet skin
Fixed an issue where glasses were not displayed while wearing Wool Scarf (Brown)
Fixed an issue where the weapon would sometimes not be equipped when you switch your weapon as soon as a throwable weapon is thrown
Fixed an issue when changing the throwable weapon with big ping delay, the other players would not see your weapon switch
Fixed an issue where a character would sometimes unarm when changing the weapon
Fixed an issue where the weapon you are holding would sometimes be shown behind the back to the other players
Fixed an issue where your character would appear facing the incorrect direction when rotating your character at a slope
Fixed the issue of only changing the POV of third person when pressing [R1 button] while moving the screen
Fixed an issue where you could occasionally hear a footstep when the UZI was empty
Fixed an issue where care packages would sometimes dig into the ground and before coming back up when landing
Fixed an issue with vehicle locations sometimes being shown differently
Fixed an issue where a teammate’s UI was still being shown even if they left the game before the match started
Fixed an issue where the kill feed would sometimes not show properly when a player was downed/killed by fists
Fixed an issue where a character would sometimes not use health items if the key is pressed during melee attacks
Fixed an issue where the nickname and report message was sometimes not showing when spectating a player driving a vehicle.
Fixed an issue where the motorbike engine would sometimes not turn off after the player has left the vehicle
Fixed an issue where a character was sometimes not able to loot even though they had the space to
Fixed an issue where the scooter would sometimes shake severely when in spectator/deathcam/replay
Fixed an issue where a player’s character would sometimes not receive damage when the character left a vehicle at the right moment while crashing onto an object
Fixed an issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP
Fixed an issue where a vehicle would sometimes disappear when a player exits the client and re-enters the game while in the vehicle
Fixed an issue where characters would sometimes have an excessive amount of instantaneous velocity when a character and vehicle collide with each other
Fixed an issue where the lobby screen would sometimes overlap each other when in low FPS
Fixed an issue where the weapons UI would sometimes overlap if you promptly change weapons twice
Fixed an issue where the marker would sometimes not be removed using [Square button] in Spectate mode
Fixed an issue that sometimes caused the rear wheel of the motorbike to lift up easily and flip over when lowering speed and changing direction
Fixed an issue that footprints would not be displayed when you jump and move on the snowfield in Vikendi
Fixed an issue where vehicles could get stuck on a certain structure in Erangel
Fixed an issue where boulders in a specific area could not be seen from far distances on Erangel
Fixed an issue where bullets only went through one side of the fence on a certain bridge in Sanhok
Fixed an issue where objects in a certain location on Sanhok were missing
Fixed an issue where characters could pass through or get stuck in a certain structure in Sanhok
Fixed an issue where characters could pass through the ground in a certain location in Sanhok
Fixed an issue where characters could not get up when close to a specific boulder in Sanhok
Fixed an issue where characters could go through or get stuck in a certain location in Vikendi
Fixed an issue where bullets would not go through a certain fence in Vikendi
Fixed an issue where items could not be picked up from a specific location in Vikendi
Fixed an issue where characters could open doors from behind the wall of a certain structure in Vikendi
Fixed an issue where foliage in certain areas would look like they are floating in Vikendi
‘AS’ server name has been changed to ‘AS/OC’
This fix does not merge or change the current servers – the server name was mistyped.
Fixed issues related to Survivor Pass: Vikendi
Fixed an issue where the lock icon was displayed incorrectly under the Challenge tab
Fixed an issue where the instruction UI on the coupon shop was difficult to find
Fixed an issue where the Dacia would sometimes take severe damage and explode when driving and colliding with floating houses
Fixed an issue where the UI of an altitude indicator was not functioning when parachuting in the Training Mode
Fixed an issue where the message doesn’t pop up when buying a BP item with insufficient BP
Fixed an issue where the in-game sound would sometimes be incorrectly played
Fixed an issue where footsteps would be heard when a dead body gets stuck on the door
Fixed an issue where the View button was displayed on The Last of Us Ellie’s Backpack under Customization → Gear tab
Fixed an issue where a party member would sometimes disappear from the lobby
Fixed an issue where Dacia’s speed does not decrease while driving on snow on the Vikendi
Fixed an issue where the vehicles sometimes could fly or fall through the floor above certain speed
Fixed an issue where buildings would take long time to load in Vikendi
See you on the battlegrounds!
PUBG Console Team
PS4 – January 30 Hotfix Patch Notes
On January 30, will be applying a hotfix to the live servers to resolve several bugs reported to us over the past week.
Hello Survivors,
On January 30, will be applying a hotfix to the live servers to resolve several bugs reported to us over the past week. Due to the complexity of some of the issues, we were unable to resolve them all in time for inclusion in this hotfix. We are working as hard as we can to resolve the remaining issues as soon as possible.
Thank you for the valuable feedback and bug reports provided so far, as well as your patience and understanding!
Maintenance Schedule CET: January 30 8AM-11AM PST: January 29 11PM – January 30 2AM
Bug Fixes
Fixed an issue where a party member’s character would intermittently not appear in the lobby
Fixed an issue where you were unable able to move to “CAREERS” tab in the “SEASON” menu
Fixed an issue where you were unable to pick up the wanted quantity of an item from a loot box
Fixed bugs related to Survivor Pass: Vikendi
Fixed an issue where the mission list language would not update after changing the language in SETTINGS
Fixed an issue where a UI button would be placed incorrectly
Fixed an issue where main weapons were not equipped if selected immediately after throwing a molotov
Fixed an issue where sometimes main weapons were not equipped in certain situations
Fixed an issue where “Now you see me now you don’t” trophy could not be achieved on Vikendi
Fixed mistyped information on the “SEASON – Survivor Point” page
Known Issues
The issue where “Play a match without using any bandages” mission would be cleared even when bandages are used in a match
The issue where certain symbols would show in “Survivor Pass: Vikendi” and “SEASON” page on consoles set to Japanese language
Xbox – January 30 Hotfix Patch Notes
On January 30, will be applying a hotfix to the live servers to resolve several bugs reported to us over the past week.
Hello Survivors,
On January 30, will be applying a hotfix to the live servers to resolve several bugs reported to us over the past week. Due to the complexity of some of the issues, we were unable to resolve them all in time for inclusion in this hotfix. We are working as hard as we can to resolve the remaining issues as soon as possible.
Thank you for the valuable feedback and bug reports provided so far, as well as your patience and understanding!
Maintenance Schedule CET: January 30 8AM-11AM PST: January 29 11PM – January 30 2AM
Bug Fixes
Fixed an issue where sometimes “PLAY”/”READY” button would not function correctly (XBOX ONLY)
Fixed an issue where a party member’s character would intermittently not appear in the lobby
Fixed an issue where you were unable able to move to “CAREERS” tab in the “SEASON” menu
Fixed an issue where you were unable to pick up the wanted quantity of an item from a loot box
Fixed bugs related to Survivor Pass: Vikendi
Fixed an issue where the mission list language would not update after changing the language in SETTINGS
Fixed an issue where a UI button would be placed incorrectly
Fixed an issue where main weapons were not equipped if selected immediately after throwing a molotov
Fixed an issue where sometimes main weapons were not equipped in certain situations
Fixed an issue where “Now you see me now you don’t” achievement could not be achieved on Vikendi
Fixed mistyped information on the “SEASON – Survivor Point” page
Known Issues
The issue where “Play a match without using any bandages” mission would be cleared even when bandages are used in a match
The issue where certain symbols would show in “Survivor Pass: Vikendi” and “SEASON” page on consoles set to Japanese language
Xbox – Update #4 Patch Notes
On January 22, we will be updating live servers to Update #4! This update will include the new snow-themed map, Vikendi, the Survivor Pass: Vikendi, a new vehicle and new weapons, along with many quality of life and bug fixes.
Hey everyone,
On January 22, we will be updating live servers to Update #4! This update will include the new snow-themed map, Vikendi, the Survivor Pass: Vikendi, a new vehicle and new weapons, along with many quality of life and bug fixes.
Check out the full patch notes below before jumping into the new update!
Maintenance Schedule
PST: January 21 11:00PM – January 22 3:00AM
CET: January 22 8:00AM – 12:00PM
QoL
Minimap: Players can now further magnify the minimap
Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
Added field of view slider in First Person Perspective mode (FPP) settings
Added graphical settings option for Xbox One X
New Map: Vikendi
Vikendi Gameplay
Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.
Players can throw snowballs while waiting to board the plane in the starting area
Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up
Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently
Keep in mind that footprints and tracks in the snow don’t stay around forever!
Redzone
The center of the red zone spawns outside of the play zone
The smaller the play zone, the smaller the red zone
Bluezone
The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
This facilitates more blue zone variety and unique experiences.
Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match
Item Spawn Balance
The overall item spawn rate is at a midpoint between our maps – offering a unique place between the spawn rates of Erangel and Sahnok.
Level 3 helmets spawn in the world
Level 3 vests spawn more often than other maps
Smoke Grenades are spawned at a higher rate compared to other throwables
SURVIVOR PASS: VIKENDI
Added Survivor Pass: Vikendi
The duration of the pass is 10 weeks.
Players have the opportunity to complete missions and receive rewards throughout the duration of the pass.
Two types of passes are available:
Survivor Pass: Vikendi – Provides missions and rewards to unlock for all players, as they level-up the pass.
Premium Pass – Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass.
There are 5 mission types available to complete:
Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day.
Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks.
Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions.
Beginner Missions: Easy missions which are provided for beginner players.
Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion.
Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions.
All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion.
You can view your current mission lists in-game by pressing “LB”
You can also check the mission lists prior to jumping out of the plane (Not available after jumping out of the plane)
Added ‘Coupon’ system in Survivor Pass: Vikendi
You can claim Coupons (Blue, Yellow and White) each level or by completing challenge missions, which you can then use to unlock exclusive items in the Coupon Shop.
Coupons are only available during Survivor Pass period.
The existing Supply system will be integrated with Survivor Pass: Vikendi on January 22.
We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi.
Supply System will be available in the Survival Pass menu.
Existing Survival Rewards system will be closed on January 22, 2019 and all existing supply missions and levels will reset.
Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards before the system is closed.
NEW WEAPON: SKORPION
Added a new handgun, the Skorpion
The Skorpion spawns on all maps
Single fire and full auto fire mode
Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
G36C has a lower and upper rail for attachments, but cannot attach a stock
NEW VEHICLE: SNOWMOBILE
Added a new vehicle – Snowmobile
The Snowmobile only spawns in Vikendi
It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.
Region Renewal, Season & Rank, Leaderboard
Server/region will now be decided automatically depending on the player’s local region
If you group with a player from another region, matchmaking will automatically decide the best region to play on
Region select button at the right bottom side of the screen will disappear.
Survival Title System (Beta Season 1) has been added
For more information, please see our post on Survival Title System here.
Map Selection
Map selection has changed with the addition of Vikendi
You can select Vikendi or select Others (Erangel, Miramar, Sanhok) to play
Quick Join function puts you in the first available game, regardless of map
Play Menu UI Renewal
Improved the map and game-mode selection interface
Additional queuing information is now displayed for the selected match type.
If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type.
When the matching pool in your region doesn’t have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead.
When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers.
Gameplay
Decreased recoil of the P18C
Added auto-reload option
When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
By default, this is set to “Off” but can be changed in the Gameplay menu
Maximum number of Forward Running Sensitivity has changed from 50 to 100
The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20
This is to have a more specific value
Improved the sound settings in option
The sound settings are now separated into Master Volume, FX Volume, UI Volume and Music Volume
Parachute System Overhaul
Freefalling
Tapping L-Stick now puts you into a dive at full speed straight down towards the ground
Turning speed is now much faster and has increased control, responsiveness, and precision
Parachuting
Added new freefall animations and increased overall control and responsiveness
Tapping L-Stick helps you drop faster and land quicker
Pulling L-Stick backwards lets you glide, when you want to travel a longer distance
You can now cut the parachute while relatively close to the ground by pressing B, while still moving through the air.
This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far
Added new landing animations
The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement
Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful!
The parachute no longer disappears instantly after landing
Improved the character animations used in the air.
Character movements are much more fluid and have been improved to be more realistic.
Improved blood hit effects
Improved the visuals of blood particles when players are shot.
Improved the visuals of blood effects that appear on screen when shot by other players.
Slightly decreased the maximum number of shots possible to fire per second with the M16A4
The reason for this change was due to the fire-rate of burst mode for the M16A4 being unintentionally slower than single fire shot rapidly
We are planning to have a weapon balance patch in the first half of 2019. Please continue to share your feedback with us regarding weapon balance
Adjusted the sight position to be closer to the muzzle for some weapons
In a future update, we will be adding a new attachment which will require this new sight position, so we’ve made the change in advance to help players adjust to the change
There is no change to weapon recoil, but weapon control may be perceived differently due to the sight location change
Players now receive damage from Molotovs that hit their vehicle
Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside
UI/UX
Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
Controller Guide can now be seen from the lobby from settings
The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen.
Changed the overall lobby theme in celebration of our latest map – Vikendi
Applied the snowfield environment theme
Applied a snowing effect
Changed the background music
Combined the ‘Career’ and ‘Leaderboard’ menu in Statistics into a ‘Season’ menu
Performance
Improved the client performance by optimizing the creation of character materials
Improved performance by mitigating an issue causing thin objects to flicker.
Optimized particles in rainy weather.
Adjusted the parachute and character sync rate depending on the distance to improve server performance
Improved the items and skins to look smoother on preview
Added characters, weapon skins and parachute preview
Optimized rendering method on vegetation to improve performance
Optimized object creation to improve CPU performance
Reports
Added the report player function to event mode games
Press ‘Y’ to report the killer
You cannot report the same player more than once in one game
G-Coin
13,000 G-Coin will now be 13,500 G-Coin
Players who have purchased 13,000 G-Coin will have 500 G-Coins sent one at a time
We’ll share more detail on the schedule soon
Bug Fixes
Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
Fixed the issue where a downed players’ character model would sometimes penetrate walls.
Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
Fixed the issue where characters would look headless when using heal/boost while in prone or when in a vehicle in FPP.
Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
Fixed the issue where some animations were cancelled when moving with certain steps
Fixed the issue where sometimes an enemy player was seen shooting with the weapon at the back of the character
Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.
Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
Fixed the issue where a player’s motion was sometimes shown as scoping when taking steps next to a wall.
Fixed the issue where characters could vault over other characters when positioned at certain heights.
Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
Fixed the issue where a character’s animation would pop upward when getting close to the wheels of a buggy.
Fixed the issue of where a character’s animation would pop upward when crouching and standing up near a vehicle.
Fixed an issue where player couldn’t see his/her teammate’s character in lobby after a match intermittently
Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground
Fixed an issue causing a character to be headless when wearing certain skins
Fixed an issue where players could shoot in an abnormal direction in free-look
Fixed an issue where characters’ hands would spin while looking up when looting or preparing to throw a throwable in FPP.
Fixed an issue where players could get into certain terrain of Miramar which should be impossible
Fixed an issue where player can stand up from a prone position faster than usual in certain conditions.
Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon.
Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
Fixed an issue where the character’s footsteps couldn’t be heard when on carpet
Fixed the issue where when click the “Play” button, game was frozen in the lobby.
Fixed the issue where world map and wheel menu could be opened at the same time.
Fixed the issue where a spot at the back of the truck and buggy would block bullets.
Fixed the issue where when plane flew around you, the sound of plane was not played.
Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting
Fixed an issue where Harley Quinn’s hair wouldn’t move.
Fixed the issue when the character passed through the barbed wire, it penetrates the character’s body or cause unexpected termination.
Fixed the issue where the hair would not show when wearing certain beanies
Fixed the issue where the effect sound of the Adrenaline Syringe continuously play even after canceling
Fixed an issue where vehicle horns continued to sound after exiting a vehicle while horning
Fixed the issue where the team list does not correspond when observing his/her teammate and changing camera.
Fixed an issue where the casting gauge for health/boosting items and reviving was not shown while observing
Fixed an issue where the number of available throwables would not update when picking up a throwable while holding a throwable as well
Fixed an issue the bolt action of the observee was shown incorrectly while observing
Fixed an issue where the quick marker was unable to remove while observing
Fixed an issue where the animation for equipping/unequipping the weapon was shown incorrectly after the observee stands up from prone while observing
Fixed an issue where the motorcycle was not mountable on certain angle
Fixed an issue where the sound of emote played just before the round begins at the in-game lobby continued to play even after riding the plane
Fixed an issue where the camera passed through the door on certain angle when ADSing close to the door while holding a handgun
Fixed an issue where helmet skins applied in the lobby are sometimes delayed from appearing on looted in-game helmets.
Fixed an issue where characters can’t pick up a dropped melee weapon again after dropping it on specific stairs in Erangel.
Fixed an issue where grenades would sometimes damage an incorrect area.
Fixed an issue where the grenade arc would stay displayed when knocked down while preparing to throw a grenade.
Fixed an issue where sometimes a character would be shown as under the ground with only their face showing while waiting in specific areas before the game starts.
Fixed an issue that the camera angle would move into the character’s body when walking into destroyed wired-fence.
Fixed an issue that causes the camera to pass through doors when moving the camera in certain situations.
Fixed an issue where an enemy player would appear to prone/stand up multiple times in specific situations, after proning and standing up once.
Fixed an issue where in certain situations the door opening/closing animations did not play when another player interacted with the door.
Fixed an issue where green blood was more visible than red blood.
Fixed an issue with reconnecting while in a vehicle, which would remove the player from the vehicle and upon reconnect the player model would sometimes be clipped inside the vehicle.
Fixed an issue where care packages would sometimes drop outside the playable area, in the water.
Fixed an issue which sometimes caused care packages to drop from the plane tilted, or flipped upside down.
Fixed an issue where each weapon had a different delay between reloading and being able to fire
Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN”
Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill
Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP
Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill
Fixed an issue which cause the camera to shake while ADS and moving in a prone position on sloped terrain
Fixed an issue which caused ammo capacity to display up to 6 decimal places
Fixed an issue which while spectating could cause the spectated player’s weapon to display in a misaligned position
PS4 – Update #1 Patch Notes
On January 22, we will be updating live servers to Update #1! This update will include the new snow-themed map, Vikendi, the Survivor Pass: Vikendi, a new vehicle and new weapons, along with many quality of life and bug fixes.
Hey everyone,
On January 22, we will be updating live servers to Update #1! This update will include the new snow-themed map, Vikendi, the Survivor Pass: Vikendi, a new vehicle and new weapons, along with many quality of life and bug fixes.
Check out the full patch notes below before jumping into the new update!
Maintenance Schedule
PST: January 21 11:00PM – January 22 3:00AM
CET: January 22 8:00AM – 12:00PM
QoL
Minimap: Players can now further magnify the minimap
Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
Added field of view slider in First Person Perspective mode (FPP) settings
New Map: Vikendi
Vikendi Gameplay
Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.
Players can throw snowballs while waiting to board the plane in the starting area
Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up
Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently
Keep in mind that footprints and tracks in the snow don’t stay around forever!
Redzone
The center of the red zone spawns outside of the play zone
The smaller the play zone, the smaller the red zone
Bluezone
The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
This facilitates more blue zone variety and unique experiences.
Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match
Item Spawn Balance
The overall item spawn rate is at a midpoint between our maps – offering a unique place between the spawn rates of Erangel and Sahnok.
Level 3 helmets spawn in the world
Level 3 vests spawn more often than other maps
Smoke Grenades are spawned at a higher rate compared to other throwables
SURVIVOR PASS: VIKENDI
Added Survivor Pass: Vikendi
The duration of the pass is 10 weeks.
Players have the opportunity to complete missions and receive rewards throughout the duration of the pass.
Two types of passes are available:
Survivor Pass: Vikendi – Provides missions and rewards to unlock for all players, as they level-up the pass.
Premium Pass – Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass.
There are 5 mission types available to complete:
Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day.
Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks.
Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions.
Beginner Missions: Easy missions which are provided for beginner players.
Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion.
Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions.
All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion.
You can view your current mission lists in-game by pressing “L1”
You can also check the mission lists prior to jumping out of the plane (Not available after jumping out of the plane)
Added ‘Coupon’ system in Survivor Pass: Vikendi
You can claim Coupons (Blue, Yellow and White) each level or by completing challenge missions, which you can then use to unlock exclusive items in the Coupon Shop.
Coupons are only available during Survivor Pass period.
The existing Supply system will be integrated with Survivor Pass: Vikendi on January 22.
We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi.
Supply System will be available in the Survival Pass menu.
Existing Survival Rewards system will be closed on January 22, 2019 and all existing supply missions and levels will reset.
Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards before the system is closed.
NEW WEAPON: SKORPION
Added a new handgun, the Skorpion
The Skorpion spawns on all maps
Single fire and full auto fire mode
Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
G36C has a lower and upper rail for attachments, but cannot attach a stock
NEW VEHICLE: SNOWMOBILE
Added a new vehicle – Snowmobile
The Snowmobile only spawns in Vikendi
It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.
Region Renewal, Season & Rank, Leaderboard
Server/region will now be decided automatically depending on the player’s local region
If you group with a player from another region, matchmaking will automatically decide the best region to play on
Region select button at the right bottom side of the screen will disappear.
Survival Title System (Beta Season 1) has been added
For more information, please see our post on Survival Title System here.
Map Selection
Map selection has changed with the addition of Vikendi
You can select Vikendi or select Others (Erangel, Miramar, Sanhok) to play
Quick Join function puts you in the first available game, regardless of map
Play Menu UI Renewal
Improved the map and game-mode selection interface
Additional queuing information is now displayed for the selected match type.
If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type.
When the matching pool in your region doesn’t have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead.
When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers.
Gameplay
Decreased recoil of the P18C
Added auto-reload option
When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
By default, this is set to “Off” but can be changed in the Gameplay menu
Maximum number of Forward Running Sensitivity has changed from 50 to 100
The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20
This is to have a more specific value
Improved the sound settings in option
The sound settings are now separated into Master Volume, FX Volume, UI Volume and Music Volume
Parachute System Overhaul
Freefalling
Tapping L-Stick now puts you into a dive at full speed straight down towards the ground
Turning speed is now much faster and has increased control, responsiveness, and precision
Parachuting
Added new freefall animations and increased overall control and responsiveness
Tapping L-Stick helps you drop faster and land quicker
Pulling L-Stick backwards lets you glide, when you want to travel a longer distance
You can now cut the parachute while relatively close to the ground by pressing O, while still moving through the air.
This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far
Added new landing animations
The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement
Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful!
The parachute no longer disappears instantly after landing
Improved the character animations used in the air.
Character movements are much more fluid and have been improved to be more realistic.
Improved blood hit effects
Improved the visuals of blood particles when players are shot.
Improved the visuals of blood effects that appear on screen when shot by other players.
Slightly decreased the maximum number of shots possible to fire per second with the M16A4
The reason for this change was due to the fire-rate of burst mode for the M16A4 being unintentionally slower than single fire shot rapidly
We are planning to have a weapon balance patch in the first half of 2019. Please continue to share your feedback with us regarding weapon balance
Adjusted the sight position to be closer to the muzzle for some weapons
In a future update, we will be adding a new attachment which will require this new sight position, so we’ve made the change in advance to help players adjust to the change
There is no change to weapon recoil, but weapon control may be perceived differently due to the sight location change
Players now receive damage from Molotovs that hit their vehicle
Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside
UI/UX
Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
Controller Guide can now be seen from the lobby from settings
The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen.
Changed the overall lobby theme in celebration of our latest map – Vikendi
Applied the snowfield environment theme
Applied a snowing effect
Changed the background music
Combined the ‘Career’ and ‘Leaderboard’ menu in Statistics into a ‘Season’ menu
Performance
Improved the client performance by optimizing the creation of character materials
Improved performance by mitigating an issue causing thin objects to flicker.
Optimized particles in rainy weather.
Adjusted the parachute and character sync rate depending on the distance to improve server performance
Improved the items and skins to look smoother on preview
Added characters, weapon skins and parachute preview
Optimized rendering method on vegetation to improve performance
Optimized object creation to improve CPU performance
Bug Fixes
Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
Fixed the issue where a downed players’ character model would sometimes penetrate walls.
Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
Fixed the issue where characters would look headless when using heal/boost while in prone or when in a vehicle in FPP.
Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
Fixed the issue where some animations were cancelled when moving with certain steps
Fixed the issue where sometimes an enemy player was seen shooting with the weapon at the back of the character
Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.
Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
Fixed the issue where a player’s motion was sometimes shown as scoping when taking steps next to a wall.
Fixed the issue where characters could vault over other characters when positioned at certain heights.
Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
Fixed the issue where a character’s animation would pop upward when getting close to the wheels of a buggy.
Fixed the issue of where a character’s animation would pop upward when crouching and standing up near a vehicle.
Fixed an issue where player couldn’t see his/her teammate’s character in lobby after a match intermittently
Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground
Fixed an issue causing a character to be headless when wearing certain skins
Fixed an issue where players could shoot in an abnormal direction in free-look
Fixed an issue where characters’ hands would spin while looking up when looting or preparing to throw a throwable in FPP.
Fixed an issue where players could get into certain terrain of Miramar which should be impossible
Fixed an issue where player can stand up from a prone position faster than usual in certain conditions.
Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon.
Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
Fixed an issue where the character’s footsteps couldn’t be heard when on carpet
Fixed the issue where when click the “Play” button, game was frozen in the lobby.
Fixed the issue where world map and wheel menu could be opened at the same time.
Fixed the issue where a spot at the back of the truck and buggy would block bullets.
Fixed the issue where when plane flew around you, the sound of plane was not played.
Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting
Fixed the issue when the character passed through the barbed wire, it penetrates the character’s body or cause unexpected termination.
Fixed the issue where the hair would not show when wearing certain beanies
Fixed the issue where the effect sound of the Adrenaline Syringe continuously play even after canceling
Fixed an issue where vehicle horns continued to sound after exiting a vehicle while horning
Fixed the issue where the team list does not correspond when observing his/her teammate and changing camera.
Fixed an issue where the casting gauge for health/boosting items and reviving was not shown while observing
Fixed an issue where the number of available throwables would not update when picking up a throwable while holding a throwable as well
Fixed an issue the bolt action of the observee was shown incorrectly while observing
Fixed an issue where the quick marker was unable to remove while observing
Fixed an issue where the animation for equipping/unequipping the weapon was shown incorrectly after the observee stands up from prone while observing
Fixed an issue where the motorcycle was not mountable on certain angle
Fixed an issue where the sound of emote played just before the round begins at the in-game lobby continued to play even after riding the plane
Fixed an issue where the camera passed through the door on certain angle when ADSing close to the door while holding a handgun
Fixed an issue where helmet skins applied in the lobby are sometimes delayed from appearing on looted in-game helmets.
Fixed an issue where characters can’t pick up a dropped melee weapon again after dropping it on specific stairs in Erangel.
Fixed an issue where grenades would sometimes damage an incorrect area.
Fixed an issue where the grenade arc would stay displayed when knocked down while preparing to throw a grenade.
Fixed an issue where sometimes a character would be shown as under the ground with only their face showing while waiting in specific areas before the game starts.
Fixed an issue that the camera angle would move into the character’s body when walking into destroyed wired-fence.
Fixed an issue that causes the camera to pass through doors when moving the camera in certain situations.
Fixed an issue where an enemy player would appear to prone/stand up multiple times in specific situations, after proning and standing up once.
Fixed an issue where in certain situations the door opening/closing animations did not play when another player interacted with the door.
Fixed an issue where green blood was more visible than red blood.
Fixed an issue with reconnecting while in a vehicle, which would remove the player from the vehicle and upon reconnect the player model would sometimes be clipped inside the vehicle.
Fixed an issue where care packages would sometimes drop outside the playable area, in the water.
Fixed an issue which sometimes caused care packages to drop from the plane tilted, or flipped upside down.
Fixed an issue where each weapon had a different delay between reloading and being able to fire
Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN”
Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill
Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP
Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill
Fixed an issue which cause the camera to shake while ADS and moving in a prone position on sloped terrain
Fixed an issue which caused ammo capacity to display up to 6 decimal places
Fixed an issue which while spectating could cause the spectated player’s weapon to display in a misaligned position
PS4 – December 26 Hotfix Patch Notes
On December 26, we will be deploying a hotfix to roll out several bug fixes.
Hey everyone,
On December 26, we will be deploying a hotfix to roll out several bug fixes.
View the full patch notes below.
Schedule (No Downtime): PST: December 26 12:00AM CET: December 26 9:00AM
Bug Fixes:
Fixed an issue where muting on ‘TEAM MANAGEMENT’ did not function properly
Fixed an issue where the ammunition count sometimes showed 0/0 in the inventory
Fixed an issue with incorrect character movement when changing system settings while swimming or under water
Thanks for all of your reports and support!
PS4 – December 21 PTS Patch Notes
The December 21 PTS update will include our new 6x6km map Vikendi, new weapons, and many quality of life and bug fixes!
Hey everyone,
This week, we are updating the PTS with lots of exciting content for you to test out! This update will include our new 6x6km map Vikendi, new weapons, and many quality of life and bug fixes.
Please note that the parachute overhaul is currently being optimized for console and will be released in an update at a later date.
Check out the full patch notes below!
What is the PTS? The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible.
All player data, statistics, etc from the test server will not carry over to your live server account.
To take part in the test, all you have to do is own a copy of PUBG for PS4 – it should have been automatically downloaded along with the Live PUBG application. If not, you can find the “PLAYERUNKNOWN’S BATTLEGROUNDS PTS” in the Purchased section of your Library.
PTS Open Schedule
KST: December 21 2:00PM
PST: December 20 9:00PM
CET: December 21 6:00AM
For healthy matchmaking, some modes have been disabled in PTS. Please see below for available queues:
Asia, NA, EU – TPP Solo, TPP Squad
Vikendi will be the only map available to play on PTS.
NEW MAP – VIKENDI
Vikendi Gameplay
Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.
Players can throw snowballs while waiting to board the plane in the starting area
Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up
Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently
Keep in mind that footprints and tracks in the snow don’t stay around forever!
Redzone
The center of the red zone spawns outside of the play zone
The smaller the play zone, the smaller the red zone
Bluezone
The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
This facilitates more blue zone variety and unique experiences.
Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match
Item Spawn Balance
The overall item spawn rate is at a midpoint between our maps – offering a unique place between the spawn rates of Erangel and Sahnok.
Level 3 helmets spawn in the world
Level 3 vests spawn more often than other maps
Smoke Grenades are spawned at a higher rate compared to other throwables
NEW AR: G36C
G36C spawns only in Vikendi
Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
G36C has a lower and upper rail for attachments, but cannot attach a stock
NEW SIDEARM: SKORPION
Added a new handgun, the Skorpion
The Skorpion spawns on all maps
Single fire and full auto fire mode
Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
Skorpion is also available in the Training Mode. Have fun!
NEW VEHICLE: SNOWMOBILE
Added a new vehicle – Snowmobile
The Snowmobile only spawns in Vikendi
It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.
QoL
Minimap: Players can now further magnify the minimap
Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
Gameplay
Decreased recoil of the P18C
Maximum number of Forward Running Sensitivity has changed from 50 to 100
The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20
This is to have a more specific value
Added auto-reload option
When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
By default, this is set to “Off” but can be changed in the Gameplay menu
Performance
Improved the client performance by optimizing the creation of character materials
Improved performance by mitigating an issue causing thin objects to flicker.
Optimized particles in rainy weather.
Adjusted the parachute and character sync rate depending on the distance to improve server performance
Optimized weapon target calculation overhead.
Optimized culling logic of invisible instanced mesh.
Optimized overall character movement cost.
Reduced level streaming hitches.
Reduced physics creation hitches.
Report
Added the report player function to event mode games
Press ‘Triangle button’ to report the killer
When reporting someone who had team-killed you, there will be an option of reporting “Teamkill”
You cannot report the same player more than once in one game
Bug Fixes
Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
Fixed the issue where a downed players’ character model would sometimes penetrate walls.
Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
Fixed the issue where some animations were cancelled when moving with certain steps
Fixed the issue where sometimes an enemy player was seen shooting with the weapon at the back of the character
Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.
Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
Fixed the issue where a player’s motion was sometimes shown as scoping when taking steps next to a wall.
Fixed the issue where characters could vault over other characters when positioned at certain heights.
Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
Fixed the issue where a character’s animation would pop upward when getting close to the wheels of a buggy.
Fixed the issue of where a character’s animation would pop upward when crouching and standing up near a vehicle.
Fixed an issue where player couldn’t see his/her teammate’s character in lobby after a match intermittently
Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground
Fixed an issue causing a character to be headless when wearing certain skins
Fixed an issue where players could shoot in an abnormal direction in free-look
Fixed an issue where players could get into certain terrain of Miramar which should be impossible
Fixed an issue where player can stand up from a prone position faster than usual in certain conditions.
Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon.
Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
Fixed an issue where the character’s footsteps couldn’t be heard when on carpet
Fixed the issue where when click the “Play” button, game was frozen in the lobby.
Fixed the issue where world map and wheel menu could be opened at the same time.
Fixed the issue where a spot at the back of the truck and buggy would block bullets.
Fixed the issue where when plane flew around you, the sound of plane was not played.
Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting
Fixed the issue when the character passed through the barbed wire, it penetrates the character’s body or cause unexpected termination.
Fixed the issue where the hair when wearing certain beanies
Fixed the issue where the effect sound of the Adrenaline Syringe continuously play even after canceling
Fixed an issue where vehicle horns continued to sound after exiting a vehicle while holding R2
Fixed the issue where the team list does not correspond when observing his/her teammate and changing camera using L1/R1
Fixed an issue where the casting gauge for health/boosting items and reviving was not shown while observing
Fixed an issue where the number of available throwables would not update when picking up a throwable while holding a throwable as well
Fixed an issue the bolt action of the observee was shown incorrectly while observing
Fixed an issue where the quick marker was unable to remove while observing
Fixed an issue where the animation for equipping/unequipping the weapon was shown incorrectly after the observee stands up from prone while observing
Fixed an issue where the motorcycle was not mountable on certain angle
Fixed an issue where the sound of emote played just before the round begins at the in-game lobby continued to play even after riding the plane
Fixed an issue where the camera passed through the door on certain angle when ADSing close to the door while holding a handgun
Xbox – December 21 PTS Patch Notes
The December 21 PTS update will include our new 6x6km map Vikendi, new weapons, Graphical Settings Options, and many quality of life and bug fixes!
Hey everyone,
This week, we are updating the PTS with lots of exciting content for you to test out! This update will include our new 6x6km map Vikendi, new weapons, Graphical Settings Options, and many quality of life and bug fixes.
Please note that the parachute overhaul is currently being optimized for console and will be released in an update at a later date.
Check out the full patch notes below!
For those who haven’t yet used the PTS The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can push the content to live as smoothly as possible. The changes listed below are all coming to the PTS first because many of the changes still needs to be tested to see if there are any issues with performance.
All player data, statistics, etc from the test server will not carry over to your live server account.
To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store.
PTS Open Schedule
KST: December 21 2:00PM
PST: December 20 9:00PM
CET: December 21 6:00AM
For healthy matchmaking, some modes have been disabled in PTS. Please see below for available queues:
NA, EU – TPP Solo, TPP Squad
Vikendi will be the only map available to play on PTS.
NEW MAP – VIKENDI
Vikendi Gameplay
Vikendi is a 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.
Players can throw snowballs while waiting to board the plane in the starting area
Vehicles will have less traction on snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up.
Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently.
Keep in mind that footprints and tracks in the snow don’t stay around forever!
Redzone
The center of the red zone spawns outside of the play zone.
The smaller the play zone, the smaller the red zone.
Bluezone
The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
This facilitates more blue zone variety and unique experiences.
Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match.
Item Spawn Balance
The overall item spawn rate is at a midpoint between our maps – offering a unique place between the spawn rates of Erangel and Sahnok.
Level 3 helmets spawn in the world.
Level 3 vests spawn more often than other maps.
Smoke Grenades are spawned at a higher rate compared to other throwables.
NEW AR: G36C
G36C spawns only in Vikendi
Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
G36C has a lower and upper rail for attachments, but cannot attach a stock
NEW SIDEARM: SKORPION
Added a new handgun, the Skorpion
The Skorpion spawns on all maps
Single fire and full auto fire mode
Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
Skorpion is also available in the Training Mode. Have fun!
NEW VEHICLE: SNOWMOBILE
Added a new vehicle – Snowmobile
The Snowmobile only spawns in Vikendi
It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.
QoL
Minimap: Players can now further magnify the minimap
Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
Added field of view slider in First Person Perspective mode (FPP) settings
Added graphical settings option for Xbox One X
Controller Guide can now be seen from the lobby from settings
Graphical Settings Options (Xbox One X) For this initial round of testing, the graphical settings options will only be available for Xbox One X players. We are actively developing these options and are aiming to have them ready for all Xbox consoles as soon as possible (Xbox OG/S will have different settings).
Framerate Priority
Sets the resolution to 2560 x 1440 and enables V-Sync. This setting is recommended for a more consistent framerate.
Resolution Priority
Sets the resolution to 3840 x 2160 and enables V-Sync. This setting is recommended for a higher level of visual fidelity.
Dynamic Resolution (NOT AVAILABLE FOR TESTING YET)
Changes the resolution in real-time. This is the best setting for ensuring an optimal balance between framerate and visual fidelity.
Further details are being finalized and tested internally.
Gameplay
Decreased recoil of the P18C
Maximum number of Forward Running Sensitivity has changed from 50 to 100
The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20
This is to have a more specific value
Added auto-reload option
When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
By default, this is set to “Off” but can be changed in the Gameplay menu
Improved the sound settings in option
The sound settings are now separated into Master Volume, FX Volume, UI Volume and Music Volume
Performance
Improved the client performance by optimizing the creation of character materials
Improved performance by mitigating an issue causing thin objects to flicker.
Optimized particles in rainy weather.
Adjusted the parachute and character sync rate depending on the distance to improve server performance
Optimized weapon target calculation overhead.
Optimized culling logic of invisible instanced mesh.
Optimized overall character movement cost.
Reduced level streaming hitches.
Reduced physics creation hitches.
Report
Added the report player function to event mode games
Press ‘Y’ to report the killer
When reporting someone who had team-killed you, there will be an option of reporting “Teamkill”
You cannot report the same player more than once in one game
Bug Fixes
Fixed an issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
Fixed an issue where a downed players’ character model would sometimes penetrate walls.
Fixed an issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
Fixed an issue of seeing headless characters when using healing items in FPP mode in prone position or when entering a vehicle.
Fixed an issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
Fixed an issue where some animations were cancelled when moving with certain steps
Fixed an issue where sometimes an enemy player was seen shooting with the weapon at the back of the character
Fixed an issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
Fixed an issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.
Fixed an issue where ADS worked unreliably when ADSing right after equipping a weapon.
Fixed an issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
Fixed an issue where a player’s motion was sometimes shown as scoping when taking steps next to a wall.
Fixed an issue where characters could vault over other characters when positioned at certain heights.
Fixed an issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
Fixed an issue where a character’s animation would pop upward when getting close to the wheels of a buggy.
Fixed an issue of where a character’s animation would pop upward when crouching and standing up near a vehicle.
Fixed an issue where player couldn’t see his/her teammate’s character in lobby after a match intermittently
Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground
Fixed an issue causing a character to be headless when wearing certain skins
Fixed an issue where players could shoot in an abnormal direction in free-look
Fixed an issue where In FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around
Fixed an issue where players could get into certain terrain of Miramar which should be impossible
Fixed an issue where player can stand up from a prone position faster than usual in certain conditions.
Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon.
Fixed an issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
Fixed an issue where the character’s footsteps couldn’t be heard when on carpet
Fixed an issue where when click the “Play” button, game was frozen in the lobby.
Fixed an issue where world map and wheel menu could be opened at the same time.
Fixed an issue where a spot at the back of the truck and buggy would block bullets.
Fixed an issue where when plane flew around you, the sound of plane was not played.
Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting
Fixed an issue where Harley Quinn’s hair wouldn’t move.
Fixed an issue when the character passed through the barbed wire, it penetrates the character’s body or cause unexpected termination.
Fixed an issue where the hair when wearing certain beanies
Fixed an issue where sometimes the effect sound of the Adrenaline Syringe is continuously played even after canceling
Fixed an issue where vehicle horns continued to sound after exiting a vehicle while holding RT
Fixed the issue where the team list does not correspond when observing his/her teammate and changing camera using LB/RB
Fixed an issue where the casting gauge for health/boosting items and reviving was not shown while observing
Fixed an issue when picking up a throwable while holding the same throwable, the holding amount did not update
Fixed an issue the bolt action of the observee was shown incorrectly while observing
Fixed an issue where the quick marker was unable to remove while observing
Fixed an issue where the animation for equipping/unequipping the weapon was shown incorrectly after the observee stands up from prone while observing
Fixed an issue where the motorcycle was not mountable on certain angle
Fixed an issue where the sound of emote played just before the round begins at the in-game lobby continued to play even after riding the plane
Fixed an issue where the camera passed through the door on certain angle when ADSing close to the door while holding a handgun
PS4 – December 11 Hotfix Patch Notes
On December 11, we will be deploying a hotfix to roll out several bug fixes to address issues reported by our players.
Hey everyone,
On December 11, we will be deploying a hotfix to roll out several bug fixes to address issues reported by our players.
View the full patch notes below.
Hotfix Release Schedule (No downtime) PST: December 11 12:00AM CET: December 11 9:00AM
Bug Fixes
Fixed a bug where some trophies would not accumulate progress correctly.
Fixed a bug where the button guide UI on the report screen and controller guide screen would display the incorrect buttons.
Fixed a bug where the airplane sound wouldn’t play intermittently.
We will continue to work on bug fixes and improving the game. Thanks for all the reports sent in so far, keep them coming!
Thanks, PUBG PS4 Team
Xbox – Hotfix November 15 Patch Notes
On November 15, we will be deploying a hotfix that should reduce instances of desync, as well as an option to enable a forward movement deadzone.
UPDATE #2 11/14:
Survivor Supply System
The mission reset time will be adjusted at a later time. For the time being, the reset time will remain the same. Daily reset: 00:00 UTC Weekly reset: Thursday 00:00 UTC
UPDATE #1 11/14:
Hey everyone,
We announced today in our hotfix patch notes that we would be closing the NA FPP Duo, EU FPP Solo, and OC TPP Duo queues. This decision was made due to the high matchmaking times that we’ve seen in our data.
We have decided to revert this decision and will not be closing any of the modes today, due to community feedback. We do not make these decisions lightly and our last decision was originally made to provide a better experience in terms of quicker matchmaking. We understand that the interest in playing these modes are still there, and we will continue to look into other ways for healthy matchmaking times.
Thank you for your understanding.
——-
Hey everyone,
On November 15, we will be deploying a hotfix that should reduce instances of desync, as well as an option to enable a forward movement deadzone. Be sure to log in after the maintenance is over to collect your 20,000 BP and Punk Jacket for the login event!
View the full patch notes below.
Maintenance Schedule PST: November 15 12:00AM-2:00AM CET: November 15 9:00AM-11:00AM
Login Event
As a token of our appreciation for our players, 20,000 BP and the Punk Jacket (Black) will be received upon logging into the game after the hotfix maintenance has been completed. Once again, we thank our players for all the support while we worked to resolve long standing issues like Lost Connection to Host.
Event Start time: After Maintenance
Event End time: November 22 2:00AM PST / November 22 11:00AM CET
Punk Jacket (Black)
Skin
Road Warrior Helmet is now available for purchase in the in-game Store for 20,000 BP
Road Warrior Helmet
Gameplay
Added Forward Sensitivity option in controller settings
Players who had difficulty moving in a straight line will be able to adjust this value
Note: Higher deadzone value equates to less sensitive movement of the left stick when moving forward
Server
Due to the decreased matches on certain servers and modes, we have decided to remove the availability of the modes below:
NA FPP Duo
EU FPP Solo
OC TPP Duo
With the support and requests from our LATAM community, we have decided to open the South America server – TPP Squad.
If the server can sustain a suitable population, other modes will be available to play in the order below:
TPP [Squad → Solo → Duo] → FPP [Squad → Solo → Duo]
Custom Match
We have reduced the time for automatically closing custom match lobbies from 2 hours after creating the lobby to 40 minutes after creating the lobby
The host will be given a warning 30 minutes after creating the lobby
Bug Fixes
Fixed a bug with movement interpolation which could cause other players’ movement to be visibly delayed
This should reduce instances of desync
Fixed an issue where the PUBG Limited Edition Controller DLC item (Male Jacket) would display in an incorrect color
Thanks, PUBG Xbox Team
Xbox 1.0 Update #3 – Patch Notes
Update #3 brings custom matches, the new supply system, DC skins and more!
Hey everyone,
On November 7, we will be updating live servers to Update #3! This update will bring the new Supply System, Custom Matches, officially licensed Joker and Harley Quinn skins, bug fixes, and more.
Dive into the patch notes below and read up before jumping into the new update!
Maintenance SchedulePST: November 7 12:00AM – 2:00AM CET: November 7 9:00AM – 11:00AM
Supply System
Added Supply System
Earn XP through play time and completing missions to level-up and obtain rewards.
Each 10 levels you will receive a permanent reward.
Every level-up on the way to each permanent reward will grant you BP and also a chance to receive an additional permanent reward.
You can level up and get rewards when you fill the Survival gauge with survival XP
You must click “Claim” to receive the completed mission XP
Observing teammates grants 50% less XP than while alive
Skin & Items
Added a MAKE UP tab in the APPEARANCE category.
The APPEARANCE category has been added to the store, where you can purchase additional Hair and Make-up options.
Changing APPEARANCE such as face, hair and/or gender will not cost BP (some paid items for face and make-up are excluded from this).
Cosmetics
Officially licensed Joker and Harley Quinn Skins
Harley Quinn
“Daddy’s Lil Monster” outfit
“Good Night” baseball bat skins for the crowbar and machete
The Joker’s
“Night Club Suit” outfit
Each bundle includes new paid hair and makeup options as well to complete the look of these two iconic characters.
Custom Match
Custom matches have been added and custom match creation is available for all players.
Known issue: You may experience short instances of hitching in the custom match lobby when assigning or moving teams.
Custom match list can now be viewed after selecting custom match game mode.
Normal mode: Classic battle royale rules—be the last person (or team) standing
War Mode: Team deathmatch with respawns. The team with the most points (kills and knocks) wins.
After selecting your preferred game mode, custom matches can now be created using presets.
Each game mode currently has a default preset and one additional preset available.
War Mode includes the Desert Knights preset.
Normal Mode includes the Sanhok Forty Fivers preset.
RULES: Set number of players, team size.
BASIC: Set game mode, password, map, weather, etc.
After creating the match, the settings can be adjusted using the options in the BASIC and RULES menus.
Things to keep in mind when creating custom matches:
At least 10 players are required to start the match.
You can keep the game in a waiting room for up to two hours.
Performance
Optimized texture streaming to reduce hitching
Bug Fixes
Fixed a bug where upon completing a match in Training Mode, you would receive two wins that counted towards Game Hub stats